Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

ocelot said:
This is quite possibly not a bug, but I'll ask about it anyway: I did the Lloyd quest and Renesco quest for the Salvatores. Now why aren't I getting the last quest? The boss just tells me that I've done as he asked, and to get the hell out. What am I doing wrong? I gave him the correct amount of money each time.
It is based on how much he likes/trusts you. I believe you have to choose the best dialogue options when talking with him (ones that show respect) to get the quest.
 
Ok I think I've pinned down the problem with the armor stats. If my theory is correct, it's got nothing to do with killap's patch. My theory is:

When you become a boxing champion, your normal damage threshold gets a +12 bonus. However, it has a downside as well. That downside is that is that it sets a -4 modifier to your Plasma and Explosive Damage Thresholds. It might also modify the Electricity Resistance, but I don't know how to check that without tedious in-game testing.

Anyway, so yeah, I think this dilemma has been solved thusly.
 
This is quite possibly not a bug, but I'll ask about it anyway: I did the Lloyd quest and Renesco quest for the Salvatores. Now why aren't I getting the last quest? The boss just tells me that I've done as he asked, and to get the hell out. What am I doing wrong? I gave him the correct amount of money each time.

Getting that last quest can be a pain. It does depend on how much he likes you, and saying one wrong thing anywhere along the way (like asking for a laser weapon too early) means you won't get the last of his jobs. I tend to assassinate him after the second job and call it good.

Speaking of the assassinations, it's easy as pie to take out Salvatore and Mordino and you get XP for both, yet none for Bishop or Wright. This always struck me as odd considering the means of (properly) assassinating Bishop is much longer and has a lot of stat/skill requirements.

When you become a boxing champion, your normal damage threshold gets a +12 bonus. However, it has a downside as well. That downside is that is that it sets a -4 modifier to your Plasma and Explosive Damage Thresholds.

I've always gotten all bonuses from being the champ. +3 damage and +1 to the rest per fight won (throw one fight and you get five bonuses instead of four). That's without Killap's patch, I haven't gotten that far with the latest build yet.

And AFAIK Plasma resistance = Electrical resistance.
 
Anyone know what the damaged wooden
supports in the tunnels under trapper
town were intended for? You can 'use'
them but they do nothing.
 
Josan12 said:
Anyone know what the damaged wooden
supports in the tunnels under trapper
town were intended for? You can 'use'
them but they do nothing.
They seem to be an unimplemented feature. Wait for my expansion for finding a purpose for them.
 
Boxing doesn't affect electrical (or emp) resistances. Checked the savegame file with a hex editor, and there's no change.
 
Nimrod said:
Speaking of the assassinations, it's easy as pie to take out Salvatore and Mordino and you get XP for both, yet none for Bishop or Wright. This always struck me as odd considering the means of (properly) assassinating Bishop is much longer and has a lot of stat/skill requirements.
Actually getting the full 2000 exp for assassinating Salvatore isn't quite so simple (you have to find the poison gas tank... killing him just by taking away his oxygen tank only nets you 500). It is a bit harder to get the exp for properly assassinating Bishop, true, as even if you properly change the combo on his safe and blow him up, you don't get the exp unless you had a sufficiently high traps skill to ask Mrs. Bishop about killing her husband in that way... though it does seem odd that you'd need a high traps skill when the actual task doesn't require using traps at all.

As far as Mr. Wright goes, as long as you can actually talk to the kids running around in front of the Wright place (I still haven't figured out why, in my game, they won't talk to me), you can just give them a pistol and tell them to play in their dad's room or something like that and he'll end up dead. Bishop is the only one that's very involved, which is appropriate seeing as how he's really the biggest of the crime lords with the most complicated going ons (involved with the raiders and NCR and Vault City and all that).
 
jiraiya said:
Two issues with my Fallout 2 game so far. I've installed (auto install) the latest (1.02.21) Killaps patch:

Slim in Trapper Town doesn't give me the key for the doors. He says "here", i say thanks for the key but it is still on him afterwards.
Known issue. Already fixed and included in the upcoming update.

jiraiya said:
Then when i got to Vault City, Vic turned into an object. He just stands there and i can't talk to him, i can just loot him (hand icon appears). I've used steal to give and take things from him.
Interesting. By "object" I take it you mean he became unresponsive? What exactly were you doing when this happened? Also, could you provide a save game? (send to the address found in the readme of my patch)
 
killap said:
jiraiya said:
Then when i got to Vault City, Vic turned into an object. He just stands there and i can't talk to him, i can just loot him (hand icon appears). I've used steal to give and take things from him.

