Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

OneOfSand said:
OK, that's me again with my weapon/dog glitches.

http://uk.youtube.com/watch?v=WC89RKOOUIc

There is video I've posted on youtube with two glitches -
a) Avenger minigun refuses to shoot.
b) It's impossible to attack/aim/kill dogs.

I've reinstalled game, there is no such issues until killaps patch is installed.
Something isn't right. The picture for the dog doesn't come up when you do aimed shots. I don't remember if I asked you this before, but how are you installing my patch? (ie installer or manual) And could you describe the folder hierarchy in your Fallout 2 directory?
 
I've tried both installier and manual, each time reinstalling game itself.

C:\Games\Fallot2 (Install dir)

Data
/Art
//critters
//intrface
//inven
//items
/Data
/Maps
/Proto
//Critters
//Items
/SAVEGAME
/Scripts
/Sound
//Speech
/Text
//English
/Patch.txt
/Readme.txt
/worldmap.dat
Sound
Critter.dat
ddraw.ini
ddraw.dll
fallout2.exe
fallout2.cfg
fallout.cfg
Master.dat

Yes, it don't show up dog body parts while aiming, as if there is nothing to target and it's impossible to shoot them/attack them with melee attacks. They don't have death animation either.
 
I do not confirm the issue described in posts above. I checked it out and could kill the dogs without any problems. Targeting was also as good as always.

On the dogs I used Needler Pistol and Red Ryder BB gun.
 
Pawel said:
I think it is probable that my CD contains corrupted files
And this I was right. I installed F2 from another CD and then patched it and the game runs without any crashing.
 
1) While fighting Merc Riders on the Riders location suddenly a message appeared "Alas, you are too late". I have no idea what does it refer to.

2) I had written before that I couldn't tell McLure about delivering cure for jet to Redding, apparently this is not the cause I just missed something. Sorry for problem killap. :?

3) Lynette when giving quest to deliver the holodisc to Westin says in the line with patriotism: "Go now", but it is written "Now make haste".

4) Even being Captain of the Guard in VC we can talk to Stark about Riders, which is pointless ans senseless, even more because if we tell him they are gone he doesn't treat us like a captain.

- Similar situation with Wallace.

5) About the Transaction Salvatore - Enclave: it takes no time to get to the place of it or to go back to Reno.
 
@killap

I know people have really taken the time to re-evaluate the game and your bugs fixes with the last patch. Suddenly there seems to be countless new bugs and/or questionable functionality.

Asking as a fan of your work and I am sure it's on evryone's mind - what might your status be on addressing all these new issues?

Not looking for a date, more along the lines of how much or what you have been able to address, what's still outstanding, and what is being ignored as an engine issue or not appropriate for the patch.

I'm just a news junkie I guess.
 
Glovz said:
I know people have really taken the time to re-evaluate the game and your bugs fixes with the last patch. Suddenly there seems to be countless new bugs and/or questionable functionality.

What do you mean "new bugs"? Among all these bugs I have reported so far maybe 2-3 are caused by killap's patch, and I think we agree to the point that killap cannot be blamed for those bugs at all.

In addition some bugs are caused by hell-knows-what and are usually individual problem of players.

Lately I'm busy reporting here in this thread because I'd really like, thanks to killap's work, see Fallout2 as a perfect game, though I think that there always will be something to fix 8-) .
 
@Kwiatmen666

I may have exaggerated a little when I said "countless" and I by no means meant to blame anyone.

I also think the work you have done recently has been of great help in making F2 as perfect as possible.

I'm just hoping for a bit of a teaser as to how close we all may be towards a new patch and thus closer to the expansion! :obsessed: :D
 
I am still in finals mode at the University and thus haven't gotten around to much Fallout. I will admit much progress was made before Per posted his two big lists. Then all the other posts by Kwiatmen666 made the list even larger. I'm not complaining nor do I hold any grudges against the posters, but it does sadden me some to see the list of fixes shrink to almost none and then grow by 50+. Still, I appreciate the thorough bug seeking. :)

I honestly don't know how long it will take me to get through them all. Some are easy and just require a line change others require me to test for like half and hour to see what on earth might be causing the issue. Others may be non reproducible (for me at least) and thus I would have no idea how to fix it. So, though I would like to get all the fixes completed by the first week of January, I am not sure. The list has grown so it will take some time.

On that note, I do not discourage people posting issues since posting now is better than posting right after I release when I may hope once again that the release will be the last.

And since the expansion was mentioned I shall address a bit as well. I still only have one more big addition I need to add to it (the extended Den gang war) and some minor tweaks to what I have already added. This shouldn't take more than a day or two but I want to get all the patch fixes done before finishing it up. Plus, who knows the sub mod might be done before this and I can go ahead and modify it to be included in the expansion.
 
Glovz said:
I'm just hoping for a bit of a teaser as to how close we all may be towards a new patch and thus closer to the expansion! Obsessed Very Happy

Yes, I see your point, but I don't think the progress is really important, and haste is not recommended for sure. I'd rather wait a month or two longer knowing that this will be a real blast, because anyway I will keep reporting bugs of the expansion when it's released.

Od course I'm hopeful that the expansion will come just after New Year but I won't mind if anything will go wrong, and the release date will be moved to later month.

killap said:
Then all the other posts by Kwiatmen666 made the list even larger. I'm not complaining nor do I hold any grudges against the posters, but it does sadden me some to see the list of fixes shrink to almost none and then grow by 50+. Still, I appreciate the thorough bug seeking. Smile

Yeah, I know I'm a pain in the ass :P

killap said:
Others may be non reproducible (for me at least) and thus I would have no idea how to fix it.

