V13 tidbit

UncannyGarlic said:
Critter said:
On top of that, it's not like Blizz is pocketing that $15. I remember reading somewhere that at the end of the day, after all their expenses and such, Blizz only keeps something like $.49 of each subscription fee.
I highly doubt it, link?

Not correct as far as I know. I don't think exact stats are available but I once read Blizzard's entire invested development time and server costs in WoW's entire lifetime is equal to the amount of profit they made in the first year of running WoW, all years since have been cash in the bank.
 
HA that screencap


I'm kind of stoked for it, and will probably try it out for a month. Doubt I'll stay interested that much longer. We've seen what MMORPGs does to people.... it's not pretty
 
after reading some more info on this Fallout Online, i actaully hope to play it soon.
I think you have to play it to see how it turns out. Somehow i even think you should play it and support the original Fallout developers.
But, shouldn't it be released soon. I read that that they actually have to release it around april 2009 so that they don't violate the agreement which they have with Bethseda Software.
In any case, even if i personaly do not like onlinegames anymore, but i really like to get my hands on this one.
 
Snackpack said:
I don't think we'll have an MMO with rich RPG mechanics for a long time, but here is something that comes to my mind whenever I hear MMO bashers rant: Seeing as how pen & paper emulation was a corner stone of Fallout and other great cRPGs, doesn't that lend itself to an MMO being the ultimate cRPG? When was the last time you played a pen and paper rpg alone?

The problem with MMO being the ultimate cRPG is the same reason alot of the recent cRPGs aren't great... Choice & Conquences. It's easier to make a static world in any computer game and just script out the changes after key points. MMO gets the social aspect of P&P, but cann't do the ever-changing aspect. Which isn't actually the designers fault.... computers simply cann't handle it. How many times has the too many items bug crashed your game? In how many different computer games?

Everquest had a player driven market spring up early in the game. East Commonlands was where it was on my server and every evening you avoided the zone unless you had something to trade simply because your frames-per-second dropped like a rock there.


Brother None said:
Not correct as far as I know. I don't think exact stats are available but I once read Blizzard's entire invested development time and server costs in WoW's entire lifetime is equal to the amount of profit they made in the first year of running WoW, all years since have been cash in the bank.

I've read the same although I cann't remember where and the info bothered me. Server costs for it's entire lifetime should have expected. Also it doesn't comment on the cost of developing the expansions which are suppose to keep people playing & suck more in. Everquest had big problems in that regard and had to merge servers to reduce costs so probably lost money on the later expansions.
 
I know it sounds odd, but why not have a mmorpg that presents in isometric view like the original fallout titles or ultima online?

Well, we'll need to wait to see what comes out i'll guess.
 
yester64 said:
I know it sounds odd, but why not have a mmorpg that presents in isometric view like the original fallout titles or ultima online?

Well, we'll need to wait to see what comes out i'll guess.

Because it's not what is popular now. :wink:

As for a real answer:

Third Person allows people to see their character. "Don't I look badass in this gear!"

First Person is in the action so you feel like you are the one winning the game.

So most MMOs go with FP that can be pulled out to Third Person.

Isometric gives you a distance which is nice for actually role-playing. You are your character not your character is you. Meaning if you're playing an insane killer who mows everyone down then you don't suddenly go pick flowers for the nice doctor regardless of the reward. Which isn't what the average MMO player wants... for a whole alot of reasons some of which contradict each other.
 
i guess i have to agree with what you said, but i like to throw something in. hep...
Ultima Online. this is a isometric view mmorpg and run, at least from what i read, pretty good still. In competition to WoW that is.
What i am saying is this, that isometric is not really death, but the majority favors perhaps 3D over it.
Hope to hear something around easter from Interplay. :) So i can sign up.
 
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