Interesting. By "object" I take it you mean he became unresponsive? What exactly were you doing when this happened? Also, could you provide a save game? (send to the address found in the readme of my patch)

In Fallout2 without your patch same thing could happen to Smiley just after getting him to first level of Toxic Caves. It was pretty random though, I have been always saving the game just before getting to the first level and sometimes he was turned into item, and sometimes everything was OK.

By "turned into item" I understand that he seemed to be treated like a crate, box or whatever object like that - by clicking on him you could only get to his equipment and take whatever you want without consequences.
 
You can search/loot critters that are unconscious or have been stunned/lost a round in combat, which may be closer to what's happening. They don't always seem to 'wake up' properly if combat ends like that. You could try finding a random encounter and get something to attack Vic, and see if he responds to that.
 
Kyuu said:
[...killing him just by taking away his oxygen tank only nets you 500).
Not a terribly difficult task - I've accomplished it with a steal of 24% or so. A (I believe) known bug is you're supposed to plant the poison tank on him as well, but this still isn't too tough.

As far as Mr. Wright goes... you can just give them a pistol and tell them to play in their dad's room or something like that and he'll end up dead.

True this, a simple task. But netting 1k (or 2k I don't remember exactly) for using a Nuka Cola on Mordino is even easier. My own personal opinion is that this is a discrepancy. Bug? I dunno, but definitely a discrepancy in the boss assassinations.
 
Hello and welcome to everyone,

:D First of all, it's been a long time I left Fallout 2. I play it around 1998. I was 14 back then. I finished the game once, and I don't know much since my english not too good that time. (I discover alot of thing lately like you could put a coin in Nuka Cola machine and viola! you got nuka cola, and a lot more). Now, I'm 23 and digging out the fallout 2 back again. I am so suprise about the change in fallout community. Thanks to Killap for release a fix about the bug after Blackisle left the Fallout 2. It's been wonderful.

Now, I'm playing for the good guy do all the stuff around wasteland to become thesavior of the damn. I play hard difficulty and combat rough. Not easy, but I up for better challenge. I am at Redding(after went through Klamath and the Den) and at level 11. I used Killap latest install, I install everything properly. I found the stone that state the successful patch at Temple Trial in Arroyo. Despite a lot of change, I'm also discover some bugs too. Here the list so far :

To Killap,

Now, let me remember back :
1. In the random encounter where there was a cave that sometimes you got rats, scorpio, and other hostiles in it. This time I stumbled upon a gang of robbers. I'm at level 7. Most of robbers armed with 10mm SMG H&K-9 and Sledgehammer. The problem is with some female robbers. They got too much Critical Hits and small arm skills, and could finish you in 1 burst from a far away. I'm usually got spray from far with almost 100 hits! I wear Leather armor with damage resistance 25%(is this a bug?, she's a way super strong, may be related to the difficulty). After a few failures, I decide to play dirty by snipe her with hunting rifle, and Ding! error message appear after I click to shoot, and my comp hang.(I could not read the error code in windows because it's hang badly and i switch to task explorer to end the fallout2.exe. I load and play it's still happen again. The last resort I abandon the place. It's look like the girls was far away too strong and cannot be killed until she could hack your windows and hang the game. Please look at this. I do not know if it will happen in the later encounter. If I found out, I'll let you know...