Hmm, next time I will start a new game maybe I should pay more attention to this matter. We'll see.

1) Snoke Morton says his line "You killed my brother(...)!" white-colored. probably same things with his brothers, but didn't pay attention.

2) After going to sleep with Mrs.Bishop and telling her one slept with Angela he asks about prophylactic and then something about grandson, but nothing about experience, and one of lines available is "More experienced than Angela?"
 
Little update about my avanger minigun glitch.
It appears that I am unable to use minigun, avenger minigun, vindicator minigun and rocket launcher while I'm wearing Power Armor or Hardened Power Armor, any other armor don't has this glitch.
Besides, I've encountered glitch in New Reno, when I was unable to find empty jet canister in Richard's room thus it was impossible to complete this quest as it's intended.
Also, it appears that it's impossible to complete quest with Feargus in NCR after completing Vault 15 computer parts quest for Tandi as she and Gunther refuses to talk anymore.
Now I will reinstall fallout2 and will play a bit without any patch to see wtf is wrong with those missing dog picure etc - is that related with original fallout2 files (they may appear corrupted) or problem lies elsewhere.
 
killap said:
I am still in finals mode at the University and thus haven't gotten around to much Fallout. I will admit much progress was made before Per posted his two big lists. Then all the other posts by Kwiatmen666 made the list even larger. I'm not complaining nor do I hold any grudges against the posters, but it does sadden me some to see the list of fixes shrink to almost none and then grow by 50+. Still, I appreciate the thorough bug seeking. :)

I honestly don't know how long it will take me to get through them all. Some are easy and just require a line change others require me to test for like half and hour to see what on earth might be causing the issue. Others may be non reproducible (for me at least) and thus I would have no idea how to fix it. So, though I would like to get all the fixes completed by the first week of January, I am not sure. The list has grown so it will take some time.

On that note, I do not discourage people posting issues since posting now is better than posting right after I release when I may hope once again that the release will be the last.

And since the expansion was mentioned I shall address a bit as well. I still only have one more big addition I need to add to it (the extended Den gang war) and some minor tweaks to what I have already added. This shouldn't take more than a day or two but I want to get all the patch fixes done before finishing it up. Plus, who knows the sub mod might be done before this and I can go ahead and modify it to be included in the expansion.

One question tho, then the expansion do come out, will there be a need for 2 patches that being: one with only "original" fallout 2 and one using the expansion?
 
@Karmeck

killap has mentioned in the past that the expansion will include the fixes found in the patch.
 
Glovz said:
@Karmeck

killap has mentioned in the past that the expansion will include the fixes found in the patch.

I mean patches coming after the expansion gets out, will there one for those who use the expansion and a different one for those that don't use the expansion.
 
Karmeck said:
Glovz said:
@Karmeck

killap has mentioned in the past that the expansion will include the fixes found in the patch.

I mean patches coming after the expansion gets out, will there one for those who use the expansion and a different one for those that don't use the expansion.

The patch and expansion will remain separate but the expansion will include all the patch fixes. Any time I make a new fix for the patch, this will get included in future releases of the expansion as well. Any fixes that are needed for the expansion will obviously only be included in the expansion. Thus if you don't want to use my expansion, the patch and any future updates will be available. If you want to use my expansion, then all you will need is to download the expansion which will include all the current patch fixes.

Thus, at any time the expansion and patch will include all the same fixes with the only difference between the two being the expansion additions.
 
killap said:
I am still in finals mode at the University and thus haven't gotten around to much Fallout. I will admit much progress was made before Per posted his two big lists. Then all the other posts by Kwiatmen666 made the list even larger.

Just as long as there's no more of this "final version" nonsense, take your time. :) You can always ask me if the cause of something I reported isn't obvious, I have tried to be specific where I thought it might help but it always seems more transparent when you already know what you're looking at.

OneOfSand said:
It appears that I am unable to use minigun, avenger minigun, vindicator minigun and rocket launcher while I'm wearing Power Armor or Hardened Power Armor, any other armor don't has this glitch.

If your version is missing some graphics frames maybe these are missing as well.

OneOfSand said:
Besides, I've encountered glitch in New Reno, when I was unable to find empty jet canister in Richard's room thus it was impossible to complete this quest as it's intended.

You need to hear from Keith that it was Richard's room.
 
One of the guards in the Salvatore desert transaction has an assault rifle, but carries .223 ammunition. Should be 5mm JHP, I think.

The magic 8-ball tells us that there are grenades in the toilet in the mens' bathroom in the Mordino casino. However, urinals are usually found in mens' bathrooms; I hear that womens' don't have them. Could be fixed by changing the 8-ball text, moving the script to the other toilet, or moving the urinal.
 
1) The line ending conversation with Skynet (I mean Robobrain with Cybernetit Brain) is always "Bye" no matter if he is in team, he isn't, or we just have recruited him.

2) Doors in Military Base cannot be locked in any manner.

3) When I try to exit Navarro by main gate wearing Advanced Power Armor I am attacked (main gate under attack). Not sure if this is to happen.

4) K-9 motivator has uses stripe which is senseless.
 
About the Holy Hand Grenade:

You are supposed to have to use the Grenade on Vorpal Rat, right? I imagine many players would be tempted to save it for Horrigan. It's easily done if you just 1.don't kill the rat or 2.kill it with an eye critical. Like all rats, a critical to the eyes will instakill it even though the animal is otherwise nearly impervious to damage. Dunno if this is fixable, but it's definitely a bug.


Many people have mentioned how the Morton brothers and their gang of thugs aren't in the same team. So one can take on one by one, first the gang and then Morton himself...minor stuff tho.
 
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