Weapons and armors

I'm really disappointed with the weapon variety. The pipe weapons are a joke and mostly useless, and the rest just lack variety (or sense). Energy weapons? Bloody pointless! You either lack ammo (plasma) or damage (laser). Shotguns? Two. A nice throwback to Fallout 1, you might say, if only the combat shotgun was be the Winchester City Killer (I guess mods will have to fix that one, AGAIN) and not just the combat rifle with different ammo and a minor reskin. C'mon, that's noob modder level of laziness.
And, of course, ALL high tier weapons become useless as soon as you get a legen, wait for it, dary weapon with a two-shot enchantment, magically firing two bullets at the cost of one, giving free double damage. Or just save enough money to buy Overseer's Guardian and be done with it. No other weapon needed.

/edit:
Ironically, holographic reflex sights were prototyped well before and larger versions were in common use for anti-air guns or aircraft mounted weapons.
It's something I had to look up and went, "I'll be damned." There's no way even these things wouldn't have seen use a few decades into the 21st century.
The same is true of bullpup style guns.
Well, actual holographic sights were first introduced in 1998 or so, but reflector sights work in a very similar way (just not with an actual hologram).
Bullpup guns were also done quite early (most of the AK47's competitors were actually bullpup), but the early models often had terrible trigger action and couldn't be used well by left-handed people.
 
Pipe weapons just infuriate me. For one thing, just give the player a 10mm pistol. Your game is a shooter. Give him a gun, not a theme park progression RPG-lite gun. Lore-wise, every damn Vault had the stupid things.
 
The Soviets designed several bullpup designs up from the late 1940s.
Like this prototype, the TKB-408, a competitive design in 1946 to the AK47
TKB-408.jpg


And there is also the British Thorneycroft carbine, going as far back as 1901.

It's only fair to assume that a couple of weapons in the Fallout universe would follow the bullpup design.

Edit:
What the fuck man ...
Denel NTW-20 20mm Rifle
ntw20_1.jpg

@Jebus Christ. A 20mm sniper rifle? Some tanks in WW2 used to have 20mm guns as their main weapon ...

Seriously. A modder has to get that in the game.
 
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The Desert Eagle was in previous Fallout games. That was developed all the way up to 1982. There's no indicator that Bethesda would have to stick with picking guns all the way from the 1940's. Why would they even try to do that?

Also, reflex sights were available since just after the middle of the 20th century. That's perfectly fine. So was the Marksman Carbine.

Pipe weapons just infuriate me. For one thing, just give the player a 10mm pistol. Your game is a shooter. Give him a gun, not a theme park progression RPG-lite gun. Lore-wise, every damn Vault had the stupid things.

They give you a 10mm pistol from the outset, along with a few more and couple hundred bullets for it. Right before you leave the Vault. I don't know why they would even decide to add pipe pistols into the mix.
 
My dig at the marksman's carbine is more to do with that it really doesn't fit thematically or visually with the rest of NV. It just looks far to realistically modern compared to the rest of the weapons on offer, although that's more the barrel shroud than anything else. The Colt 993 is not a particularly new weapon, is was adopted in 1995, twenty years ago. But compare there two pictures.
http://www.imfdb.org/images/c/c2/Colt_m4_commando_03.jpg
http://www.imfdb.org/images/4/4f/Colt_m933_03.jpg

This is the weapon in question, and the first one just feels better to me for the game and setting. Personal preference I know, but I just would have preferred that solid, tapered shroud compared to the newer one.

Edit: I certainly wouldn't mind it in fallout games in general, in fact I'd love more variety, I just didn't think it fit with rest of NV's weaponry on offer.
 
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The whole modern weapons thing never really bothered me, neither in Fallout 2 nor New Vegas. As Zigzag said, there were modern weapons in the first Fallout game. What's happening with Fallout now is flanderization of the "50s retro" thing; it's gone from something that was originally just an aesthetic choice in the game's setting, to something that must be adhered to with dogmatic obsession. You get a lot of Fallout fans these days gauging the viability of things in the games according to how pre-transistor 50s they are. The guys working on Fallout in the 90s probably didn't care half as much.

In any case, if I must play a game where I'm staring directly at a gun model 90% of the time, I'd like it to at least not look like dogshit.
 
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