Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

Beta_Solution said:
I've scanned this topic and didn't see anything about my problem.

I'm in Vault City, and I can't give Lynette any information, like about how I killed the Raiders. Or the Finical Record. Or the New Reno Holodisk about the Bishops. Also, she doesn't offer the Gecko quest. Just says to go to Consular whathisface for the Citizenship test. I'm playing a low cha character, so that may be it. Doesn't mention or can I get her to mention the New Reno holodisk, the Raiders, or anything like that. So I can't get the EXP for those two quests.
Low cha might be the reason...don't know off the top of my head. Do you have a save game that you can send me?

Beta_Solution said:
Also, using 6 STR and a crowbar to open the jammed doors on level 2 of the Vault City Vault doesn't open the doors and leaves them closed.
Did it give the float of you grunting as you tried to open the door? This was an issue reported before and honestly I got mixed results with it - sometimes it worked and other times it didn't. Do you have a save game you can send me?
 
Okay. I uploaded my save file to my hosting site. Link to follow. Lynette doesn't acknowledge the Raider account book, nor the holodisk. I haven't talk to her yet in this save game...

Also, I just remembered, but I was told about the Gecko power plant problem by Harold, not Lynette. I think that may be why she doesn't offer the quest, instead telling me to go straight to Citizenship Test and not Pass Raider Quest, and not to collect however much XP I get for it....

==> http://premium1.uploadit.org/BetaVerisonX//SLOT04.zip <==

Link above.
 
Kanhef said:
More nitpicking: In the Salvatore desert transaction, the Enclave soldier should say "To ensure your cooperation...", not "insure".

"Ensure" is correct.

Beta_Solution said:
Also, using 6 STR and a crowbar to open the jammed doors on level 2 of the Vault City Vault doesn't open the doors and leaves them closed.

You need ST 8 or ST 7 and the Crowbar.
 
Kwiatmen666 said:
3) In Den one of the kids standing outside Becky's has stolen something from me and run to Tubby immediately. I managed however to steal it from him before he reached Tubby, and guess what it was - Arroyo Temple key! Alas I'm sure it was removed from inventory after getting out of the temple. And for sure I didn't have it in my inventory.

Sorry! Big mistake here - the key is not being removed from the inventory after leaving Arroyo Temple!

Beta_Solution said:
I'm in Vault City, and I can't give Lynette any information, like about how I killed the Raiders. Or the Finical Record. Or the New Reno Holodisk about the Bishops.

Did you talk to Stark about Raiders first? If not - this may be the cause.
 
Kwiatmen666 said:
Kwiatmen666 said:
3) In Den one of the kids standing outside Becky's has stolen something from me and run to Tubby immediately. I managed however to steal it from him before he reached Tubby, and guess what it was - Arroyo Temple key! Alas I'm sure it was removed from inventory after getting out of the temple. And for sure I didn't have it in my inventory.

Sorry! Big mistake here - the key is not being removed from the inventory after leaving Arroyo Temple!
Why should it be removed? You stole it from the guard, right, so why should be automatically be removed?
 
You can get multiple copies of the NCR history holodisk if you keep asking Tandi about 'shadeesands'. You can also barter with her; not sure if you want to change that.

When you first talk to Elise (of the Rangers), you can say "Karl sent me", even if you've never talked to him. Somewhat relatedly, you can ask Doc Jubilee if there's a group fighting slavers, without having any good reason to bring it up. It seems like there's a fair amount of material related to the Rangers that's missing, though most of it belongs in the expansion.
 
Kanhef said:
It seems like there's a fair amount of material related to the Rangers that's missing, though most of it belongs in the expansion.
Any other specific stuff? Fill me in incase I missed it.
 
Kwiatmen666 said:
Beta_Solution said:
I'm in Vault City, and I can't give Lynette any information, like about how I killed the Raiders. Or the Finical Record. Or the New Reno Holodisk about the Bishops.

Did you talk to Stark about Raiders first? If not - this may be the cause.

