Tom Chick responds to Wired piece

How many Bethesda games can you name that have a complex storyline, intricate characters, and deep underlying moral and philosophical questions?
 
And how many bethesda games have been purposefully and deliberately designed with a complex storyline, intricate characters, and deep underlying moral and philosophical questions in mind as they key selling points of the game?

Oblivion wasn't meant to have a better storyline or writing than Planescape Torment. From a marketing perspective, that makes sense as most casual gamers (a lovely bracket term for 13-year old Neo-wannabes and soccer moms) can't be bothered to go through all those boring letters.

F3 is targetting the somewhat more hardcore audience though. Not the casuals, that's for sure. But not the basement-dweling Nethack/Slash'em player who refuses to play anything other than textmode either.
 
archont said:
And how many bethesda games have been purposefully and deliberately designed with a complex storyline, intricate characters, and deep underlying moral and philosophical questions in mind as they key selling points of the game?
Ehm, none including Fallout 3. Although they did consistently overrepresent the amount of this in Oblivion.

Also, you'd think that if these were the hallmarks of Fallout 3, they'd show them off in the previews.
archont said:
F3 is targetting the somewhat more hardcore audience though. Not the casuals, that's for sure.
It isn't? Because all of the previews so far are aimed at the casual player, as is the gameplay very obviously.
 
archont said:
And how many bethesda games have been purposefully and deliberately designed with a complex storyline, intricate characters, and deep underlying moral and philosophical questions in mind as they key selling points of the game?

todd said:
...it's like post-apocalyptic Oblivion with guns.


:roll:
 
Sander said:
Also, you'd think that if these were the hallmarks of Fallout 3, they'd show them off in the previews.

No, not really. You can post a screen that shows off the graphics or a trailer that shows the gameplay, sound, whatever. How are you supposed to demonstrate moral problems or complex storylines without actually seeing them unfold?

Those are the kinds of things you can't demonstrate, unless you choose to do so in a very distasteful way. And that means treating the gamer like an imbecile who needs to be told just how complex and rich the storyline is, or how immersed he will be.

I've played my share of games. And I'm sure of one thing - if I were to rate Planescape: Torment or the Soul Reaver series based on just 30 minutes I couldn't say anything positive about the immersion nor the storyline.

It isn't? Because all of the previews so far are aimed at the casual player, as is the gameplay very obviously.

The gameplay does look pretty casual, that's a fact, probably thanks to the engine. Then again, I said the same thing about Stalker: SOC, a day or two before I fell in love with that game.
 
Bodybag said:
Man, I so wanted to post that here when I first saw it, but just assumed it would be deleted (foul tip).

To be honest, if you had posted it, I would probably have vatted it as cross-site trolling :mrgreen:

Bodybag said:

Funny how they themselves foul up by calling it a review, which it isn't.

Anani Masu said:
Sure, they are idiots too and shouldn't be given much credence.

Aye, it's a fair cop.

Still, it's nice to have a balance in idiocy, and I like the type of Wired for that purpose. But good? Eh.
 
Anani Masu said:
In fact he used words that cover the whole game (entire, all, none) without qualification 7 times.

7 times, you say? I went and looked for those particular words and found five instances of them. Four of them obviously could be appended with a redundant "of what I saw", unless you decide that's not what he would have meant - what people would usually mean when writing a preview. The fifth - "The entire world is..." - exists in a positive context (as does one of the others), and heck, even that could easily be given the "of what I saw" treatment. Picture a Vault escapee spreading his arms and looking out across the wasteland while referring to it as "the entire world" - would your first reaction be to ask whether this specifically encompasses the hidden closet in the buried fallout shelter across the next hill that you happen to know about but he doesn't? So it certainly takes more than a fair bit of wilful interpretation to conjure up the image of the previewer explicitly casting his verdict of doom across the unseen corners of the game, and then lead in to the conclusion that the doom couldn't be properly applied to what was seen, either. Hence the question, why was this preview picked out for picking on in this particular regard?
 
archont said:
Sander said:
Also, you'd think that if these were the hallmarks of Fallout 3, they'd show them off in the previews.

No, not really. You can post a screen that shows off the graphics or a trailer that shows the gameplay, sound, whatever. How are you supposed to demonstrate moral problems or complex storylines without actually seeing them unfold?

Those are the kinds of things you can't demonstrate, unless you choose to do so in a very distasteful way. And that means treating the gamer like an imbecile who needs to be told just how complex and rich the storyline is, or how immersed he will be.

The reason people open books in the bookstore before buying them is because they can determine the general quality of writing from the first couple of paragraphs. They may not know the "plot twists" but they can still tell if the author has skill or not.

