Robert Czarwolski said:Also (again) when i was in Navarro, i noticed if you use doctor skill in Cookie (the cook) it doesn't work... If you use paramedics bag/ doctors bag it work, heal his eye but he still says he's blind! A fail that i think that was not yet noticed.
Thanks, I shall fix that.Glovz said:Robert Czarwolski said:Also (again) when i was in Navarro, i noticed if you use doctor skill in Cookie (the cook) it doesn't work... If you use paramedics bag/ doctors bag it work, heal his eye but he still says he's blind! A fail that i think that was not yet noticed.
2.The combat implant upgrades done by Dr. Fung in San Fran are still broken. That is, they do nothing.
- Skeeter's upgrade prices drop to $0 again if my barter exceeds 90% (this is an infamous one, isn't it?) (maybe something else triggers this).
First, if you play the Salvatore mission, after you finish any of his mission, if you still not asking for permission from Mason to enter Salvatore's room, then if one of your team mate open the Salvatore door, the game will be crash.
2) When gambling in New Reno casinos you can't win anything. If you win, the bet is returned and you are left with the same amount of money. Noticed with a 5$ bet, never tested with others. Shoudn't it be 5$ loss or 5$ gain? Is the gain dependant on your gambling skill?
2.The combat implant upgrades done by Dr. Fung in San Fran are still broken. That is, they do nothing.
2) When gambling in New Reno casinos you can't win anything. If you win, the bet is returned and you are left with the same amount of money. Noticed with a 5$ bet, never tested with others. Shoudn't it be 5$ loss or 5$ gain? Is the gain dependant on your gambling skill?
killap said:2) When gambling in New Reno casinos you can't win anything. If you win, the bet is returned and you are left with the same amount of money. Noticed with a 5$ bet, never tested with others. Shoudn't it be 5$ loss or 5$ gain? Is the gain dependant on your gambling skill?
What exactly are you doing? Can you send me a save game? I tested and everything works just fine.Kanhef said:I can confirm the Skeeter bug.
Wouldn't it be better to give him at least some of what you have, so that "some" could get fixed and tested within the next release?Per said:I have a third list of issues, maybe not as big as the first two, but still. However, I won't be able to give it to you before the first week of January. At least it'll give you something to work with for the next release.
Glovz said:Wouldn't it be better to give him at least some of what you have, so that "some" could get fixed and tested within the next release?
Never let me rest do you Per?Per said:At least it'll give you something to work with for the next release.
Jinxing me already are you?Glovz said:There will probably be at least one more release to fix bugs he might introduced himself.
Per said:I've given him all I have. The reason for the delay is that I don't have the third list.
I don't know if you all noticed, but I posted a thread in gameplay/tech with "unsolved mysteries" that may or may not be in the next guide update. I'd appreciate if you were to take a look at them.
* In the unpatched game the car should supposedly always disappear at the SAD. I tested it and it was there. Script doesn't seem to differ from other areas in this respect.
* Reported that killing the deathclaws you see in Westin's brahmin pastures would lock up the game. Unable to replicate.
* Reported that if SAD robots move onto the electric floor, it crashes the game. Unable to replicate. (Basically you have to disable the forcefield, then shoot a nearby robot and run into the electric corridor so it follows you.)
* Reported that the Jack quest in NCR wouldn't start properly if you enter the map at a time when Jack is in the police station. However, for me he starts to walk to the power plant at the proper time, enabling the event when he reaches it.
* Reported that Gruthar would always attack the player upon re-entering Vault 13 after the first time. Couldn't replicate.
* Reported that Big Jesus Mordino will attack you just for standing about in his room. Didn't investigate a lot yet but there's no apparent cause in his script. Possible cause for the report is the fact that you will be attacked without a warning if you loot the containers in that room.
* The Heave Ho perk doesn't seem to visibly increase your chance to hit with thrown weapons under all circumstances I could think of (range, lighting, ST). Does it in fact do anything or is the bonus applied "invisibly"?
Stealing while Sneaking has always seemed to increase my chance at success, but I will test the high Sneak low Steal theory.* Reported that having a high Sneak skill works just as well for stealing as a high Steal skill, i.e. Sneak 90% and Steal 10% would produce the same number of successful steals as Sneak 10% and Steal 90% (if sneaking anyway). I haven't tested this one yet.
I do seem to remember and agree with "revisited locations I hadn't been in for years, finding blood in some but not in others." --- is there a script(s) that controls this? If yes, is it possible to have bodies last days (3?) and blood last only 1 day or less?* Does anyone know how long it takes for blood to disappear? Is there a random component, or does it depend on how many times you re-enter a map? I loaded some games and revisited locations I hadn't been in for years, finding blood in some but not in others. Bodies on the other hand disappear in mere hours.