Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

Gigusei said:
I used a separate installer for the resolution patch, however, I believe it was the same version that went with the restoration project.
You overwrote the settings that came with the Restoration Project. There is no need to install anything besides what comes with the Restoration Project installer. Please reinstall.
 
Hmm, I know it might be my own problem, but can I fly to Enclave base using the yellow key card I found in Klamath? :|
I've killed everyone in Navarro except the cook, but I can't find any entrance or door on the vertibird. I even tried to use the key card on it, but nothing happened.
 
utunnels said:
Hmm, I know it might be my own problem, but can I fly to Enclave base using the yellow key card I found in Klamath? :|
I've killed everyone in Navarro except the cook, but I can't find any entrance or door on the vertibird. I even tried to use the key card on it, but nothing happened.
Wrong thread. Flying to the Enclave is no longer possible in the RP, as it doesn't appear to have been intended. Flying to Navarro is possible though. Not relevant to you now though.
 
I'm using latest unofficial patch (1.02.27.1). For some reason Tandi didn't mark Vault 15 on my map. I checked the scripts and it looks like she was not supposed to do so in unpatched version as well. So I went to Vault City main computer and tried searching the archives for the location of Vault 13, which was supposed to give me the location of Vault 15 instead. But choosing this option ended dialog immediately.

I still was able to get the Vault 15 location from VC travel log as I exited the dialog in the normal way, so it's not a big deal, but still looks like a bug to me. And could be a bit more of a problem if I didn't have PE 7, as it seems that it isn't possible to get Vault 15 location elsewhere. Well, I guess I could just walk there anyway, but it feels like a kind of cheating to me.

P. S. I also couldn't decompile the script using int2ssl 1.55, it said "Invalid opcode at 0x0000174a".
 
The game crashed when I clicked teh vertibird after following Wright's children to the desert.


41220_5625.png
 
*sigh* I installed the latest megmodd patch, but when I start the game it says:

you're trying to use sfall with an uncompatible version of fallout
Was expecting 'Fallout 2 v1.02 US'

Fallout2.exe was an unsuspected size. expected 0x122800 but got 0x1222000
-----------
Im just not getting this whole patching thing I guess. How can I get rid of the patch and play the game normally? (that is the slightly glitchy game Black Isle has created :D)

hope someone can help me getting rid of the patches because I dont know where they are installed.

If this is of any help: I just downloaded, clicked on the patch file. It opened a wizzard, installed the thing and then I 'finished installation'.

thanks again :)
 
1 - edit your post instead posting twice, it's not elegant. ;)

2 - did you read the documentation of the mod and patch?

3 - if the documentation doesnt say it, why are you sure the mod can be used with the patch?
 
I also have the problem with the shopkeeper in Red 888 Guns in San Francisco who isn't storing any, well, guns. He only has money (and is only restocking money) and I get the same barter screen for every table or if I talk to him directly. Any solutions so far?
Not a game breaker in any way, but it's still crappy because a my friend told me he's the only one who sells the Gauss Rifle.
 
captain89 said:
I also have the problem with the shopkeeper in Red 888 Guns in San Francisco who isn't storing any, well, guns. He only has money (and is only restocking money) and I get the same barter screen for every table or if I talk to him directly. Any solutions so far?
I could also use a save game from you. Please post it online somewhere or e-mail it to the address in the readme of the patch.

EDIT:
Alright, found the problem. Some RP code slipped in, which rendered the tables useless. Fixed in upcoming unofficial patch release.
 
Hey guys, I bought a Fallout triology containing FO, FO2 and FO-T last week and tried to install Killap's unoffical FO2 patch today, that I've heard so much about :))

When I try to install the patch into the FO2 file I get an error message saying that I can only install it to the Fallout installation directory. There is only one single FO2 file which I can install the patch to though.
I don't know what I'm doing wrong, any suggestions?
I'd appreciate your help very much!!
 
Mr. Pink said:
When I try to install the patch into the FO2 file I get an error message saying that I can only install it to the Fallout installation directory. There is only one single FO2 file which I can install the patch to though.
The installer is looking for Fallout2.exe. Wherever that file lies is where you should install to. I assume you are running Vista/7?
 
Not sure if this is covered or not but on my game (Base FO2, Unofficial patch, high-rez patch, sfall) Swift Learner perk doesn't seem to be effecting combat, and possibly quest, XP... I use First-Ad skill and get 26 XP, I kill a rat and I get 25 XP.. I went further through when I noticed this and killed a tougher opponent (Pig Rat) and once again only received the standard 75 XP.

Just to clarify have the latest version of UFP, 1.02.27.1
 
Update to the unofficial patch to coincide with the RP 2.1.2 update.

As before, DO NOT install this over the Restoration Project, as it already includes my latest patch. I just wanted to remind everyone about this even though the patch installer will refuse to install if it detects that the Restoration Project is already installed.

Enjoy!

Windows Installer Version (highly recommended): download
Windows Manual Version (advanced users): download
Mac Version: download


1.02.27.2 change log:

Code:
Corrections to bugs I introduced:

• Game would consistently crash after killing Lenny the supermutant in the ring. This is no longer the case.

• Tables in Red 888 Guns in San Francisco would never stock weapons. Some RP code slipped in by accident. This has been corrected.
 
yay, thanks for the patch too, but there are a few things i'd like to ask (a bit stupid i believe) ;) :

1 - why the long numbers? why not just 1.1 or something? :P

2 - did you try 7zip to compress it? it just needs a good configuration and better compression is done.

3 - why do u make a .rar installation? any weird bug about the installer?
 
Felipefpl said:
1 - why the long numbers? why not just 1.1 or something? :P
My patch is a continuation of the official 1.02 patch. This is why my patch starts with 1.02. The 27 means that I released 27 versions of my patch. The final number (in this case 2) means a minor patch release. I probably should have just made it 1.02.29, but I felt the last two unofficial patch releases really didn't warrant it.

Felipefpl said:
2 - did you try 7zip to compress it? it just needs a good configuration and better compression is done.
Eh, I really don't have a good answer for this. I use winrar to compress all my files, so it's what I used here.

Felipefpl said:
3 - why do u make a .rar installation? any weird bug about the installer?
The .rar file is the manual version of my patch. There are no known problems with my installer and I provide the .rar for those who like to know exactly what they are installing.
 
OK, disregard my last post, and Killap ignore that PM I sent... just checked and I am actually getting the extra XP... the game just isn't displaying it for combat.
 
ScytheKnight said:
OK, disregard my last post, and Killap ignore that PM I sent... just checked and I am actually getting the extra XP... the game just isn't displaying it for combat.
Good to know.
 
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