Sikik
First time out of the vault
I felt like Quincy was a huge letdown. I was expecting there to be some sort of quest to rebuild the town or something, but nope. You kill some gunners and keep going your merry way.
That would indeed have been rather cool.
Especially having watched the latest Mad Max movie recently, picturing yourself as a Raider Warlord is quite appealing.
And since after a while you've got a few Power Armors, you could even name a few generals in your Raider ranks to equip with some of those.
Hehe.
Just thought of something: when there are Minutemen settlements you haven't 'conquered' yet, you could use one of those generals and instead of 'Establish supply lines', have an option to send them on raids, bringing resources to you.
I still remember bits of Todd's interview where he was saying something along the lines of:
"We want to answer 'yes' every time the player asks a question that starts with 'Can I...?' "
Hmm.
I still remember bits of Todd's interview where he was saying something along the lines of:
"We want to answer 'yes' every time the player asks a question that starts with 'Can I...?' "
Hmm.
From this post:
Raiders in general. In Fallout 4 your main quest is not for the benefit of anyone but yourself.
There are so many raiders and raider settlements that provide background... After you killed them all because they are hostile.
The Robot Racing Ring? The Combat Zone? The settlement made of boats and ships?
Could have been pretty damn cool if one could interact a bit more with them.
Actually, it would have been awesome if you could actually join the raiders and maybe unite them all as a warlord. Fuck the Minutemen, Railroad, BoS and Institute. Rule the wasteland with an iron fist, now that will let you find Shaun easily!
You don't have a grand altruistic quest this time. You only want your son. It could have worked, I think. Reduce the raiders to a few major gangs with leaders, convince those who can be convinced to join you and kill the rest. Rape and pillage settlements and force them to join and/or serve you (like those raiders with the blood contracts). Build enough numbers to take on the BoS, rule Boston.
I need to learn how to mod to make that...
Eeeeermm.. Yes? Big water purifiers(no G.E.C.K needed) requires water to built on but fountains can built in every settlement.Am I correct in thinking that the player can magically deposit a natural water supply into a settlement at anywhere they wish?
[... and that Bethedsa did not place naturally occurring water to be found on the map, and have it cost pipes to reach, and redirect the water to a local pump at the settlement?]
From the settlement building I saw on youtube, it seems you can set pumps where ever you want. But, don't quote me on it!
You can, just gotta headbutt a brick wall a few times first.I still remember bits of Todd's interview where he was saying something along the lines of:
"We want to answer 'yes' every time the player asks a question that starts with 'Can I...?' "
Hmm.
"Can I enjoy Fallout 4?"
You can, just gotta headbutt a brick wall a few times first.I still remember bits of Todd's interview where he was saying something along the lines of:
"We want to answer 'yes' every time the player asks a question that starts with 'Can I...?' "
Hmm.
"Can I enjoy Fallout 4?"
Hey, the average SPECIAL in Fallout 4 is 3 across the board after all.You can, just gotta headbutt a brick wall a few times first.I still remember bits of Todd's interview where he was saying something along the lines of:
"We want to answer 'yes' every time the player asks a question that starts with 'Can I...?' "
Hmm.
"Can I enjoy Fallout 4?"
Lower your intelligence... then you're set to go!
Hey, the average SPECIAL in Fallout 4 is 3 across the board after all.You can, just gotta headbutt a brick wall a few times first.I still remember bits of Todd's interview where he was saying something along the lines of:
"We want to answer 'yes' every time the player asks a question that starts with 'Can I...?' "
Hmm.
"Can I enjoy Fallout 4?"
Lower your intelligence... then you're set to go!
Goodneighbor- like, five quests and... that's it.
The Memory Den- falls under Goodneighbor, but once you do the little Kellogg set piece, there is literally no interaction with it... I can't even talk to Doctor Amari or that Cabaret lady. It's just sort of there.
While I'd liked for more for the Memory Den myself (I love the concept of it) there's actually a little more to it than Kellogg.
1. Dr. Amari can assist Curie with becoming a Synth
2. Kent Connolly is in the Memory Den as well and gives quite a few quests related to the Silver Shroud.
From the settlement building I saw on youtube, it seems you can set pumps where ever you want. But, don't quote me on it!