Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

I am holding the Bishop Holodisk & Lynette told me to go to NCR to give it to Westin,I went to NCR talked to Dumont as well about looking for honest work he tells me about Westin,I go to the Gate of Westin,The Guard does not open up dialog
 
Sounds like you're actually talking to Carlson's guard. Westin is to the left of the downtown map, not the council area.
 
Oh....sorry about that then, I played Fallout 2 about 2 years ago and my memory is a bit vague now I thought Westin was at Council Hall
 
Robert Czarwolski said:
Also (again) when i was in Navarro, i noticed if you use doctor skill in Cookie (the cook) it doesn't work... If you use paramedics bag/ doctors bag it work, heal his eye but he still says he's blind! A fail that i think that was not yet noticed.
 
Glovz said:
Robert Czarwolski said:
Also (again) when i was in Navarro, i noticed if you use doctor skill in Cookie (the cook) it doesn't work... If you use paramedics bag/ doctors bag it work, heal his eye but he still says he's blind! A fail that i think that was not yet noticed.
Thanks, I shall fix that.



Some questions regarding issues reported. I shall list as more come to my attention.

Can anyone confirm any of these issues below?

2.The combat implant upgrades done by Dr. Fung in San Fran are still broken. That is, they do nothing.

- Skeeter's upgrade prices drop to $0 again if my barter exceeds 90% (this is an infamous one, isn't it?) (maybe something else triggers this).

First, if you play the Salvatore mission, after you finish any of his mission, if you still not asking for permission from Mason to enter Salvatore's room, then if one of your team mate open the Salvatore door, the game will be crash.

2) When gambling in New Reno casinos you can't win anything. If you win, the bet is returned and you are left with the same amount of money. Noticed with a 5$ bet, never tested with others. Shoudn't it be 5$ loss or 5$ gain? Is the gain dependant on your gambling skill?
 
I can confirm the Skeeter bug.

Gambling seems to work properly for me, though I haven't tested it thoroughly.
 
2.The combat implant upgrades done by Dr. Fung in San Fran are still broken. That is, they do nothing.

Do not confirm this one.

2) When gambling in New Reno casinos you can't win anything. If you win, the bet is returned and you are left with the same amount of money. Noticed with a 5$ bet, never tested with others. Shoudn't it be 5$ loss or 5$ gain? Is the gain dependant on your gambling skill?

I've just checked it and looks like everything works properly.
 
killap said:
2) When gambling in New Reno casinos you can't win anything. If you win, the bet is returned and you are left with the same amount of money. Noticed with a 5$ bet, never tested with others. Shoudn't it be 5$ loss or 5$ gain? Is the gain dependant on your gambling skill?

This is a 1.0 problem. Perhaps a misapplication of the patch.
 
Kanhef said:
I can confirm the Skeeter bug.
What exactly are you doing? Can you send me a save game? I tested and everything works just fine.


@Everyone

I have made it through the huge list of issues. This release is going to be quite large (which surprises me since I thought that there were not that many open issues remaining but at the same time doesn't surprise me since it seems like every time I open a script to fix something I spot another issue). 150+ new issues are fixed as well as 6 corrections to bugs I accidently introduced. There were some issues in the list that I was unable to fix due to hardcoded/engine issues. In addition, there were quite a few issues that I was unable to reproduce. I deem myself complete in regards to the list and don't plan on looking more into the issues I could not confirm.

With all this done, I can finally get to finishing the expansion which at the moment doesn't have too much left. It looks like a first week of January release for both the patch and expansion is possible.
 
I'm glad that you finally managed to make it through all those issues reported and hope that this will be a real blast :clap:

Hmm, I also trust that you have the list of corrections ready so would it be a problem to upload it somewhere in this thread just now? 'Cause I'm dying to see it 8-)
 
I have a third list of issues, maybe not as big as the first two, but still. However, I won't be able to give it to you before the first week of January. At least it'll give you something to work with for the next release.
 
Per said:
I have a third list of issues, maybe not as big as the first two, but still. However, I won't be able to give it to you before the first week of January. At least it'll give you something to work with for the next release.
Wouldn't it be better to give him at least some of what you have, so that "some" could get fixed and tested within the next release?

There will probably be at least one more release to fix bugs he might introduced himself.
 
Glovz said:
Wouldn't it be better to give him at least some of what you have, so that "some" could get fixed and tested within the next release?

I've given him all I have. The reason for the delay is that I don't have the third list.

