Weapons and armors

The number of weapons are so few in 4. Looking at the Unarmed weapons, theres only 4 types, while NV has 30+. Gunplay has been touted by many to have improved, but if the number of weapons have reduced by that much, its more like one step forward and 2 steps back.

Plus, the uniques dont have unique model. How lazy can they get?
 
The "assault rifle" was originally deigned to be a "machine gun" according to the artbook. And it looks like it would have been chambered in .50 (although not .50 BMG judging by the weapon, maybe the "12.7 mm" round from NV?). There was an untextured version of the "Chinese assault rifle" in the game files, so it looks like they were just too lazy to finish it.

Hell, bring back any shotgun, atleast something that looks like a shotgun
The lack of a pump-action shotgun disappoints me greatly. You go from a Break-action shotgun, to a semi-auto, clip fed one. There is no middle ground.
 
The combat rifle and the combat shotgun look almost identical and use many of the same mesh pieces.

The laser rifle looks like a cube from first person. The laser pistol looks like a cube on a stick. Who thought this was a good enough design to put in a game? Twice?

The assault rifle looks like just about the stupidest weapon I've ever seen in a video game, and I've played Bioshock Infinite.
 
Aesthetically speaking, many of the weapon designs in F4 do suck. Particularly how many of the weapons look like bad clones from Metro. It's ok to have a few make-shift weapons. But nearly all of them look like that now.
 
Aesthetically speaking, many of the weapon designs in F4 do suck. Particularly how many of the weapons look like bad clones from Metro. It's ok to have a few make-shift weapons. But nearly all of them look like that now.
The main difference being that the ones from the Metro series were visually interesting/pleasing and looks like actual functional scavenged weaponry. The 'Bastard' gun is really well made from a visual design standpoint, and the whole clip even moves up and down to allow the bullets to actually be correctly positioned.
 
I first expected the arsenal of weapons available in Fallout games post-New Vegas to be something akin to the American counterpart to the weapons available in Metro and STALKER. The problem is none of the Fallout 4 weapons seem to stick to a common theme. They're all over the place, like weapons ripped from different games. 10mm pistol was a sci-fi sleek looking weapon, and discovering a pipe pistol in a completely different art style clashed with it immensely.

(Not to mention I can't seem to comprehend how a pipe pistol is supposed to even work - it doesn't look like it could function as a gun.)


Fallout 3 had this problem to a lesser extent. Other Fallout games never does. Fallout 1 and 2 had a very clear Cold War aesthetic combined with very angular, dystopian sci-fi looks. Fallout New Vegas had a Wild West thing going on, while the energy weapons gave off the 50's raygun gothic look.

Then the other games that Fallout 4 kept getting negatively compared to - the ones it appeared to be competing with. Borderlands had a mix-and-match of many different themes, all of which depended on the manufacturer of the weapon. I liked that aspect - it gives a high degree of consistency without losing variety, which I was surprised to find in a comedy game. Then there's the Far Cry games, which had weapons that fit the "black market" aspect of acquisition - knock-off assault rifles, outdated WWII armaments, etcetera. They all have an ongoing pattern of what kind of weapons you would find.

Fallout 4 doesn't have this. It feels like they sifted through images of weapon concepts from different games, picked what was "cool" and just threw as many in as possible, then cut all the ones that actually looked good. The hunting rifle and combat rifles for example clashed with the aesthetics of the assault rifle and the plasma rifle. It's showing of the identity crisis Fallout still has, thanks to Bethesda. Then again, the entire game, including all its factions and settings, never had consistency in what theme and tone it wanted to set.
 
@ZigzagPX4 I have no idea why BSG felt they needed to reinvent the wheel (gun) From fallout 1 through 2 (and tactics) there was a heavy mix of real-world weaponry (about 30 or so individual guns) each of which had a unique in game feel. Alongside these real-world guns the originals (and dare I add New Vegas here...) added a good dozen or so sci-fi guns befitting the game and it's atmosphere.

So, why, when all this previous content is available, already 'lore-friendly' they feel the need to make 'assault rifle' and 'combat shotgun' or 'pipe revolver' is utterly beyond me...

AK47, M16, M1 Garand ... M44 revolver, 14mm pistol, Gauss mininun, Vindicator minigun ... I could go on but if you read any of the wiki's you get the idea.

The 'classic games' and again I nod in the direction of Vegas had a wide and wonderful arsenal, How I miss the 'classic' Gauss Rifle, sleek, retro, Sci-fi it looked like sex, even in it's pixilated form it looked far less awkward and more 'weapon-like' than the 30 ton monstrosity that is the FO4 Gauss.

The game is an abomination of weapons availability, and considering how heavily it leans on it's "shooter" mechanics that's just fucking tragic.

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[IMG=185x64]http://vignette4.wikia.nocookie.net/fallout/images/6/64/Gauss_rifle_(Fallout_4).png[/IMG] What the actual junk-fuck is this even supposed to be?
 
[IMG=185x64]http://vignette4.wikia.nocookie.net/fallout/images/6/64/Gauss_rifle_(Fallout_4).png[/IMG] What the actual junk-fuck is this even supposed to be?
That looks like S-H-I-T, I can't begin to understand why it is supposed to look like it's made of junk. I mean look at that stock, if my rifle in real life had a stock like that I would be worried it might break with as thin as the end attaching to the receiver is not to mention how ugly that looks.
 
The combat rifle and the combat shotgun look almost identical and use many of the same mesh pieces.

The laser rifle looks like a cube from first person. The laser pistol looks like a cube on a stick. Who thought this was a good enough design to put in a game? Twice?

