Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

Maybe killap can keep a list of engine related bugs reported and forward that list off to Timeslip and see if any of them can be addressed.

Just a thought.
 
This problem related to apperance mod and using different guns by NPCs looks quite seriously, as user fallout ranger says:

Myron is pretty good with a plasma rifle.

Don't know if it's a case for killap or rather people from B-Team to fix.

Getting back to regular fixes...

1) Asking Lo Pan about training with good dumb character the option ending conversation is "What the...?" - the same option have intelligent char.

2) Dumb char can use the computer in the captain's cabine\navigation computer (getting to which the FOB's necessary) of tanker as well as intelligent person.

3) Playing a dumb char I retrieved the Vertibird's plans for BoS and they prepared the tanker for me. Despite this fact the status on navigation computer is Online I can install the NavCom Parts in it 'again' and get 2000 Exp.

4) Char's comment when entering the random Bridge location is far too smart for an asshead.
 
Is anyone else getting the bug where things
are not being removed from their inventory
after missions have been completed?

I have enncountered it when:

1) give cornelius watch to cornelius, complete
the quest but i still have it in my inventory
2) deliver moores breifcase to bishop, but its
still in my inventory when i leave ......
 
Josan said:
1) give cornelius watch to cornelius, complete
the quest but i still have it in my inventory
2) deliver moores breifcase to bishop, but its
still in my inventory when i leave ......

You sure you have fallout2 v.1.2 and the lates killap's patch from Oct.19? When I was doing the quests everything worked fine...

1) Completing the quest to deliver a Jet sample to dr. Troy doesn't grant any exp. Is that correct?
 
Please do not quadruple-post. There is an Edit button.

Apologies. Won't happen again.

Qwinn wrote:
1) I got no option to fight Lenny to get Merk's favor in NCR, I -had- to kill the Hubologist. No big deal.

You need to "talk" to Lenny before this.

Yep, that was the problem. Thanks. Scratch that report.

Actually I would mind, unless you're just talking about using the information as the basis for a new walkthrough.

No worries then. If I do anything of the sort, I'll make it a brand new walkthrough from scratch.

How about making a document that just details how the patch affects gameplay in tangible ways?

Like an addendum? Nah... the "corrections" file that killap's patch puts in the fallout2 directory does that job well enough, it's pretty thorough. But no worries, like I said, if I do anything along these lines it'll be all original work on my part.

Though I should ask killap for permission too, I don't want to assume anything, maybe he already has plans for an "official" walkthrough for his patch or something.


Anyways, so to recap after the responses, the outstanding issues I've reported that still remain seem to be:

1) Inability to steal from or even see the inventory in Doc Jubilee's bookcase in NCR.

2) Upon using science skill on the Wright stills to break them, "Error" appears in the chat box. Quest finished properly though.

3) Becoming a Prizefighter is what made the Wright kids start calling me a "bad man" and wouldn't talk to me in my game. I could talk to them at 1087 karma before prizefighter, and could not talk to them at 1087 karma afterwards. I'm going to be doing some additional testing on this to see if there's any other way I can get them to stop talking to me and will report back.

4) I'm assuming from the way it works that the item vanishing bug I mentioned is an engine bug and not fixable, so I won't bother reporting it again in any future reports.

5) Despite it now working in my game, I still think there's something screwy with Mrs. Wright showing up at Tully's church, mainly because when it was bugged for me I repeatedly saw her floating text appear above the eastern wall of New Reno Arms even though she was nowhere to be found. Could she be spawning in the wall or something like that? If she is never supposed to appear in that area until after you've talked to her in Wright's mansion, then this may not be worth looking into much, as it may just have been a timing issue combined with that fluky floating text thing which may just be a different bug.


In response to other people:

Is anyone else getting the bug where things
are not being removed from their inventory
after missions have been completed?

I have enncountered it when:

1) give cornelius watch to cornelius, complete
the quest but i still have it in my inventory
2) deliver moores breifcase to bishop, but its
still in my inventory when i leave ......

I'm pretty sure this bug is related to the bag that you can get in Modoc that functions as a container. If you have it above the item that's supposed to be removed in your inventory list, the item won't be removed. I don't think that problem has been fixed or is fixable... if you want those items removed, either don't keep the bag in your inventory or make sure it's at the bottom of your inventory list.

1) Completing the quest to deliver a Jet sample to dr. Troy doesn't grant any exp. Is that correct?

EDIT: That quest grants cash but no xp, so that is correct. Note, however, that if you come back a couple of months later you can get the Jet antidote, and you will get xp from that. It's possible to miss out on some xp, though, depending on the way you do it. The optimal way is to do this:

1) Get the quest to deliver Jet from Troy, but don't deliver it yet.
2) Go get Myron, talk to him about Jet but NOT about the cure (yet)
3) Take Myron to Vault City. Deliver the Jet to Troy, then introduce Troy to Myron. End conversation.
4) Talk to Myron and -now- talk about the Cure with him.
5) Now talk to Troy again about endorphin blockers to get the Cure.

With that method, you also eliminate the need to wait a few months for the cure.