I don't know if you all noticed, but I posted a thread in gameplay/tech with "unsolved mysteries" that may or may not be in the next guide update. I'd appreciate if you were to take a look at them.
 
Per said:
At least it'll give you something to work with for the next release.
Never let me rest do you Per? 8-) :wink:

Glovz said:
There will probably be at least one more release to fix bugs he might introduced himself.
Jinxing me already are you? :wink:

@everyone

Not much to report on. Current patch release still done in my eyes and trying to finish up last things with the expansion. Holiday time with the family is taking precedence so work has been going slower than I expected/hoped.
 
Per said:
I've given him all I have. The reason for the delay is that I don't have the third list.

I don't know if you all noticed, but I posted a thread in gameplay/tech with "unsolved mysteries" that may or may not be in the next guide update. I'd appreciate if you were to take a look at them.

Sorry about that :oops: it sounded like you were holding on to a list that you felt was incomplete for some reason and I couldn't reason why (given your past posts) you would be holding back.

@everyone

This is the thread Per mentioned:
http://www.nma-fallout.com/forum/viewtopic.php?t=40298&start=0&postdays=0&postorder=asc&highlight=

From that thread I found the following items to be interesting and I will keep an eye out during game play (I have some free time this week for a run through):

* In the unpatched game the car should supposedly always disappear at the SAD. I tested it and it was there. Script doesn't seem to differ from other areas in this respect.

* Reported that killing the deathclaws you see in Westin's brahmin pastures would lock up the game. Unable to replicate.

* Reported that if SAD robots move onto the electric floor, it crashes the game. Unable to replicate. (Basically you have to disable the forcefield, then shoot a nearby robot and run into the electric corridor so it follows you.)

* Reported that the Jack quest in NCR wouldn't start properly if you enter the map at a time when Jack is in the police station. However, for me he starts to walk to the power plant at the proper time, enabling the event when he reaches it.

* Reported that Gruthar would always attack the player upon re-entering Vault 13 after the first time. Couldn't replicate.

* Reported that Big Jesus Mordino will attack you just for standing about in his room. Didn't investigate a lot yet but there's no apparent cause in his script. Possible cause for the report is the fact that you will be attacked without a warning if you loot the containers in that room.

* The Heave Ho perk doesn't seem to visibly increase your chance to hit with thrown weapons under all circumstances I could think of (range, lighting, ST). Does it in fact do anything or is the bonus applied "invisibly"?

* Reported that having a high Sneak skill works just as well for stealing as a high Steal skill, i.e. Sneak 90% and Steal 10% would produce the same number of successful steals as Sneak 10% and Steal 90% (if sneaking anyway). I haven't tested this one yet.
Stealing while Sneaking has always seemed to increase my chance at success, but I will test the high Sneak low Steal theory.

* Does anyone know how long it takes for blood to disappear? Is there a random component, or does it depend on how many times you re-enter a map? I loaded some games and revisited locations I hadn't been in for years, finding blood in some but not in others. Bodies on the other hand disappear in mere hours.
I do seem to remember and agree with "revisited locations I hadn't been in for years, finding blood in some but not in others." --- is there a script(s) that controls this? If yes, is it possible to have bodies last days (3?) and blood last only 1 day or less?
 
Disappearing of bodies is connected to fact that a lot of dead critters on the screen makes game work much slower. I don't know if nowadays it would make a big difference if bodies in Fallout wouldn't disappear so briefly, but I played lately another ol' game "Plenscape: Torment" and in fact the difference was visible (in game speed I mean) - in Torment it's enough for body to disappear to save and load the game or just simply get the body in the range of gray fog and it vanishes.

So it's simply matter of efficiency, the developers couldn't 10 years ago do it much more realistic.
 
We should really be discussing this in the other thread. But anyway about the blood, the reason I want to know is because of items getting obscured by blood after corpses decompose (notably the 10mm Pistol in the Klamath rat caves), so I'm interested in some rule or time span.
 
If I remember correctly, there is a option "Bodies decompose/age over time" somewhere in script functions.
 
I want to say hello to everyone especially to the Killap, great job man and you guys who helps him!

Now to the unoffic. patch... Do you even think about translating patch dialogs etc. to the other languages? It will be very nice and a lot of translations have been already made (in version 1.02d of course). Its make us to do a copy&paste with some changes/corrections/addons. What do you think about this idea?

Best regards
Phate
 
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