SuAside said:
(most MMO have 'binding' equipment for specific reasons)
You mean because they have broken economies? Soul binding is a lazy solution to a broken economy and shitty as hell for RPing (though part of the problem is that most soul binding is lazy in and of itself, there is no IC reason provided that you can't use the weapon other than someone else used it before you). Besides which, soul binding would be even more jarring and stupid in a non-magical world than it is in a magical one, especially in Fallout. For Fallout I think that a parts based durability system with limited repair (a part can only be repaired so many times before it must be replaced) is one of the better routes to solving the underlying problem.
Snackpack said:
I don't think we'll have an MMO with rich RPG mechanics for a long time, but here is something that comes to my mind whenever I hear MMO bashers rant: Seeing as how pen & paper emulation was a corner stone of Fallout and other great cRPGs, doesn't that lend itself to an MMO being the ultimate cRPG? When was the last time you played a pen and paper rpg alone?
You're forgetting the most important piece, a screened playbase. If you want the P&P experience with other players online you're choices are to either use IRC or play on a custom NWN server with a good number of mods. One of the reasons that MMOs don't have good RPing is because anyone and everyone can play, it draws from an audience which has no interest in RPing, and most lack interaction with DMs (the other big bit in RPing, the world reacting to the players' actions).
Tyshalle said:
But the bottom line is, it's certainly possible to create a great cRPG that's also an MMO. But when you hear the developers start using words like "raids," and "mid-to-late play," you know you're winding up with something that's looking to fit comfortably between the stack of titles we've seen on the shelves for years, NOT something that's looking to stand out in any particular way.
Exactly. Part of the problem of MMOs is that most require you to work with other people, especially if you want decent rewards, and most loose their "fun because it's new and different" after a few hours and don't become fun again until you're maxed out.
Snackpack said:
A great player base is a definite positive, but the game itself has to be fun to retain people. Also, those pimply-faced kids are a fabrication of some people's collective imagination. The WoW player base, in my experience, is dominated by people in their mid-twenties to early 30's and looks to break down right in the average "gamer" demographic.
I don't know about most being in their mid-twenties to early 30's but I would agree that WoW is a good example of the "average" gamer, which is to say it's populated with douchebags. Yes, there are exceptions and maybe it's matured massively since I played it (though I doubt it given what my friends who play it say [the group I played with was a mixed bag but there were some standout exceptions]) but then you're just left with a game which is fundamentally less fun than Diablo II and built on it's core system (though slowed down and adapted to typical MMORPG gameplay).
EVE's problems are that it's too repetitive, combat isn't interesting enough, mining is botting (which means that you're not playing), traveling is slow (not unique in this and at least it has autopilot) and mostly only a problem when traveling long distances, and it basically requires you to be in a corp for the most interesting gameplay (ie the PvP). It fails to execute in places but the fundamental ideas behind it are solid, such as the experience system which doesn't encourage normal MMO play (botting, grinding, etc.), although money and other activities can take it's place for some of that. I'd agree that it does need to start new players off with more skills so that they can get into it quicker, though it mostly doesn't matter unless you belong to a corp anyway (again, this problem).
That said, I've yet to come across any MMO that's worth a monthly fee as all of the fantasy MMOs just aren't as fun as Diablo II for grinding and don't even touch playing on a PW NWN server for RPing.
I think that Chris' comment about not playing EVE for more than an hour might be a bad indication for FOOL being overly complex and/or deep and certainly seemed like the comment of someone with a short attention span. Games that are a bit of a beast to tackle starting out because of how much crap they have are a good thing in my book as they tend to be conducive to a wider variety of play or more involved play.
We'll see how FOOL turns out, I'm still hoping for an adaptation of Fallout and SPECIAL to a bigger, broader world rather than a generic MMO.