Van Buren tech demo

Vault 69er said:
I'm well aware of your sarcasm. I'm simply pointing out that it's rubbish sarcasm.

Heh, I am aware that it is rubbish sarcasm. But so's continuous arguments against Beth. I don't know if their Fallout will be good or total crap (although I do wish them luck...) but it is really funny, when I see people comment Beth's countdown page, that has one oil painting of gloomy wasteland saying it has "no 50s ambience", or that the music doesn't fit fallout (while being very similar to "tanker music" from Fallout...) If one gray wasteland has no 50s ambience, then just imagine, if this tech preview came from Bethesda... It would produce total, massive outrage among fans (no turn-based combat?!). No one would give a shit that this is just a TECH PREVIEW. See what I mean? Do believe me - I did read thru both threads from start to finish. :-)

But about how Bethesda behaves. You should be more aware than I, that corporations don't care fans fans. They care for shareholders... or so they say. Bethesda bought Fallout franchise and trademark. They want to market THEIR products under famous name. Think about Deawoo buying Chevrolet. Chevrolet fans were probably hoping Daewoo will continue to produce big american style roadsters... Buhahahaa... Nope. They just kept producing laughable, cheap, small, corean style cars, just now instead of "Deawoo Tico" it is called "Chevrolet Tico". Same thing may happen with Fallout...
 
ssuukk said:
Heh, I am aware that it is rubbish sarcasm. But so's continuous arguments against Beth. I don't know if their Fallout will be good or total crap (although I do wish them luck...) but it is really funny, when I see people comment Beth's countdown page, that has one oil painting of gloomy wasteland saying it has "no 50s ambience", or that the music doesn't fit fallout (while being very similar to "tanker music" from Fallout...) If one gray wasteland has no 50s ambience, then just imagine, if this tech preview came from Bethesda... It would produce total, massive outrage among fans (no turn-based combat?!). No one would give a shit that this is just a TECH PREVIEW. See what I mean? Do believe me - I did read thru both threads from start to finish. :-)
Apparently, though, you don't have the ability to analyse things. A tech-demo and a preview page are incomparable on many levels, but the most noteable of those is that a tech-demo is not there to convey atmosphere *but the preview page is*. The sole purpose of that page is to convey an atmosphere, so complaining that it doesn't is perfectly valid. However, complaining about the viewpoint based on that page *is* bullshit, just like complaining about atmosphere in the Van Buren Tech Demo is bullshit.

ssuukk said:
But about how Bethesda behaves. You should be more aware than I, that corporations don't care fans fans. They care for shareholders... or so they say. Bethesda bought Fallout franchise and trademark. They want to market THEIR products under famous name. Think about Deawoo buying Chevrolet. Chevrolet fans were probably hoping Daewoo will continue to produce big american style roadsters... Buhahahaa... Nope. They just kept producing laughable, cheap, small, corean style cars, just now instead of "Deawoo Tico" it is called "Chevrolet Tico". Same thing may happen with Fallout...
Exactly. So why, exactly, wouldn't we be justified in bitching at that, then?
 
ssuukk said:
the music doesn't fit fallout (while being very similar to "tanker music" from Fallout...)

"Tanker music" appears in the game once, and towards the end climax. Bethsoft's "title music" is the first piece that had been presented to us, hence we treat it as indicative of ALL music that is to be found in future Fallout 3 for the time being. Are you getting that difference or not?
 
Ziltoid said:
Exactly. So why, exactly, wouldn't we be justified in bitching at that, then?

So - you're really blaming capitalism, yes? :-) Who are you people - a bunch of communists? ;-)
 
ssuukk said:
So - you're really blaming capitalism, yes? :-) Who are you people - a bunch of communists? ;-)

Nope. We just oddly enough never felt the need to become a group of corporate apologist passive consumers. I don't care how much money Bethesda shovels at it, that'll not change things.
 
Silencer said:
"Tanker music" appears in the game once, and towards the end climax. Bethsoft's "title music" is the first piece that had been presented to us, hence we treat it as indicative of ALL music that is to be found in future Fallout 3 for the time being. Are you getting that difference or not?

Well, twice actually. In the tanker scene and the finale.
Okay so I'm nitpicking.

Of course, both scenes are evocative of a grand endgame and not title music. I think it added to the power of those scenes that this type of music was not heard at all before then, or during the entirety of Fallout 1.
Bethesda seem to have misunderstood this.
 
Also, I wish people would drop the comparison to the Tanker Music. The background of both songs is similar, in the same way as an R&B cover of a piece of classical music is similar. It's pretty stupid to then demand classical music-lovers to love the R&B track as well, because it's based on a song they love.
 
