Tyranny Discussion Thread

I don't know, I think the central premise of the game is "even if 'Evil' is better suited to winning the war, they're not exactly the best qualified to run things in peacetime."

I think a lot of the tension in the game will be about choosing between the "Evil" thing to do and what, most probably, will generate the best results.

After all, if the realm needs food and a village in the heartland isn't meeting their agriculture quota, you could burn their village to the ground and salt the earth but that wouldn't make anybody less hungry (except for the dead people, who do not feel hunger.) You could brutally subjugate them and put them to the lash, but that's ultimately only a temporary solution, alternatively you could see what their problem is and go about fixing it even though that's not all that "Evil".

Even if you work for the "Evil" empire, the problems that governing a kingdom involve really operate at a level independent of metaphysical ethics. People still need to eat, stuff still needs to get made, relatively content people are more productive than miserable people, etc.

I kind of suspect one of the twists in the game will be when you finally meet Kyros, and you find out that Kyros has realized that the things that need to be done in order to keep the world running are kind of not-evil-at-all.
 
Another thing the article mentioned was that with both companions and factions, they have their likes and dislikes, similar to New Vegas. The difference here is that making your companions and factions hate you also has benefits, as opposed to just making them like you. Not really sure how the Hell that's going to work, but for example, there's something called character combos. Your companions will have a different one depending on if they love you or if they hate your guts.

Sounds interesting in theory but why would someone who hates you stay in your party rather than leave? I'm currently wondering about that. Perhaps through fear, intimidation, or a speech check? I know in New Vegas if you were evil, Cass would comment on it and give you 3 chances to shape up if you can pass the speech checks. The lower your karma got, the more she began to hate you, until eventually she just flat out leaves with or without a speech check and you can't get her back. I hope it's something like that.

dude, we're playing as Evillord top Lancer mouth of sauron runninng amok to erect vile justice by kyros wish. of course if we do the goody two shoes, some of our man are gonna despise you for being too soft. foreshadowed in questioner promotion paradox do before the annoucment, you could be good if you could make yourself not into dangerous position.

"as a Fatebinder in the armies of Kyros the Overlord, player is supposed to take judge, jury, and executioner role with regards the conquered population. It's up to players how to use it — although the job isn't completely oversight-free, being under the "watchful eye" of the Archon of Justice, Tunon the Adjudicator."

lol at the art style...
tyranny.jpg


so regarding to the guy/gal in far left and right,

legion and ghoul anyone? :P
 
Last edited:
IDK, so far they are always describing it as "What if evil one" and "The war of Good VS Evil", I have a strange feeling that it is going to be one of those games where the bad guys do stupid shit just for the sake of being evilz.

I dunno man, it's still Obsidian. I think they'll do a good job with it. Remember the Legion? Just about as evil as can be but they're so goddamn charismatic you can't help but see the logic of their plans.
 
I dunno man, it's still Obsidian. I think they'll do a good job with it. Remember the Legion? Just about as evil as can be but they're so goddamn charismatic you can't help but see the logic of their plans.
The thing with that is, Legion never identified themselves as evil. It was never referred to as a battle of Good and Evil, it was presented right from the start as a war of conflicting political ideologies.
 
Well we don't know shit about the world before Kyros rolled in with his legions, for all we know he could see himself as bringing unification to a torn up land through any means necessary. It's not like it's hard to make evil factions justify themselves, Nazi's believed they were doing the world a favor, I see no reason for Kyros's armies to see themselves as pure evil.
 
Even if you work for the "Evil" empire, the problems that governing a kingdom involve really operate at a level independent of metaphysical ethics. People still need to eat, stuff still needs to get made, relatively content people are more productive than miserable people, etc.
Yup, that's a good point. I think that the classic D&D alignment system offers a good starting point in this context. So, likely lawful evil characters are the best option to run such an empire.
 
I seriously doubt they see themselves as evil.

Remember, you're a lawmaker, chosen to execute the law. I seriously doubt that they would call themselves evil and allow for law instead of just killing any criminals...
 
New interview with Brian Heins http://www.pcgamesn.com/tyranny/tyr...f-evil-everyone-s-the-hero-of-their-own-story
A couple key points from the interview that I found quite awesome;

"So instead of being an aimless adventurer, you’ll be an employee of the ruler of the known world, solving disputes and dishing out justice, more Judge Dredd than Bilbo Baggins. And this important role will be reflected in the quests."

"And that means, thankfully, that the fetch and kill quests that fill up so many other RPGs won’t be present in Tyranny."

" I’ve long asserted that Obsidian’s Knights of the Old Republic II contains some of the best and most disturbing interactions with companions in any RPG because, if you decide to dabble in the Dark Side, you can mold even otherwise good characters into Dark Jedi, honing in on their vulnerabilities and using them to recreate them in your own image. You won’t be turning any companions into followers of the Sith philosophy in Tyranny, but it will be possible to manipulate them."
 
I'm sure that fetch quests will still exist, but they'll probably have some important meaning attached to them. "Fatebinder Ted, if you don't deliver this document to the next town we'll all die from starvation!".
Rest of the stuff sounds cool though, especially the companion stuff.
 
Well that's a given since Obsidians main strength is its writing, it can't populate the game with 2-dimensional go there, do that, good work quests, but I'm sure that regardless of what the guy says for the marketing campaign, there'll be fetch quests.
PoE, New Vegas and, DS3 all had fetch quests, so will Tyranny.
 
New interview thing: http://www.gamewatcher.com/previews/tyranny-preview/12548
It's mostly just marketing spiel, with the addition of saying that there'll be no mod support (which isn't particularly surprising, considering the PoE modding scene) and that characters will develop based on skill use rather than skill allocation, which may have been said elsewhere but I'm a lazy butthole that can't be screwed to read the other interviews.
 
Back
Top