Qwinn
 
Qwinn said:
Anyways, so to recap after the responses, the outstanding issues I've reported that still remain seem to be:

Qwinn said:
1) Inability to steal from or even see the inventory in Doc Jubilee's bookcase in NCR.
Noted and already fixed for upcoming version.

Qwinn said:
2) Upon using science skill on the Wright stills to break them, "Error" appears in the chat box. Quest finished properly though.
Noted and already fixed for upcoming version.

Qwinn said:
3) Becoming a Prizefighter is what made the Wright kids start calling me a "bad man" and wouldn't talk to me in my game. I could talk to them at 1087 karma before prizefighter, and could not talk to them at 1087 karma afterwards. I'm going to be doing some additional testing on this to see if there's any other way I can get them to stop talking to me and will report back.
Not related to being a prizefighter. I mention the root of the problem a page back or so. In any event, it is fixed.

Qwinn said:
4) I'm assuming from the way it works that the item vanishing bug I mentioned is an engine bug and not fixable, so I won't bother reporting it again in any future reports.
Are you able to reproduce the issue? I have never experienced it nor would see a reason for it occurring as a result of my patch.

Qwinn said:
5) Despite it now working in my game, I still think there's something screwy with Mrs. Wright showing up at Tully's church, mainly because when it was bugged for me I repeatedly saw her floating text appear above the eastern wall of New Reno Arms even though she was nowhere to be found. Could she be spawning in the wall or something like that? If she is never supposed to appear in that area until after you've talked to her in Wright's mansion, then this may not be worth looking into much, as it may just have been a timing issue combined with that fluky floating text thing which may just be a different bug.
Seems odd. I shall look into it but I never had this problem nor has it been reported before.
 
Thanks for responses, killap, and again, thanks for all your awesome work :)

Are you able to reproduce the issue? I have never experienced it nor would see a reason for it occurring as a result of my patch.

Yep, I can do it any time I like. When I drag armor or weapons from where they are equipped to the inventory column, if I drop it in a specific spot around the third or fourth item down the list, the item just vanishes. It's not on the ground or anything, it's just gone. It's actually not hard to do at all, have you tried it?

I should note that I'm getting a strong sense of deja vu on this issue... it seems like I remember running into it a long while ago, on previous playthroughs. That would've been years ago, so sorry I can't be sure on that, but if correct it means it has nothing to do with your patch and it's a long standing issue.

Seems odd. I shall look into it but I never had this problem nor has it been reported before.

Is she supposed to ever be in that area before you talk to her in the Wright mansion? If not, then I wouldn't worry about it. If so, then yes, there's something wrong, because I spent a LOT of time trying to get her to appear in that area prior to talking to her in the Wright mansion and couldn't do it.

Qwinn
 
She doesn't leave the mansion until you tell her what the family does. Also, she doesn't appear right next to the church, but walks up from somewhere lower on the map.

As for the disappearing item problem, could you make a screenshot of exactly where you're putting the item before it vanishes? That would make it easier to try to duplicate.
 
I went to try to do that screenshot, and in the process I just figured out what's going on with the inventory disappearing thing. Well, sort of. At least I know where the items went, and they're not "gone".

I am carrying the bag from Modoc, but I haven't been using it. Just left it there near the bottom of my inventory list. If I drag an equipped item right over to the third item down on the list, it's putting it in the bag, even though the bag is not even on the screen when I do this.

What tipped me off is that, in dropping stuff into the "hole", I put a gauss rifle and a gauss pistol in there, and suddenly my power armor wouldn't disappear into it anymore. That made me realize there was a weight or space limit involved, and that made me realize the stuff must be going into the bag.

I have decided on a solution to my problem. Get rid of the stupid buggy and essentially useless bag :mrgreen:

She doesn't leave the mansion until you tell her what the family does.

Ah okay, then ignore my report on the issue. I was expecting her to show before that. My problems getting her to show after I told her weren't difficult to overcome (waiting an extra day off the map fixed it).

Qwinn
 
Qwinn said:
That quest grants cash but no xp, so that is correct. Note, however, that if you come back a couple of months later you can get the Jet antidote, and you will get xp from that. It's possible to miss out on some xp, though, depending on the way you do it.

Yeah, I knew of that :]

Qwinn said:
The optimal way is to do this:

1) Get the quest to deliver Jet from Troy, but don't deliver it yet.
2) Go get Myron, talk to him about Jet but NOT about the cure (yet)
3) Take Myron to Vault City. Deliver the Jet to Troy, then introduce Troy to Myron. End conversation.
4) Talk to Myron and -now- talk about the Cure with him.
5) Now talk to Troy again about endorphin blockers to get the Cure.

I was thinking about this some time ago but I started to play dumb character instead. The order you wrote seems to maximise the experience granted so I would probably solve the Jet problem in similar way.
 
Just encountered what seems to be a fairly significant bug. Skynet will not use -any- weapons I give him, and yes, I have the best (cybernetic) brain installed. That it is the correct robot is confirmed by the fact that he has levelled. I've tried giving him a gauss rifle, sniper rifle, assault rifle, shotguns, several different kinds of pistols, he won't equip any of them when I say "use best weapon" and he won't equip them during combat either, he just stands around.