J.E. Sawyer said:
By the way, all of those tracks are from the album Funeral Songs. They weren't made by BIS/IPLY and were only used as placeholders because we felt they were fairly close to the music from the first two games.

just got a hold of this album
it is rather good and moody
most are such that could fit as fallout area background music, but most for areas we haven't seen yet (but i would die to)

i won't upload before asking forum policy on such issues first
 
The entire CD? No can do. We can allow the specific Van Buren tracks because we can claim Fair Use on them. The CD? Nope.
 
in case someone is thinking of buying it, i made a falloutishness-review (i made up a word :o )


1. Procession - Raison D'etre
falloutishness 9/10
church bell and hustling ambiance.. would fit for a church within a town
2. The End Of Hunger - Tertium Non Data
falloutishness 5/10
flute played throughout, repeative rythm.. fit for a BOS prison at most.. but a bit too distracting for a background
3. I Saw You Fall - Amber Asylum
falloutishness 0/10
awful singing throughout
track totally out of place on this album
4. Pannoczka - Agnivolok
falloutishness 9/10
contains three distinct atmospheres
generic background.. sweeping sounds remind me of a desert wind..
eerie low crackling and water drops give a mood of a dead city..
later distant chants seem to have escaped some tribal rite
5. Burning - C17H19N03
falloutishness 7/10
eerie ambient that would perhaps fit for a ruined city and overlaid electronic noise
i get the image of a group of supermutants and BOS soldiers having an encounter
6. The Procession Of Souls - Shinjuki Thief
7/10 - one of the tracks in the demo
a purely melodic string piece
7. Forgotten Mound - Raison D'etre
10/10
a calm ambient with distant chanting.. perhaps a religious trade settlement
8. Little Pain - Alio Die
10/10
vault city perhaps?
9. A Day In August - Gruntsplatter
6/10
vibrating distortions all around and a high pitched synth
perhaps a highly irradiated place of beauty, like a church or other high architecture
later in the track the vibrations sound like something that could be a helicopter
10. My Queen - Dreams In Exile
0/10
guitar and singing.. better than the earlier track, but totally out of place on the album aswell
11. A Funeral Dirge For B.R. - Nasopharyngeal
9/10 - one of the tracks in the demo
a low drone and a muted resemblance of a melody
distant voices and a piano
12. Night Cortage - Chaos As Shelter
10/10 - one of the tracks in the demo
low drones and clanks
13. Edward - House Of Low Culture
4/10
after the distracting beginning, it turns into a calm post-rock melody with guitars
if the cafe of lost dreams wasn't made of silly, this would fit
14. Matera - Funeral Songs
1/10
singing again
end credits song at the most
nice though

or you can just have a listen off the amazon samples (though i couldn't get them to work)

as a whole there are better 'falloutish' ambient albums out there, like pretty much anything by steve roach and much of biosphere
 
Hi,

Weird day...first I've downloaded original Fallout Demo, then found this...Van Burren tech demo :shock:

First was closer to F1 in terms of graphics, the second...we do not know, and we won't :/

Looked at the map from VB...Jericho :D If only the creators of this TV series had played Fallout :wink:

But I've got problem with Van Burren...the terrain doesn't render...I can only see NPCs, player and some objects....in the log I didn's see anything unusual (the missing files messages which everyone gets), something like this:

ResourceSystem::Demand - Couldn't open file MA2_PS2.pce
...
ResourceSystem::Demand - Couldn't open file quickslot-item0.bmp
...
ResourceSystem::Demand - Couldn't open file
...
ResourceSystem::Demand - Couldn't open file AreaMap-down-left.bmp
...
ResourceCache::Cleanup - Item to big for cache - 1132844
...
ResourceSystem::Demand - Couldn't open file main-upperleft.bmp
...


Anyone got this problem?

As for the opinions - the Power Armor is not I wanted it to be...hope Beth will do it the old way...huge!
 
I got it running on w2k, just wanted to tell people that.
I had a lockup though. when clicking look on the first "commie"

on a sidenote. when I entered the menu for loading savegames the picture shown was from a my fallout 2, (both games located in a folder named gamez). At least I think so.
 
Actually if you look at Fallout 1's intro, the Power Armours seen there don't look particularily huge either:

fallout1tg2.png


It could be said that the armour in Van Buren was how it was always intended to be. Or just that the BoS made bulkier models.
In any case I think they looked perfectly fine... apart from missing the helmet's eye-piece. But I assume that would've been added to the model later.
 
Mikael Grizzly said:
As for the opinions - the Power Armor is not I wanted it to be...hope Beth will do it the old way...huge!

You are aware that it's a T-45d model, not the T-51b?

Nope:)

Vault 69er said:
Actually if you look at Fallout 1's intro, the Power Armours seen there don't look particularily huge either:

I think they are bigger...

But it's not as important as my problem:)
 
We tried to model the power armor as T-Ray did in the opening movie and game, but he could get away with clipping that would look really bad at close distances or certain angles. Simply put, building the Fallout power armor as it originally looked would have resulted in a suit with a tiny range of motion or a hilarious amount of clipping. We changed as much as we needed to allow for more flexibility in movement, but tried to stay very close to the original design whenever possible.
 
J.E. Sawyer said:
We tried to model the power armor as T-Ray did in the opening movie and game, but he could get away with clipping that would look really bad at close distances or certain angles. Simply put, building the Fallout power armor as it originally looked would have resulted in a suit with a tiny range of motion or a hilarious amount of clipping. We changed as much as we needed to allow for more flexibility in movement, but tried to stay very close to the original design whenever possible.

Did I already say that I love you?

Anyways, can clipping be observed in the Fallout 1 intro?
 
J.E. Sawyer said:
Simply put, building the Fallout power armor as it originally looked would have resulted in a suit with a tiny range of motion or a hilarious amount of clipping.

Yeah, it always looked unrealistic, and I guess with 3D this unrealism come out in full glory;)
 
Back
Top