I've already talked to Stark. He doesn't seem to want to offer me any reward or XP for the quest. He just says to talk to Lynette. And that's all I can do.

Also, yes, it did give a floating speech about grunting when I tried to use the crowbar to open the level 2 vault doors in VC.
 
killap said:
Kanhef said:
It seems like there's a fair amount of material related to the Rangers that's missing, though most of it belongs in the expansion.
Any other specific stuff? Fill me in incase I missed it.

The 'safehouses in the north', mostly. I feel like there should be more to them than a single mission and some altered dialogue in random encounters and with the sheriff in Redding. Incidentally, they only ask you to free the slaves; killing the slavers isn't necessary.

A few things from New Reno: I became a made woman for Salvatore and promptly swapped his oxygen tank with the poison one. A few minutes later Mordino is happily making me a made woman too, so I have both on my character sheet. Wright is not pleased to see me, though. I'm guessing Mordino's positive reaction to Salvatore being dead took precedence over the negataive reaction for being part of that family. That makes sense, actually, so I think it should be changed to remove the "Made Man: Salvatore" status. Also, Eldridge's special stock was initially empty, though it restocks properly later.

Down in San Fran, I hacked into the Emperor computer and moved fuel to the tanker before giving the vertibird plans to the Shi. I talk to Ken Lee, and rather than asking to see the Emperor immediately (he then would ask me to kill AHS-9), I say "I have questions", and then ask to see the Emperor. He complains that their fuel has been transferred to the Hubologists, which I'm pretty sure is the wrong node.
 
1) Dumb character speaking to Wooz in Gecko can say only "Booze, Wooz" And that's the end of the conversation

2) While dumb char wants to talk to some people in Gecko they only speak "over their heads" with red-colored text. I would consider it a bug since they do not seem to do not like the character at all. These people are: Harold, the ghoul who has the car part, the human exiled from VC, the ghoul who gives the optimalisation holodisc, Brain, the ghoul who serve the Brain (we have to speak to him once, then he speaks red-colored), the ghoul we can get the 3-step plasma transformer from, the ghoul who can use the hydro reactor part to repair the power plant, the glowing ghoul in the control center.

3) As long as Puking Charlie lies on the ground we can keep using the Rad-Aways on him getting 100 exp each time.

4) after finding the wrench buried under the rocks in VC even dumb character says "Hey! I found wrench buried under the rocks!"

5) To the guards of the VC gates dumb char can say "Propa uh-zat-shun?" and then "ME NOT GOH!" as a first and second dialog option. The difference is that the first one make the guards hostile, the second just end the conversation.

6) While talking to dr. troy in VC with dumb character he tells us he will summon the guards. One of the options is to "Stand around for a moment" Shouldn't it be in brackets?

7) After repairing broken vent in Vault (VC) level 2, character says "Looks like somebody hid this in a vent" Much too smart for a dumb char.

- Same thing with finding out that car's missing in New Reno.
- And maybe with "O, crap!" after getting with the car to Broken Hills.

8) After getting out the Vault the guards treat a dumb char as if he just would like to get inside.

9) On the desert I encountered some molerats and pigrats but the screen displayed only: "You encounter a family of molerats". This might be connected somehow with the opposite situation I reported sometime before: the screen displayed "You encounter some molerats and pigrats" but there was no pigrats out there.

- In addition the pigrats are treated as a different party (there were 3 molerats and 2 pigrats formed together so I think it's rather a mistake).

10) Phil in Broken Hills treats me as if I had visited him before (I'm not quite sure about this one, better check it yourself killap). I'm playing dumb char.

Kwiatmen666 said:
3) Highwaymen always try to be as close to their victim as possible - even when they are armed with gun.

- Same thing with the rogues.
- And the claim jumpers.
- And the marauders.
- And the riders (encounters on the map at least)

11) I noticed that when enemy reloads, or tries to reload but lacks of ammo, his gun, the name of the gun is displayed. Is this intentional? Maybe with Awerness perk it could take place, but normally I doubt it.

