Tyranny Discussion Thread

I hope there's an ending where you overthrow Kyros and establish yourself as the eternal ruler of the realm.
And I saw, and behold a white horse: and he that sat on him had a bow; and a crown was given unto him: and he went forth conquering, and to conquer.
 
It lacks some basic civil liberties but god damn is it efficient when lead by the right person. Overall I'd rate tyranny as pretty good compared to a lot of other forms of government.
 

This part intrigues me the most:
"In our game," said Singh, "within character creation, we actually let the player decide how that conquest happened, and based off the decisions that you make there, you actually shape the starting state of the world. And so, depending on those choices you're actually going to get a very different experience."

One problem others may have is that paused based PoE combat is back. Still I have great hope!
 
This part intrigues me the most:
"In our game," said Singh, "within character creation, we actually let the player decide how that conquest happened, and based off the decisions that you make there, you actually shape the starting state of the world. And so, depending on those choices you're actually going to get a very different experience."

Wonder how that'll work? Something akin to Dragon Age Origins where your beginnings and race actually had very big impact on the world around you? I'd love that.
I actually took that as the player deciding if it was a quick and painless war or a scorched Earth type victory.
 
I'm ready to play this, with my luck though it will release the same time as TW3's last expansion.

Another thing the article mentioned was that with both companions and factions, they have their likes and dislikes, similar to New Vegas. The difference here is that making your companions and factions hate you also has benefits, as opposed to just making them like you. Not really sure how the Hell that's going to work, but for example, there's something called character combos. Your companions will have a different one depending on if they love you or if they hate your guts.

Sounds interesting in theory but why would someone who hates you stay in your party rather than leave? I'm currently wondering about that. Perhaps through fear, intimidation, or a speech check? I know in New Vegas if you were evil, Cass would comment on it and give you 3 chances to shape up if you can pass the speech checks. The lower your karma got, the more she began to hate you, until eventually she just flat out leaves with or without a speech check and you can't get her back. I hope it's something like that.
 
Maybe there is a rivalry system fueled by their contempt and hatred, or maybe like a lot of us they hate some of the people they work with.
 
Perhaps you can manipulate their hatred or something?

I'm especially excited to see how character creation changes the world.
 
The player might be able to enslave companions, that's the only reason I can think of for them staying (that and, money if they're mercenaries).
 
As Obisdians's one of my favourite studios, I'm really looking forward to it. And I presume that Obsidian will choose a more mature approach to the concept of "evil". It's one of the biggest problems in gaming, that often "evil" is equal to "Muhahahahah, I stole the lolly of a defenceless child! Duuude, I'm so eeevil!"
 
As Obisdians's one of my favourite studios, I'm really looking forward to it. And I presume that Obsidian will choose a more mature approach to the concept of "evil". It's one of the biggest problems in gaming, that often "evil" is equal to "Muhahahahah, I stole the lolly of a defenceless child! Duuude, I'm so eeevil!"
IDK, so far they are always describing it as "What if evil one" and "The war of Good VS Evil", I have a strange feeling that it is going to be one of those games where the bad guys do stupid shit just for the sake of being evilz.
 
Back
Top