2. Sawed-off Shotgun. Both action menu display "Single" despite for I option cost 5 ap, and another is 6ap. The 6ap option got no "@" marking. If I remember correctly, we could choose to fire single or both barrel. Rite?

3. In Redding, the mission of murdering Frog Morton, after you got out from the lift, if you decide to take the fight in front of the lift, all the corpse later on fall upon the lift texture(technically speaking) the graphic display properly but you cannot have the option to loot the corpses. :|


I think I have installed the patch properly. After fresh install, I installed the patch direct from the your signature. Auto-install. I found the stone during the temple trial. Everything just like you state in the readme file. That's all so far the bugs I found.I just played for a few hours and want to continue my game right now. Thanks for your afford so far Killap. I really appreciate it.
 
Hi dude!

They got too much Critical Hits and small arm skills, and could finish you in 1 burst from a far away.

That's the way it should work if you play on rough combat difficulty level.

If I remember correctly, we could choose to fire single or both barrel. Rite?

Not in Fallout2. It was the case in Fallout Tactics:BoS only.

I see your English is even worse then my own so little advice for you: use the SpellCheck option before submitting post another time 8-)
 
firdaus_84 said:
Hello and welcome to everyone,

Now, let me remember back :
1. In the random encounter where there was a cave that sometimes you got rats, scorpio, and other hostiles in it. This time I stumbled upon a gang of robbers. I'm at level 7. Most of robbers armed with 10mm SMG H&K-9 and Sledgehammer. The problem is with some female robbers. They got too much Critical Hits and small arm skills, and could finish you in 1 burst from a far away. I'm usually got spray from far with almost 100 hits! I wear Leather armor with damage resistance 25%(is this a bug?, she's a way super strong, may be related to the difficulty). After a few failures, I decide to play dirty by snipe her with hunting rifle, and Ding! error message appear after I click to shoot, and my comp hang.(I could not read the error code in windows because it's hang badly and i switch to task explorer to end the fallout2.exe. I load and play it's still happen again. The last resort I abandon the place. It's look like the girls was far away too strong and cannot be killed until she could hack your windows and hang the game. Please look at this. I do not know if it will happen in the later encounter. If I found out, I'll let you know...
If you could provide a save, that would help pinpoint the issue. Also, do you by chance have the sharpshooter perk?

3. In Redding, the mission of murdering Frog Morton, after you got out from the lift, if you decide to take the fight in front of the lift, all the corpse later on fall upon the lift texture(technically speaking) the graphic display properly but you cannot have the option to loot the corpses. :|
Engine issue. Not something I can fix.
 
Rough combat is meant to be hard; enemies do more damage and seem to have increased armor as well. I'm playing a jinxed hand-to-hand character; started by running down to Navarro for the advanced power armor and I'm still going through a lot of stimpacks.

I think it's been mentioned already, but some people will only fire guns at point-blank range. Random encounters with raiders demonstrate this; the robbers in caves do as well, as I recall.

Some less-important bugs:
Using the science skill on the learning terminal on level 3 of VC's vault gives you the messages: "You spend some time studying the computer archives. You gain 350 xp. You fail to learn anything." The last one shouldn't be there, obviously. Similarly, using lockpicks on some doors will work, but also gives the "That does nothing" message. The doors in Mordino's basement do this.

When critically hit in the leg, you can get the message "You were critically hit in the right/left leg sending [you] head over heels." The word "you" is missing.
 
Once again, I apologize if this has already been addressed (21 pages is a lot to get through, and I didn't spot it on the list of corrections).

This concerns the random encounters with caves, and from checking out the maps, I believe it happens in either the Cave2.map or Cave4.map, not entirely sure which. The problem is sometimes a critter will spawn inside the eastmost wall of the cavern. You can see it, but can't reach it. Not a big bug, but a bug anyway.
 
quick patch suggestion:

Lock one of the doors in vics hut so its not
so easy to get the radio even before you
get the mission to help him repair it. That
way youd have to make a return trip to
klammath (as i think was intended) unless
you have the skills to open vics hut other ways

anyone agree?
 
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