The assault rifle looks like just about the stupidest weapon I've ever seen in a video game, and I've played Bioshock Infinite.
I didn't mind the assault rifle, the barrel design reminded me of the Vickers or the Browning M1917. If I'm not mistaken, and I'm no expert the Browning was in service in 1950's which fits with the games 200 year sock hop motif.
 
Doesn't matter. It looks completely ridiculous, it is absolutely not an assault rifle by any stretch of the imagination, and there was no reason for them not to simply remodel and retexture the assault rifles from previous games, which at least looked like assault rifles. Too many of the guns in Fallout 4 are unnecessarily big and fat, take up way too much screen space in first person and just look plain bad.
 
Well, it was originally supposed to be an LMG-class weapon, while the Chinese Assault Rifle filled the assault rifle category right alongside Combat Rifle with the automatic fire mod (which was incidentally, what I preferred using because it felt much more like an actual assault rifle).

But apparently somewhere within the SEVEN YEARS of development time they had, they decided "let's ditch the one perfectly sensible and well-designed gun we have and use an oversized steam-pipe replica of a WWII machinegun as an assault rifle!"

Presumably, their logic went along the lines of "but we won't have enough time for more super mutant dungeons with the exact same meat bag model copy-pasted fifty times over the same dungeon design copy-pasted fifty MORE times!"
 
Doesn't matter. It looks completely ridiculous, it is absolutely not an assault rifle by any stretch of the imagination, and there was no reason for them not to simply remodel and retexture the assault rifles from previous games, which at least looked like assault rifles. Too many of the guns in Fallout 4 are unnecessarily big and fat, take up way too much screen space in first person and just look plain bad.
I don't disagree that the weapons are less than stellar, but for me that's like #232 on the top 250 things that should be changed list. Personally seeing mounted water cooled Vickers on gunner camps would have been a lot cooler than fucking turrets everywhere.
 
I wish there was actual variety with energy weapons. The Institute, Laser, and Plasma guns all have the same mods and feel really similar because of it. The Laser Musket's a gimmick and the only way the Gatling laser is good is if you mod it to fire slower.

Even without DLC New Vegas had weapons like the recharge pistol and the plasma caster.
Bethesda only really added one new energy weapon since the Institute rifle is basically an ugly laser rifle.
 
I'm no expert the Browning was in service in 1950's which fits with the games 200 year sock hop motif

Honestly the Browning reminds me of 1920's ...

And If we must argue about "50's" guns .. the M60, one of the most iconic guns ever was developed and put to general use in the mid 50's, wiki states it was in service as of 1957.

Oh, and the M60 has been in previous games, so... There's that.
 
Honestly the Browning reminds me of 1920's ...

And If we must argue about "50's" guns .. the M60, one of the most iconic guns ever was developed and put to general use in the mid 50's, wiki states it was in service as of 1957.

Oh, and the M60 has been in previous games, so... There's that.
Can't have the M60 because people will be reminded of the Light Machine gun from FNV leading to remembering it's a better game than FO4, which is why no lever action rifles exist.
 
I didn't mind the assault rifle, the barrel design reminded me of the Vickers or the Browning M1917. If I'm not mistaken, and I'm no expert the Browning was in service in 1950's which fits with the games 200 year sock hop motif.
The thing is, it wasn't the 1950's, which is a big thing Beth has missed in their visual design. The 2070s had the mindset of the fiftes, and it's what people in the 50's thought the future would look like, but the bombs fell in our alternate future. Now I'm not saying we should go all COD or something (looking at you Marksmen's Carbine), but there are plenty of more modern gun that would fit, and plenty that have actually been. Just heck out the IMFDB.
http://www.imfdb.org/wiki/Fallout:_A_Post-Nuclear_Role-Playing_Game
(if you go down to the bottom, you can see the other games as well).

The M16 came into production in 1962, and the AR-10 was first produced in 1956.

What's also interesting, is that in fallout 4, you can see BARs, G3s, and a Galil in pictures and the LA stuff they did.
 
I personally have real issue with everything being so 50's-centric, I hate the fact that the war occurred in 2077 - and we know from lore from other games that weapons development MUST have continued parallel to our reality up until at least the 1980's but the weapons we're given are those of pre-1950's origin ..

The Combat Rifle (and the combat shotgun) both stink of the BAR - developed in 1918
The Assault Rifle is exactly like the Browning M1918 - developed in 1918
The SMG 'Thompson' - developed in 1938
The pipe weapons are a joke - developed by a potato
The energy weapons are so ultra-massive they look utterly redundant as weapons

There isn't in the whole of fallout 4 a weapon that to me cries of an actual 'retro' cyberpunk styled future weapons platform.

Coupled with the fact that there are BLODDY LASER WEAPONS! - That means that man-portable weapons tech has advanced well beyond our real-world capability...

I honestly think FO2 and tactics covered the weapons the best, with 'real' possible weapons such as the 14mm or 2mm ec portrayed well (I have a soft spot for the Gauss weapons of Tactics)

The design ethic of FO4 was just terrible in regards to firearms.
 
Now I'm not saying we should go all COD or something (looking at you Marksmen's Carbine), but there are plenty of more modern gun that would fit, and plenty that have actually been. Just heck out the IMFDB.

Ironically, holographic reflex sights were prototyped well before and larger versions were in common use for anti-air guns or aircraft mounted weapons.
It's something I had to look up and went, "I'll be damned." There's no way even these things wouldn't have seen use a few decades into the 21st century.
The same is true of bullpup style guns.
 
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