Van Buren Resources Exported!

Discussion in 'Fallout General Modding' started by Dude101, Oct 15, 2009.

  1. Jacen

    Jacen Still Mildly Glowing

    241
    Apr 3, 2003
    Lich did some interesting experiments with Fallout back in 2005 ish...
    I don't think it was ever used though...




    Maybe it'll inspire you Pixote? :whistle:
     
  2. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Maybe because it's looking totally out-of-place (or rather out of correct "perspective").

    It inspired me to create this, much better version:



    AWESOME! :D
     
  3. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Yay, that's a Fallout 2, I've always imagined!
     
  4. Jacen

    Jacen Still Mildly Glowing

    241
    Apr 3, 2003
    Can't argue with that... on the perspective part at least...

    Then again, perspective isn't sacred as far as I'm concerned.
    To each his own....

    Why does this remind me of Redneck Rampage?.... :P
     
  5. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    Looks better than Fallout 3…reminds me of those deer shooting games, but this time its Geckos. :roll:
     
  6. bbmultipass

    bbmultipass First time out of the vault

    58
    Apr 16, 2010
     
  7. kvark

    kvark First time out of the vault

    6
    Aug 8, 2010
    scripts

    Hello guys!

    I'm very interested in the scripts used for 'g3d' importing (both 3dsMax & Blender).

    I've scanned all the links to 'g3dimport.ms' and found none of them alive.
    The only one accessible is 'treimport7.ms'.

    Authors of this scripts, can you please share the latest version of them?

    I'd be happy to have these models in blender (to export to my engine), so I can either have the g3d->blender script or implement a model loader based on the g3d->max script or convert the models from 3dsMax (which is not so straightforward, unfortunately).

    Thanks in advance,
    Dzmitry
     
  8. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
  9. kvark

    kvark First time out of the vault

    6
    Aug 8, 2010
    Thanks for sharing the 3dsMax importer!

    Great respect to all of you who dig up the VB resources!

    It's pure model exporter, as far as I can tell. What about skeletons & animations? Do you know any scripts of decoding them?

    I've already downloaded the 3DsMax-converted models (which already come with animation). The problem of them is the difficulty of porting them to Blender.

    I wonder, what applications of those assets exist? I read about fonline.ru, but is there anything else where we could see these models?
     
  10. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Well, cvet wrote own converters 'n stuff to get all models, with bones and animations into max format. You can't convert the max files into something else (or let's say, it's very unlikely to get it done). You will need 3ds max 10 (demo as example), open the files and export to something else.
     
  11. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
  12. kvark

    kvark First time out of the vault

    6
    Aug 8, 2010
    Thanks for the hint!

    I tried collada already, and it was a big fail. I'm going to try FBX soon.

    I prefer not to deal with 3DsMax in general, because it's huge, extremely expensive and doesn't run from linux (I don't have Windows at home).
     
  13. kvark

    kvark First time out of the vault

    6
    Aug 8, 2010
    I've implemented 95% of the model loading (g3d->my engine). Can see meshes and materials. They are not perfect, but still pretty usable.



    I'd like to load animations & skeletons as well. I'm sure there are loading scripts for them (as the MAX files contain all animations). Do you, by any chance, have a copy of them?

    Thanks in advance,
    Dzmitry
     
  14. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    They where never released to the public. Cvet has them.
     
  15. kvark

    kvark First time out of the vault

    6
    Aug 8, 2010
    Well, now they are!

    On this thread (warning: Russian language!):
    http://www.fonline.ru/forum/showthread.php?p=435275#post435275
    The exact sources link:
    http://fonline.ru/vanburen/tools/VB3dConvSrc.zip

    After digging them up for a couple of hours, I came to conclusion that it would be easier to export from 3dmax than from granny format... It's still not cracked, the crypted content is extracted and parsed via 'granny2.dll' calls, while I would like to do it myself and not keep an external pirate DLL.
     
  16. Patrol199

    Patrol199 First time out of the vault

    5
    Aug 13, 2010
    Pretty sad that Van Buren was canceled.

    I just can't get enough of fallout :D
     
  17. IMissLark

    IMissLark It Wandered In From the Wastes

    141
    Jul 17, 2004
    Needs more bloom.
     
  18. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    The PC is holding a Sawn-Off Shotgun while the inventory icon says it's an Assault Rifle. Miles away from awesome ;)




    PS only kidding, I get the joke
     
  19. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Hah, gravedigg! First, this thread is too epic to be inactive. Second, so I restart it.

    What about these buildings now? Any chance of getting them rendered in fallouty wall tiles with roof shit any day? Mainly speaking about the first two types, as the rest resembles existing stuff quite a lot already.

    Also I would love the junktown set.
     
  20. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    They would need to be isolated and re-rendered...I think Conti helped render those buildings. One thing to be aware of is the Van Buren buildings will have to fit within the Fallout tile size - which might mean rescaling them slightly. If the buildings fit within the Fallout tile size then you don't end up with small pieces of roof tiles tacked on - (see the roof tiles for the buildings in Navarro - elevation 3).

    Note the shadows on the ground, and on certain wall parts of the Van Buren building. I've always wanted to make a batch of tiles with the shadow effect, they could be placed around the base of a Fallout building, but it would mean every ground surface would require the shadow tiles - it would look nice though. It might mean adjusting some of the grasses and rocks with the shadow effect, otherwise they would standout in a shaded area.



    I think there is still a lot of small improvements that can be made to the look of the game.

    *No Shadow


    *Shadow