Van Buren Resources Exported!

Good question, Lexx. Maybe these tiles/scenery pieces are needed in editor to actually build the map, and later save it into .tre file? Or maybe everything is just a messy alpha stage... or maybe this engine is powered by some secret uber-next-gen technology? :ugly:

Anyway, I "extracted" shaft and elevators (at least they're looking in this way) from cave map:

elev.png


Scavenging is super cool! :dance:
 
I figured out how to import rest of .tre files (although I still got three errors about array stuff):



Now we only need script which will import materials and proper UVWs. I'm sure that textures from scenery/tiles folder are used in .tre files, rather than stuff from "maps" folder.

-----------------------------EDIT

Lexx said:

Where to hell one of the railway wagons went? :scratch:
 
Continuum said:
Lexx said:

Where to hell one of the railway wagons went? :scratch:

Ingame, the second wagon is animated. I'll guess it's not in the map because it's not a fixed object. :P

A shame, because I could really need a train with guns on the roof. I started working on my own 3d model, but I am just not cool enough, for that kind of detail work. Especially when it comes to adding textures, I fail horribly.
 
Senpay said:
New importer with UVs
This linkie is redirecting to some login page! :P

Senpay said:
Copy textures from Props directory into Tiles directory.
Now I only need to get textures... Dude101 where are you? :look: :ugly: Linkies with scenery/tiles stuff are dead...

Senpay said:
If imported only small pice of map then try check FLGS Size and reimport.
Yep, I noticed that. Some of the maps will only be imported correctly if FLGS size is "on" and other will not import if the option is "off".

Senpay said:
About wagon. This is dynamic prop, and may found in Prop directory
I'm sure we'll find it.
 
Looks like your .tre import script is working well, Senpay. Thanks!

Senpay said:
And lost wagon. May found in Items\IT_MainMenu_boxcar.g3d
I'm missing Items folder, I think.

Anyway, Dude101 sent stuff to me. Thanks!

Buildings in their full glory:

 
If that doesn't look fallouty, then I don't know. Great stuff, but I somehow doubt, that we will get much useful stuff out of the wall and roof tiles.
 
Lexx said:
Great stuff, but I somehow doubt, that we will get much useful stuff out of the wall and roof tiles.
A lot of walls and tiles you can import in single pieces - but there's a lot of them... Also, after importing .tre file you can clearly see where the tile is (polygons), so it's a matter of camera's adjustments to get correct size, detaching and rendering every unique tile, next few tweaks is PS to fill one, or two missing pixels here and there. In the same way you can make walls. I still got tile, hex and wall template floating on my HDD. Of course, you need to delete top level to cut the work and make whole process much easier. Not to mention that past-gen crap doesn't support multiple levels at the same map.

Little a bit retarded work, but possible.

Chris Parks said:
so if someone does the painstaking work of chopping them up... can we use them in F2?
Yes, but not the picture above - it's just a preview.

Anyway, junktown shacks:

 
The junktown shacks is what I would love to have. :)

(Edit: and the cool cave elevator of course. And maybe everything else that looks useful. :>)
 
This is great!
Maybe now fallout can get the diversity it deserves, like brand new buildings for San francisco and the bunker thing would be great for navarro instead of the regular vault walls...
 
The repainted version is great.

Can you make a version without the big shovel too? Maybe with the shovel lying around, so you can use them both either together or alone. :>
 
Man, you should get yourself to save the files more often. Not enough free space? :> (I have approx 1,9tb free space to store stuff)

Anyway... few cars are still left. :D
 
That stuff is great...it would just require a bit of time and effort to make it fit into Fallout. The pieces would need to match the base tile layout, but it looks very possible. Conti is that the direct texture for the truck, or did you mess around with it in PS to blend it into the Fallout style.

Continuum said:
Sorry, but I can't. I didn't save the scene.
You should be smacked for not saving… :wtf:
 
Lexx said:
Man, you should get yourself to save the files more often. Not enough free space?
Nah, disk space isn't a problem. I simply don't bother myself with saving temporary stuff.

.Pixote. said:
Conti is that the direct texture for the truck, or did you mess around with it in PS to blend it into the Fallout style.
Yes, you can see original texture on default thingy - I didn't touch it. I just made smaller windows (to fit into original truck's design), removed some polys, SubD'ed lamps and exhaust pipes, setup lighting and rendered different angles. Quick work - no point of saving! :D

Re-paint thingy has been done directly on 3d render(s). In the same way I did that truck, which I posted at MR's forums.

.Pixote. said:
You should be smacked for not saving…
I'll punish myself, I promise :vatted:
 
Wow, that's fucking ugly.

I'm talkin' about Lexxs' finicality, indeed. :D The truck's lovely as hell.

Gnawing at Van Buren revisited. How much do they pay you, Cuntie? :smug:
 
Back
Top