Van Buren Resources Exported!

Jesterka said:
How much do they pay you
Not sure what do you mean, but you may always send your green, small spies to find out!

@ Senpay

There are still problems with broken UVWs here and there:



All "brown-ish" stuff on the viewport shot got UVWs broken. Supporting construction for Water Tower, whole metal-ish construction with lights, windows in building for example.

Some other .tre files got similar problem.
 
Copcar...

Default:

defaultv.gif


Re-painted:

repainted.gif
 
Your painting job is great. And you always said, you can't do this. :p

/edit: Can you make the police car without the lamps and siren, etc. too or have you deleted everything already? :>

/edit²: Do you think, it's possible to paint the mountain tiles a bit more into fallouty-original style and make a set out of it? It would be so uber awesome, if I could build custom mountains, in the style of the original mountains, without needing to use tricks all the time.

 
Lexx said:
Your painting job is great.
Thanks!

Lexx said:
And you always said, you can't do this. :p
Maybe because I never tried before to make anything like that. I didn't pay much attention to how renderoutput will fit into art style. But later this ugly shit started to burn my eyes! :o So I'm doing heavy post production now, I even switched to different lights setup to make render more "flat" and expose all areas of the mesh at the same level of light from each direction.

Lexx said:
Can you make the police car without the lamps and siren, etc. too or have you deleted everything already?
Scene went to hell pretty quick, but some copy & paste should do the trick:

copcar.gif


(not sure if this is what you meant)

Lexx said:
Do you think, it's possible to paint the mountain tiles a bit more into fallouty-original style and make a set out of it? It would be so uber awesome, if I could build custom mountains, in the style of the original mountains, without needing to use tricks all the time.
Well, yeah. But not by painting on the 3d render, but rather by replacing existing texture with the new one, more or less similar to original mountain. Also, VB's mountain can be imported in single pieces.
 
Yeah, the car is great. :)

For the mountains: Can we simply throw the original mountain graphic as textur on it and check how it looks like in the end? :> Never tried to do such stuff. I have a pretty big mountain wall by now, which maybe could be used for this. Posted a 'lil screen of a part of it in the scenery thread, but nobody is interested in this stuff right now. :>
 
Better results you'll get by copy & paste of original mountain over VB's mountain pieces, rather than trying to make a texture from it, I guess...
 


I wonder... Could you actually walk over all this ladders/stairs/whatever, or they're just for the lulz? :roll:


Anyway, here's a canyon stuff to experiment with it:

 
We are speaking about 3d models here. I guess you could walk on top of the roof as well. :p


The canyon stuff with the plants is focking uber.

/Edit: I ninja-played a bit with it and I have to say, it's not very easy for me to come up with something good.



Beside basic recoloring and copy&paste of generic fallout desert tiles, I also tested to "merge" the original mountain walls with the canyon set. But the result wasn't very satisfying. I don't know if it was due to my lack of skill or because it just doesn't work good.
 
A lot of copy & paste over, and next CTRL+T to get any satisfying results. Not to mention that these are really small pieces and trying to make them seamless will result with shitty look. I mean, just look how repeating the VB's mountain is - the same stuff over and over again. Compare it with original mountain, where each piece is more or less unique. Another gigantic problem would be to adjust everything to allow puzzling like with default walls :yuck:
 
Yes, it's repitative. But I don't see a big problem in this, as it could be possible to make additional scenery that you can place over it. Like the "brick parts" for cave walls, etc.

Biggest problem will be to make it fit with the original Fallout look. :/
 
I’m a little disappointed with some of the artwork from Van Buren, the desert dwelling looks too clean and Disney, if we compare it to the dirty tents from Fallout 1 + 2, it feels wrong. The same for the cliffs/mountains, they are too sterile. It obvious that the best artists or the key Fallout artists had left Black Isle by the time they were building Van Buren. Being a polygon game didn’t help either, still it would have been better Fallout 3 than Bethesda’s turd.

If you want to make it more Fallout, then needs to be darker and dirtier, it can be done… :look:
 
This is the good thing about 3d: People could have created easy modifications for the stuff later. Same goes to low poly 3d models. I doubt that it would have been a big deal to create higher poly stuff for the game then.

Anyway. It would be still great to have a kind of mountain set in Fallout 2. :>

Especially with the higher resolution patch, the mountain maps are looking much less like canyons to me. More like desert plains with high mountain wall parts. In Fallout 1, the mountain maps have been really small and due to the big wall on top and the small wall tiles on bottom, it looked and felt small. It's very hard to get the same feeling now with bigger mountain maps. I have this problem very hard in FOnline: 2238. But it also comes down on Fallout 2 (with or without mods) with high resolution patch.

In the RP 2.0 it has been solved with black borders around the map. But I personally don't really like this solution. :/
 
Lexx said:
In the RP 2.0 it has been solved with black borders around the map. But I personally don't really like this solution. :/
Those black boarders did just appear out of no where…I was trying to think of a solution to the horrible edges, and that was the best thing I could think of. Originally I used 100% black, and the bastards disappeared, later I realize Fallout engine didn’t like pure black but – 0c0c0c instead – which is a dirty dark grey. I love Matt’s higher resolution patch, its brilliant, but I still play the game at 800x600, ultra high resolutions don’t suit the game play – artwork, etc.

Conti rendered a great mountain scene once; maybe he can do an extension to the original mountains.
 
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