Van Buren Resources Exported!

Discussion in 'Fallout General Modding' started by Dude101, Oct 15, 2009.

  1. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Good question, Lexx. Maybe these tiles/scenery pieces are needed in editor to actually build the map, and later save it into .tre file? Or maybe everything is just a messy alpha stage... or maybe this engine is powered by some secret uber-next-gen technology? :ugly:

    Anyway, I "extracted" shaft and elevators (at least they're looking in this way) from cave map:



    Scavenging is super cool! :dance:
     
  2. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Thats a supercool elevator. :)
     
  3. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    I figured out how to import rest of .tre files (although I still got three errors about array stuff):



    Now we only need script which will import materials and proper UVWs. I'm sure that textures from scenery/tiles folder are used in .tre files, rather than stuff from "maps" folder.

    -----------------------------EDIT

    Where to hell one of the railway wagons went? :scratch:
     
  4. Senpay

    Senpay First time out of the vault

    18
    Sep 14, 2007
  5. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Ingame, the second wagon is animated. I'll guess it's not in the map because it's not a fixed object. :P

    A shame, because I could really need a train with guns on the roof. I started working on my own 3d model, but I am just not cool enough, for that kind of detail work. Especially when it comes to adding textures, I fail horribly.
     
  6. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    This linkie is redirecting to some login page! :P

    Now I only need to get textures... Dude101 where are you? :look: :ugly: Linkies with scenery/tiles stuff are dead...

    Yep, I noticed that. Some of the maps will only be imported correctly if FLGS size is "on" and other will not import if the option is "off".

    I'm sure we'll find it.
     
  7. Senpay

    Senpay First time out of the vault

    18
    Sep 14, 2007
  8. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Looks like your .tre import script is working well, Senpay. Thanks!

    I'm missing Items folder, I think.

    Anyway, Dude101 sent stuff to me. Thanks!

    Buildings in their full glory:

     
  9. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    If that doesn't look fallouty, then I don't know. Great stuff, but I somehow doubt, that we will get much useful stuff out of the wall and roof tiles.
     
  10. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    @contie.... so if someone does the painstaking work of chopping them up... can we use them in F2?
     
  11. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    A lot of walls and tiles you can import in single pieces - but there's a lot of them... Also, after importing .tre file you can clearly see where the tile is (polygons), so it's a matter of camera's adjustments to get correct size, detaching and rendering every unique tile, next few tweaks is PS to fill one, or two missing pixels here and there. In the same way you can make walls. I still got tile, hex and wall template floating on my HDD. Of course, you need to delete top level to cut the work and make whole process much easier. Not to mention that past-gen crap doesn't support multiple levels at the same map.

    Little a bit retarded work, but possible.

    Yes, but not the picture above - it's just a preview.

    Anyway, junktown shacks:

     
  12. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    The junktown shacks is what I would love to have. :)

    (Edit: and the cool cave elevator of course. And maybe everything else that looks useful. :>)
     
  13. Grayswandir

    Grayswandir Mildly Dipped

    518
    May 9, 2008
    This is great!
    Maybe now fallout can get the diversity it deserves, like brand new buildings for San francisco and the bunker thing would be great for navarro instead of the regular vault walls...
     
  14. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    VB's truck...

    Default:



    (I made smaller windows :D)


    Re-painted:

     
  15. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    The repainted version is great.

    Can you make a version without the big shovel too? Maybe with the shovel lying around, so you can use them both either together or alone. :>
     
  16. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Sorry, but I can't. I didn't save the scene.
     
  17. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Man, you should get yourself to save the files more often. Not enough free space? :> (I have approx 1,9tb free space to store stuff)

    Anyway... few cars are still left. :D
     
  18. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    That stuff is great...it would just require a bit of time and effort to make it fit into Fallout. The pieces would need to match the base tile layout, but it looks very possible. Conti is that the direct texture for the truck, or did you mess around with it in PS to blend it into the Fallout style.

    You should be smacked for not saving… :wtf:
     
  19. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Nah, disk space isn't a problem. I simply don't bother myself with saving temporary stuff.

    Yes, you can see original texture on default thingy - I didn't touch it. I just made smaller windows (to fit into original truck's design), removed some polys, SubD'ed lamps and exhaust pipes, setup lighting and rendered different angles. Quick work - no point of saving! :D

    Re-paint thingy has been done directly on 3d render(s). In the same way I did that truck, which I posted at MR's forums.

    I'll punish myself, I promise :vatted:
     
  20. Jesterka

    Jesterka Water Chip? Been There, Done That

    912
    Mar 16, 2006
    Wow, that's fucking ugly.

    I'm talkin' about Lexxs' finicality, indeed. :D The truck's lovely as hell.

    Gnawing at Van Buren revisited. How much do they pay you, Cuntie? :smug: