Autoduel76
Look, Ma! Two Heads!

Ctaylor said:I like having rewards for casual players (off-line time can be used as a resource), and think that casual/solo players should always be able to make progress. Ultimately, however, the player that invests more time into the game will be able to make faster progress and earn more rewards. The same way that a person spends more time mastering a hobby or a sport. The differences in skill are important, too. A skilled player should have advantages over lesser skilled players.
No question about that, and I too don't have a problem with players who play the most being the best. That isn't really what I meant with my comment. I just want it to feel rewarding to play at a casual pace as well.
I'm not looking, or caring about, having the "best" character in the game. I just want to feel rewarded for my time commitment, even if its a small amount of time. In many of the MMOs I've played, if I didn't have hours to spend at a time I couldn't get anything done that was worth playing for. And if I didn't string together many of those long sessions, I might well have not even been playing the game at all.
Those people who want to spend 24/7 on the game should get more, and "better", rewards by the very nature of the fact that they have put more time into it than I will. I would never ask to be able to match them as somebody that is well aware of my own limitations in terms of the amount of time I will put into an MMO.