12) Even though First Aid Kit and Doctor's bag have limited number of usages, they do not have the usage stripe unlike Geiger Counter or Stealth boy. The same probably with their improved versions.
 
Kwiatmen666 said:
12) Even though First Aid Kit and Doctor's bag have limited number of usages, they do not have the usage stripe unlike Geiger Counter or Stealth boy. The same probably with their improved versions.

This is because they don't have a recorded number of uses, just a probability of disappearing each time.
 
Per said:
This is because they don't have a recorded number of uses, just a probability of disappearing each time.

Cool. Thanks for straightening this out.

1) The Bulletin Board in NCR can be read by dumb character as if he was normal person.

2) Dumb char can talk to the "talking door" in the Stockman's Association as if he was intelligent.

3) When dumb char tells Westin "Me look Vault 13. You help?" the conversation ends. Not sure about this...

- After doing his quest, he tells the story of Tandi and Vault Dweller even though I didn't ask for it.

4) Asking Doctor Jubilee about Mother Lode\saying "Ask more" ends conversation (and it seems that getting the painting with Vault 13 location from him is impossible). Playing dumb char of course.

5) Asking Tandi about NCR history ends conversation. The NCR holodisc is granted though.

6) Tandi's son stays where one left him after the fight instead of getting back to his previous place.

7) If a dumb char speaks to Vortis for the second time he can say only "Fuck this". I have doubts about it...

8) Conversation with the Vaultdweller's Stone Monument is far too intelligent as for stupid character.

Kwiatmen666 said:
3) Highwaymen always try to be as close to their victim as possible - even when they are armed with gun.

- Same thing with the rogues.
- And the claim jumpers.
- And the marauders.
- And the riders (encounters on the map at least)

- And the Vault 15 Guards.

9) Dumb char can use each of 3 computers on third floor of Vault 15 as well as intelligent char.

10) Saying to Ariel in Vault 13 "You look sad... Why?" the response is: "It's a pleasure to meet you. What can I help you with?"

11) If Goris refuses to join the party because of lacking charisma, the option ending conversation is: "That's it for now" (despite the fact of being dumb char).

12) Dumb char can examine the voice terminal in Vault 13 in the same way that intelligent char does.

13) There is no experience for disarming the trap on the door to the bunker with Howitzer Shell.

14) The two punching bags in SAD which using of grants extra unarmed skills is a little bugged. The screen displays that we gain 5% bonus for each bag but in fact it's 4%.

15) It's impossible to speak to Skynet for the dumb char because he "is unable to read what's on the screen". I thought that Skynet communicates verbally so maybe there are some scripts blocked by mistakes.

16) The text the character says about the radio after talking to Chris in Navarro is too smart for a dumb char.
 
killap, I'm new around here, but let me commend you on a -fantastic- patch so far. It's fixed so many bugs I've lost count, and so far, I'm not experiencing any of the more serious problems I've seen reported here.

For those complaining about the Wright kids not responding - and I'm assuming that's with the 10/15 killap patch, I'm not experiencing the problem, and my karma is well over 1000. Just wondering, did you try removing your power armor before talking to them? They won't talk to you at all if you're wearing power armor.

Anyways, I'm not running into any of the vast number of problems I remember from old playthroughs, it really was an awesome job. Per's walkthrough has been great too. Right now I've done everything up to and not including all of New Reno - did do Redding and Broken Hills, and up to that point it's gone perfectly for me.

Three things, though, only one of which I'm sure is a bug rather than me doing something odd.

1) I got no option to fight Lenny to get Merk's favor in NCR, I -had- to kill the Hubologist. No big deal.

2) I couldn't do anything with the bookcase in Doc Jubilee's house in NCR. If I just clicked on it, I got the "interrupted" animation that you get where NPC's usually say "Don't touch that", but the Doc doesn't have any word bubble over his head. Trying to steal from it, I'd get the full "search" animation but nothing would come up, and eventually some NCR cop would try to kill me. Also not a big deal, easy enough to kill Westin with a stimpak.