If you open a detective novel and it earnestly starts with "It was a dark and stormy night", that alone can be a telltale sign about its quality.

I've played my share of games. And I'm sure of one thing - if I were to rate Planescape: Torment or the Soul Reaver series based on just 30 minutes I couldn't say anything positive about the immersion nor the storyline.

Yeah, but you may be able to determine that the writing is not complete crap, or at least be somewhat intrigued about the promise of its setup. Of course I am not sure what Soul Reaver is doing in the same sentence as Planescape: Torment. Wasn't that a Playstation action game, as opposed to an RPG ?
 
fedaykin said:
How many Bethesda games can you name that have a complex storyline, intricate characters, and deep underlying moral and philosophical questions?
I'd say Morrowind was their best to date. I really liked the kind of Rashomon esque ambiguity over the events surrounding the death of Nerevar and the disappearance of the dwemer. As far as characters go they aren't as good as F1/2 but then they prioritized having thousands of NPCs over lots of depth. Still there were a few like Crassius Curio that stuck in my mind. And I think the self made godhood and subsequent revisionist mythmaking surrounding the Tribunal is pretty interesting stuff when it comes to your final point.

I've also heard good things about Redguard but that was a more structured action/adventure and I've never played it so I can't really speak to it.

EDIT TO RESPOND TO PER:
You're falling into the trap of seeing it as a problem of positive/negative as opposed to the real problem of impression/declaration. The Shacknews article for instance is pretty mixed, he says he ran into some wooden dialogue and none of it really grabbed him the way fallout's did. I still think this is one of the few good articles to come out thus far. If he had extrapolated this out to "All the voices in the game are wooden and there are no characters that grab you" then I would have the same problems with it as I do with the wired blog. As to the "entire world" bit, what he experienced would be more akin to your hidden closet example.
 
Of course I am not sure what Soul Reaver is doing in the same sentence as Planescape: Torment. Wasn't that a Playstation action game, as opposed to an RPG ?

Make that Legacy of Kain but yes, that was an action game. Released for the PC as well. One of the best storylines I've seen, excellent writing and simply brilliant voice-acting, combined with innovative storytelling. It may have been a linear action game, but after a while it was clear that the story dictated the gameplay, not the other way around.

It didn't have the quantity, but it did have the quality.
 
Brother None said:
]To be honest, if you had posted it, I would probably have vatted it as cross-site trolling

I'm fucking psychic. I should write for Wired!


Brother None said:
Funny how they themselves foul up by calling it a review, which it isn't.

In the BB blog guy's opinion it was a review. Argue with him, not me. But since I know you really want to argue with me anyways, I'll just state that the Wired guy's opinion certainly does smack of absolute finality. I'd say there's as much review in his impressions as there is preview. So there!
 
Anani Masu said:
You're falling into the trap of seeing it as a problem of positive/negative as opposed to the real problem of impression/declaration.

My angle here was more about who gets to say what's impression and what's declaration. I won't argue with you for a second if you point out that people here point and laugh at positive reviews, call the negative ones "refreshing" and so on. But that's us, we've long since been pegged as the angry haters of hate who hate so much that if someone shoved an objectively awesome Fallout sequel up our <s>ass</s> nose we'd respond with hate, ire, anger and wrath. So when this forum of balanced journalists agree to slam this one other preview which doesn't really stand out that much except in its negativity (though I suppose people can and will disagree on this), you can't fault people for at least peeking curiously in the direction of positive/negative to see if it's moving.
 
Do these guys really consider NMA that much of a threat to F3's potential sales? Why even bother drawing attention to the 'naysayers', which might bring up questions/doubts in others? Better to say nothing.
 
Half an hour is not enough time to come to negative conclusions about a game.

But apparently, it's plenty of time to declare it "game of the year"....odd how that works.

eta: How much do you really need to see to make a comment on the quality of the writing?
 
More like "Best Game of the Show."

Don't worry, it might still make some "worst of" lists in a few Eurpean mags :wink:
 
Bodybag said:
More like "Best Game of the Show."

There's actually quite a few sites out there throwing the "game of the year" line around already, and some from even before E3.

I really can't tell how credible this piece from Wired is, but at the very least all these people gushing about the game are just as bad. The funny thing is, the only backlash they generate comes from fansites, while this one was from the gaming media.
 
