Mr Fish
Slippy sloppy, The
Fantasy and post-apoc got that wild western feel to it where anything goes so it limits things less. Cults, crazies, tribals, new weird factions and all kinds of shit can be done in them. It's not impossible for a sci-fi game set in space to have cults, it's just that you can't have as many as you could in a fantasy or post-apoc game. A cult once in a while is fine but it's a space setting for crying out loud. High-tech, loads of knowledge floating around, it'd take a damn good reason for people to suddenly turn into zealots for some make believe god.
So yeah, that's what I take from it. Post-apoc and fantasy is very wild western and has the deus ex machina of mutation/radiation/pre-apocalypse experiements and magic respectively. There's less limitations and you can do crazier things. It's also believable that there's enemies all around you. In a civilized setting it'd be difficult to sprinkle in combat without it feeling forced and out of place. Unless there's a war or something, but then things aren't exactly civilized anymore.
So yeah, that's what I take from it. Post-apoc and fantasy is very wild western and has the deus ex machina of mutation/radiation/pre-apocalypse experiements and magic respectively. There's less limitations and you can do crazier things. It's also believable that there's enemies all around you. In a civilized setting it'd be difficult to sprinkle in combat without it feeling forced and out of place. Unless there's a war or something, but then things aren't exactly civilized anymore.