3) Mrs. Wright is never showing up in Tully's church for me. This is both before and after I talk to her in the Wright's house. I -seem- to remember that she'd show up at the church even before you talked to her in the Wright's house, but in my game, she never ever shows. I did notice one odd thing though - a floating text message saying "How could he do this?" that looked like it was floating above the Reno Arms SE room, but looking, there's no one there. I can't think of anyone else who would say something like that, so maybe she's there on the map somewhere but inaccessible?

EDIT: I just realized I didn't have the latest patch, I have 1.02.20, I see there's a 1.02.21 that came out a couple days later, I'm updating now. (Hopefully that won't kill my save games, ack, shoulda thought of that...)

EDIT 2: After installing the 1.02.21 patch, I was able to get her to show up, so looking good. Just curious, was that a known bug that got fixed between the .20 and .21 versions? Or was I messing up somehow? Oh, and did I screw up my save games with that update? Looking okay so far, but...

Qwinn
 
Incidentally, something that would be great would be a version of Per's walkthrough that takes killap's unofficial patch into account. It would actually probably shorten it significantly, since so much of Per's walkthrough is devoted to bugs.

Consider this an offer to help in that regard... in fact, I wouldn't mind doing the whole thing, if Per wouldn't mind my using his walkthrough as the basis for it (meaning I'd probably leave good passages unaffected by the patch the same, remove stuff fixed by patches, and add some suggestions of my own - a good example would be to be more specific on what the tradeoff is for the various Rustle/Torr options, now that the exploits are gone and it's not a clear cut choice anymore).

Then again, someone's probably already done this, eh? :lol:

Qwinn
 
Yikes, just discovered something pretty serious.

When unequipping armor/weapons by dragging them into the inventory bar, if you drop it into the right spot (around where the 3rd or 4th item down on the list is), the item disappears completely. Gone. Poof. It happens even after I quit out of the game and restarted it. I damn near had a heart attack when my power armor just vanished... but it is indeed gone, not dropped on the ground or anything. And I can do it even when I load my earliest saved game.

I didn't notice this happening before I just upgraded the patch, and I have no idea if it's related. If I uninstall, reinstall and reapply the patch to see if I just corrupted things somehow, will I lose my save games?

Qwinn
 
Okay, my last post till I see a response, hehe.

I did now get the "Wright kids won't talk to me" bug. I -can- tell you it's not solely karma related. At 1087 karma I could talk to them, then I became a Prizefighter, and then (still at 1087 karma) I couldn't talk to them anymore.

Oh, minor thing I noted, when breaking the still for Mrs. Wright, I got an "Error" message in the chat window, quest finished properly though.

Qwinn
 
Kwiatmen666 said:
14) The two punching bags in SAD which using of grants extra unarmed skills is a little bugged. The screen displays that we gain 5% bonus for each bag but in fact it's 4%.

You have Unarmed tagged, right? It's an engine thing.

Qwinn said:
1) I got no option to fight Lenny to get Merk's favor in NCR, I -had- to kill the Hubologist. No big deal.

You need to "talk" to Lenny before this.

Qwinn said:
Consider this an offer to help in that regard... in fact, I wouldn't mind doing the whole thing, if Per wouldn't mind my using his walkthrough as the basis for it

Actually I would mind, unless you're just talking about using the information as the basis for a new walkthrough. How about making a document that just details how the patch affects gameplay in tangible ways?
 
Per said:
You have Unarmed tagged, right? It's an engine thing.

Ok, but what does it mean, it's not fixible?

rperson989 said:
Ive installed killap's latest patch and also the npc appearances mod which allows your npcs to change appearance based on their armor. Ive found that some of my npcs can use weapons that they normally wouldn't be able to use afterwards.

Like in the Den I killed Flick and took some 45's, a shotgun, etc. I gave them to Sulik to hold and he started using them lol. Ive never been able to get him to use those weapons before, he was wearing leather armor.
 
Back
Top