Van Buren Resources Exported!

.Pixote. said:
Conti rendered a great mountain scene once; maybe he can do an extension to the original mountains.

Lich did some interesting experiments with Fallout back in 2005 ish...
I don't think it was ever used though...

album_pic.php



Maybe it'll inspire you Pixote? :whistle:
 
Continuum said:
Jacen said:
I don't think it was ever used though...
Maybe because it's looking totally out-of-place (or rather out of correct "perspective").
Can't argue with that... on the perspective part at least...

Then again, perspective isn't sacred as far as I'm concerned.
To each his own....

Continuum said:
It inspired me to create this, much better version:

http://img99.imageshack.us/img99/627/656565i.gif

AWESOME! :D
Why does this remind me of Redneck Rampage?.... :P
 
Looks better than Fallout 3…reminds me of those deer shooting games, but this time its Geckos. :roll:
 
scripts

Hello guys!

I'm very interested in the scripts used for 'g3d' importing (both 3dsMax & Blender).

I've scanned all the links to 'g3dimport.ms' and found none of them alive.
The only one accessible is 'treimport7.ms'.

Authors of this scripts, can you please share the latest version of them?

I'd be happy to have these models in blender (to export to my engine), so I can either have the g3d->blender script or implement a model loader based on the g3d->max script or convert the models from 3dsMax (which is not so straightforward, unfortunately).

Thanks in advance,
Dzmitry
 
Thanks for sharing the 3dsMax importer!

Great respect to all of you who dig up the VB resources!

It's pure model exporter, as far as I can tell. What about skeletons & animations? Do you know any scripts of decoding them?

I've already downloaded the 3DsMax-converted models (which already come with animation). The problem of them is the difficulty of porting them to Blender.

I wonder, what applications of those assets exist? I read about fonline.ru, but is there anything else where we could see these models?
 
Well, cvet wrote own converters 'n stuff to get all models, with bones and animations into max format. You can't convert the max files into something else (or let's say, it's very unlikely to get it done). You will need 3ds max 10 (demo as example), open the files and export to something else.
 
Thanks for the hint!

I tried collada already, and it was a big fail. I'm going to try FBX soon.

I prefer not to deal with 3DsMax in general, because it's huge, extremely expensive and doesn't run from linux (I don't have Windows at home).
 
I've implemented 95% of the model loading (g3d->my engine). Can see meshes and materials. They are not perfect, but still pretty usable.

vbant1.jpg


I'd like to load animations & skeletons as well. I'm sure there are loading scripts for them (as the MAX files contain all animations). Do you, by any chance, have a copy of them?

Thanks in advance,
Dzmitry
 
Well, now they are!

On this thread (warning: Russian language!):
http://www.fonline.ru/forum/showthread.php?p=435275#post435275
The exact sources link:
http://fonline.ru/vanburen/tools/VB3dConvSrc.zip

After digging them up for a couple of hours, I came to conclusion that it would be easier to export from 3dmax than from granny format... It's still not cracked, the crypted content is extracted and parsed via 'granny2.dll' calls, while I would like to do it myself and not keep an external pirate DLL.
 
The PC is holding a Sawn-Off Shotgun while the inventory icon says it's an Assault Rifle. Miles away from awesome ;)




PS only kidding, I get the joke
 
Hah, gravedigg! First, this thread is too epic to be inactive. Second, so I restart it.

What about these buildings now? Any chance of getting them rendered in fallouty wall tiles with roof shit any day? Mainly speaking about the first two types, as the rest resembles existing stuff quite a lot already.

Also I would love the junktown set.
 
They would need to be isolated and re-rendered...I think Conti helped render those buildings. One thing to be aware of is the Van Buren buildings will have to fit within the Fallout tile size - which might mean rescaling them slightly. If the buildings fit within the Fallout tile size then you don't end up with small pieces of roof tiles tacked on - (see the roof tiles for the buildings in Navarro - elevation 3).

Note the shadows on the ground, and on certain wall parts of the Van Buren building. I've always wanted to make a batch of tiles with the shadow effect, they could be placed around the base of a Fallout building, but it would mean every ground surface would require the shadow tiles - it would look nice though. It might mean adjusting some of the grasses and rocks with the shadow effect, otherwise they would standout in a shaded area.

testjunktownshacks.png


I think there is still a lot of small improvements that can be made to the look of the game.

*No Shadow
037shadowtest.gif


*Shadow
038shadowtest2.gif
 
Back
Top