I've played all those games (well, to specify, for FF, FF7, for FE, FET and FE Path of Radiance, DS1,2,3 and BB, MR 2...) for, on average, four to ten hours each. I've not really completed them, but I've gone beyond the tutorials, loaded new games at friends houses, shot the shit for a few hours, went back and forth for days. I think I'm qualified thereof to make up my own opinion on them on what I got from playing them, and it's just a bland distaste.
And I'm a 'idiot' for not fawning over them? I don't like them. I don't find their characters, plots, gameplay, or artstyle enticing enough to categorize them as being 'good'. In FF7 we're some special agent with a beserk like hunk of metal fighting a corp to save the planet's """lifeforce"""; Soulsborne barely has a plot to begin with, Stardew Valley and MR are grindy farming games that I felt were a waste of time with no real reward beyond 'cute graphics'. In FE we're helping two kingdoms overcome some racial amnesty of all things.
I can easily call that trite, infantile, and basic. How many times do we walk around with a 'party' and get into a MP/LP fight on a new screen with a bunch of enemies on one side and smash them back and forth for a decade, if not more? Or for the Souls series, do we really think Bloodborne is different from Ds1 in any real, meaningful way? We roll around. We might shoot things rather than plink them with arrows now, but it's a series based on vague plots with rolling around, enemies I can't tell head or tails from, and a Nintendo hard difficulty. If there is, I missed it, and if I missed it, ahh well, I'm not going out of my way to go back to it and try to uncover whatever the minute change was/is.
This is the first time I've seen anyone use this to refer to Dark Souls and Stardew Valley.
I'm curious tho, what is a "deep" story to you? What is "complex" gameplay? If your answer will be anything along the lines of "it needs to be like tabletop!" or "It needs to be told using dialogue with dialogue options!" then don't even bother replying.
Why not? That's what molded me. That's what I'm used to and what I like. If JRPGs don't have those things, then it's no real fault of their own, that's their style, we just part ways. I was raised on Kingdoms of Kalamar, Fallout, Icewind Dale, Baldurs Gate, etc, and that's what I'm more attracted to. Deep stories are deeper than a shallow pond where we have to stop some bland megacorp from sapping a planets 'life force' with a beserk knockoff; where we have a myriad of factions, plots, races, kingdoms, etal all competing with and for each other.
This is 'what are your opinions on jrpg'' thread. