killap said:
3.It's possible to get the "Vault city stagnates due to lack of power" and the "Gecko trades power to Vault City to help it expand" ending at the same time.
Yes, I looked at the script and it is possible. If you repair and optimize the gecko plant (and give the econ disk) Gecko will team up with VC. However, if you deal with the Raiders but do nothing about the talk between NCR and VC then it will default to VC becoming stagnant. There are not that many different options for VC, so I really cannot do anything about this.
Well, one possible way to deal with this is to totally rewrite the part in Horrigan's script where it assigns the end movies, and treat the Gecko and Vault City endings as only ONE ending with one or two cutscenes being played at the end depending on city/quest status.
Looking at all possible endings, I'd do the following (I'm sure you can optimize the conditional checks in Horrigan's script better than I have laid it out here):
1) Gecko powerplant not fixed but still functional; Vault City destroyed: No ending for Gecko, Ending VC1B for Vault City.
2) Gecko powerplant melted down; Vault City destroyed: Ending GE1 for Gecko, Ending VC1A for Vault City.
3) Gecko powerplant fixed and optimized, econ disk delivered; Vault City survives, defeats raiders, expose NCR/Reno connection, Lynette/Westin corresponds and both are alive: Ending GE4 for Gecko, Ending VC3 for Vault City.
4) Gecko powerplant fixed and optimized, econ disk delivered; Vault City survives, defeats raiders, NCR/Reno connection not exposed OR Lynette/Westin correspondence not complete OR one of them dies: no ending for Gecko, Ending VC5 for Vault City.
5) Gecko powerplant fixed and optimized, econ disk delivered; Vault City survives, raiders not defeated: no ending for Gecko, Ending VC4 for Vault City.
6) Gecko powerplant fixed and optimized, econ disk not delivered; Vault City survives, defeats raiders: Ending GE3 for Gecko, Ending VC3 for Vault City.
7) Gecko powerplant fixed and optimized, econ disk not delivered; Vault City survives, raiders not defeated: No ending for Gecko, Ending VC4 for Vault City.
8) Gecko powerplant fixed but not optimized; Vault City survives, defeats raiders, expose NCR/Reno connection, Lynette/Westin corresponds and both are alive: Ending GE2 for Gecko, Ending VC3 for Vault City.
9) Gecko powerplant fixed but not optimized; Vault City survives, defeats raiders, NCR/Reno connection not exposed OR Lynette/Westin correspondence not complete OR one of them dies: Ending GE2 for Gecko, Ending VC5 for Vault City.
10) Gecko powerplant fixed but not optimized; Vault City survives, raiders not defeated: Ending GE2 for Gecko, Ending VC4 for Vault City.
11) Gecko powerplant not fixed but still functional; Vault City survives: Ending GE5 for Gecko, Ending VC2 for Vault City.
12) Gecko powerplant melted down; Vault city survives: Ending GE1 for Gecko, Ending VC2 for Vault City.
Personally, I'm not too sure about endings 8 and 12. For 8, you can easily argue that Ending VC5 for Vault City should be used instead, and for 12, you can argue that Vault City shouldn't have an ending.
Also, if I did not mention a condition, then that means it has no impact on the ending.
-- The Haen.
P.S. For those of you non-scripters following this thread, here is a list of what each ending means.
GE1 - "1:The Gecko reactor meltdown had terrible consequences for the region.
2:The resultant radioactivity and heat emanating from the reactor killed every living creature within a ten-kilometer radius and poisoned the area for years to come.
3
ault City's perceived threat from the peaceful ghouls of Gecko was at an end."
GE2 - "1:Repairing Gecko's power plant prevented any further radioactivity from leaking into Vault City's groundwater.
2:Though this eased tensions between the two communities, they still maintain an uneasy truce."
GE3 - "1:Optimizing Gecko's reactor creates a power surplus in Gecko.
2:The Vault City council, unable to expand because of their limited power supply, yields to internal pressure and is forced to take over Gecko to control the reactor.
3:The peaceful ghouls of Gecko become slaves and spend the rest of their lives serving Vault City."
GE4 - "1:Optimizing Gecko's power plant became the first step in forging a spirit of cooperation between Gecko and Vault City.
2:Gecko's increased power production became instrumental in helping Vault City's expansion.
3:The harsh xenophobia of many of Vault City's leaders faded into obscurity while ghoul and human labored side-by-side to create a center of learning and tolerance where once had stood only enmity and distrust."
GE5 - "1:Eventually the citizens of Vault City tired of having their groundwater radiated by the ghoul's leaking atomic reactor in Gecko.
2:In a wave of xenophobic fear and hatred, the well-armed soldiers of Vault City slaughtered the peaceful ghouls and shut down the reactor for good.
3:Unable to harness any additional sources of power Vault City eventually stagnated and died-itself a victim of it's own hatred."
VC1A - "1:The slaughter of Vault City has become the stuff of legend.
2:One day it was a thriving community, and the next, the bodies of its Citizens lay strewn throughout the streets.
3:It looked as if raiders had sacked the city, but no bodies of the attackers were ever found.
3:Their Vault was plundered of all its technology, and refugees from Gecko soon moved into the broken walls of the city."
VC1B - "1:The slaughter of Vault City has become the stuff of legend.
2:One day it was a thriving community, and the next, the bodies of its Citizens lay strewn throughout the streets.
3:It looked as if raiders had sacked the city, but no bodies of the attackers were ever found.
4:Their Vault was plundered of all its technology, and the inhabitants of Gecko soon moved into the broken walls of the city.
5:In a few short months, they had rebuilt the city and restored much of the systems that had been damaged by the raiders."
VC2 - "1:Over the next few years, the background radiation from Gecko's power plant began to cause mutations in the Vault City population, forcing the Citizens to relocate to NCR.
2:NCR, however, recalling past animosity, relegated the Vault City refugees to the status of second class citizens."
VC3 - "1:The correspondence between NCR and Vault City continued, and a few years after the destruction of the Enclave, Roger Westin assumed the head of the NCR council.
2:He immediately set limits for NCR's expansion north, and in a landmark settlement, passed an amendment that formally recognized Vault City's independence.
3:Shortly after this settlement, Westin suffered a heart attack and retired from politics.
4:He moved north to Vault City for medical treatment and eventually married Joann Lynette in the following year."
VC4 - "1:In the years to come, Vault City suffered greatly from raider attacks.
2:Eventually, the situation grew so desperate the Citizens were forced to request aid from NCR.
3:Within a month, a large detachment of the NCR's military was stationed in Vault City.
4:The military presence quickly became an occupation force, and Vault City became the first of NCR's border territories."
VC5 - "1:In the years following the destruction of the Enclave, Vault City continued to stagnate, choking on its own isolationism.
2:Its Vault 8 generator, which was never intended to support such a large population, prevented Vault City's necessary expansion.
3:Eventually, the city was absorbed by NCR, which had spread steadily northwards since its founding."