I actually took the time to slosh through the swill of that Qt3 thread, and they repeatedly defend the fact that you can't give a negative preview because 'the company will fix everything so it's unfair'.
It's really sad that this is how far game journalism has fallen.
Honestly, I'd take fox news over some of the lame excuses for arguments they try to make.
It's not too hard to divine the real reason there can be no negativity in previews, which incidentally have nothing to do with fairness.
If you called a game developer on the flaws in it's game, then they would just go to a different publication that's willing to suck them off more by way of an undeservedly positive piece.
The gaming journalism system is broken except for a few aberrant cases.
If the industry in general had a pale semblance of integrity, then the developers wouldn't have the leverage to refuse coverage as very few would stoop to the enforced positivity that occurs now, and thus they would get no coverage for their previews.
But that would take courage and a proper understanding of ethics.
It seems most of the writers on Qt3 though are hacks and media mouthpieces who are too cowardly to come and discuss their opinions with us here and would rather wish death on us or label us with undeserved perjoratives from their closed forum.
Shame though, would make for interesting conversation.
 
Jesuit said:
Goral said:
Judging by facts we know so far his statement is valid, Fallout 3 will be considered Oblivion with guns, not Fallout sequel. You don't need crystal ball to know that.
I don't even know where to start with that one. Which facts? Keep in mind, opinions aren't facts.

Who will consider it Oblivion with guns? Unless you mean everyone, which I know from your post you don't, are you implying that one group of people's perception is going to be more valid than another group's? How will the validity of these opinions be ranked?
Fact: It uses the Oblivion engine.
Fact: It has guns.

Tom Chick said:
I had my thirty minutes with the game today and it was over like *that*. I barely had time to meet a few characters, dig the combat against a couple of molerats and dogs, and do a little perking up, all the while tuned into a crackly broadcast playing some Billie Holiday.
In half an hour VoodooExtreme were able to:

We only had 30-minutes, so there was a limit to what havoc we could create, but I managed to explore the surrounding area a bit, enter a town, talks to a bunch of NPCs, collect a few new weapons and other items of interest, get a couple quests and of course, kill a bunch of radioactive critters.
GamesRadar only had 20 minutes:

I say hints because in the time-frame I had to play Fallout 3 I only have brief encounters with the beasts that inhabit it. First time up, Stephen breaks out of the vault and decides to follow the compass over to a group of NPCs accompanied by a kind of two headed Yak. Rather than chat to them and encourage them to be his friends (you can have up to three compatriots) he ineffectually attempts to pickpocket them right in front of their eyes, with very little skill. The result is that within 10 minutes of the demo he's managed to get two very persistent enemies following him around the map, twatting him in the head whenever they get close enough. There doesn't seem to be any way of killing them either. Time to reset.
I'll ask the question: What would've happened if they'd decided to talk to those characters instead? They wouldn't have had to reset and start again and they'd have gotten a taste of the dialogue.

CrispyGamer were able to say:

Fallout 3 is wicked cool.
Now is that the whole game or just the first 30 minutes? Should he have said "shaping up to be but we can't be sure yet" or added any other kind of disclaimer? Where's the Tom Chick reply to what clearly must be an anti-smear campaign?

Crave made the entire game related statement:

The game is filled with quirky references to mid-century Atomic Café bomb-shelter culture, with amusing ads for retro products and references to classic duck-and-cover education films of the '50s...
Filled with them. Where are the complaints about that? How can he possibly know the game is filled with them after only half an hour? Yet they too were able to mention Megaton and state "we could talk to the denizens, make deals, and get jobs, while outside, we had to fight off violent scavengers, who shot at us on sight".

VGCHarts made the sweeping statement:

First, let me reassure franchise fans -- Fallout 3 is still chock-full of its particular style of humor.
Chock-full? Really? Half-an-hour lets him say that? Where's the Tom Chick anti-nerd outrage?

After their half-hour, WorthPlaying said:
All in all, Bethesda did a phenomenal job of translating the 2-D Fallout world into 3D, and all but the most rigidly inflexible of Fallout fans should find it to be a satisfactory adaptation.

It simply goes above and beyond the call of duty much in the same way that the original Fallout titles did on the PC. It's easy to pick up and play, incredibly immersive, and from the character customization and gameplay options that I saw, Fallout 3 will feature replay value that puts even Elder Scrolls: Oblivion to shame.

Fallout is back, and Bethesda has done its fans proud. The only hard part will be waiting until this autumn.
He only saw half an hour and yet, he's already saying it'll put Oblivion to shame. RAGE!

I could go on. I couldn't find the ones I thought I read which said "Game of the Year" but almost every other preview which is positive makes sweeping statements and generalisations about the content that exists in the entire game. Wired dare have a different opinion and suddenly, they've been infiltrated by NMA and they must be stopped!!

EDIT: I see Seymour found them.
 
Logic has no place in the world of video game journalism.

It's a scary and bewildering world of lies, the absence of sex and poor quality streaming video.
 
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