Guess I'll be picking up the deathclaw for my 5th, heh.

Qwinn
 
After completing Dragon's quest to challenge Lo Pan, Lo Pan's quest doesn't cross out and vice versa.

Hell... I knew it's coming after me sooner or later... The bug with game freezing during leaving\entering areas affected my dumb character game. And I was about to go to the Enclave really soon:/. About this bug I have to say that it's followed by the skilldex button becoming black and useless. First the button goes black and after some time the bug, error or whatever appears. It's the third time now, and I never did more than completing San Francisco. If someone has any idea why shit like this happens please contact me.
 
I think the black skilldex button is forewarning of the "too many items" bug, basically in some area you've accumulated too many items for the engine to handle. That problem is unfixable directly, but it was alleviated by killap's patch by his making it so vendors wipe their inventory when they restock (a good idea, IMO).

You might want to try to resolve it by pulling up a save game before the button goes black, and spread your inventory around a bit, dropping some of the useless stuff off in towns you don't travel to often, etc. I -think- that may help you avoid the problem.

Qwinn
 
Qwinn said:
Just encountered what seems to be a fairly significant bug. Skynet will not use -any- weapons I give him, and yes, I have the best (cybernetic) brain installed.

It's possible that his weapon preferences are set to "melee only" from the beginning.

It's fun to think that one of the old myths of Fallout - that if you kept mundane objects in the Bag long enough, they would mutate randomly into other things - could have been spawned by people who dropped things into their Bag just like this, and then when rediscovering them much later, had forgot they had ever lost them.
 
I just ran into the "too many items" bug myself... and I'm starting to lean toward the other theory presented in your walkthrough, Per, that it's more directly tied to the Pipboy status button. Every single time I go into the pipboy and press the status button, the skilldex button goes black, and as long as I don't press it, I'm fine.

Damn it's an annoying bug. I just entered the military base, and if I want to read any of these holodisks I basically have to save, read it, then exit Fallout altogether and start it back up again to load and get rid of the corruption.

Qwinn
 
Qwinn said:
You might want to try to resolve it by pulling up a save game before the button goes black, and spread your inventory around a bit, dropping some of the useless stuff off in towns you don't travel to often, etc. I -think- that may help you avoid the problem.

I shall give it a try, but it's most possibly not the case. I'll inform you about any result.
 
Another possible bug:

If you give some food (or drink) to Cody from New Reno he will not return shortly after grabbing it, as previously. Now he keeps running from you forever as you approach.
 
I can confirm that if you have Lo Pan's quest to kill the Dragon (and I got it in my quest log after taking his skill tests even though I did not agree to kill the Dragon), then finish the Dragon's quest to kill Lo Pan, it will not cross out Lo Pan's quest in the quest log. It would actually be nice to not get it in your quest log at all unless you explicitly agree to kill the Dragon (and vice versa), given the way that quest list gets buggy and runs off the bottom of the screen if you get too many of them in San Fran.

Also, the Captain in the tanker thanked me for helping his people and was willing to give me a bunch of quests, even though I'd not yet helped any of his people. I -had- just received the quests for Chip's spleen and Badger's girlfriend, but I hadn't started any work on them yet.

Qwinn
 
Another: I talked to Crocket, had him upgrade two power armors for me. Then I went to talk to Jing for the very first time, and he says "Have you gotten the armor upgrade from Crocket yet?" Having never talked to him before, that seemed odd. I was able to get his quest for the armor upgrade after that though.

I initially thought I'd found a 3rd issue along these lines, in that Ken Lee gave me the password to the computer while I was still a hubologist and hadn't even stolen the plans I'd given them for him yet, but apparently according to Per's walkthrough it is indeed possible to do that via a "difficult Speech check". Huh.

Qwinn
 
(sorry, I can't edit anymore, these posts have been several hours apart)

Another: I managed to get experience twice for moving the fuel from the hubologists to the tanker. I set Badger to work on moving it, then I went to the Hubologist base and moved it myself using the computer console next to Crocket for 5000 xp, then I went back to Badger and he gave me another 5000 xp.

killap must be hating me now :mrgreen: Sorry, bud... I'm just noting these things cause I figure you might want to know about 'em, it's -not- complaining on my part and if you never fix these things I couldn't care less, the gaming experience is sooooo much better with your patch it ain't funny, this stuff is quibbles as far as I'm concerned.

BTW, according to Per's walkthrough I should be getting 6000 xp from Badger instead of 5000 if I have him move the fuel from the hubologists instead of the Shi, but I'm getting 5000 whether I do the trick up there with moving it myself at the hub base or not. I'm guessing that 6000 was considered a bug and it got fixed by the patch, but I'm not seeing such a correction listed in the correction file for the patch, which is the only reason I mention it. Actually I think it's good if it's been made 5000, that way you don't have to do contortions to get the perfect maximum xp way to do it, every way of doing it gets the same xp, makes it more roleplayable.

EDIT: There's been a ton of editing to this post as I found out certain things (like being able to use the hubologist console to move the fuel in the first place is only possible in the patch). Too much editing to note every instance.

Qwinn
 
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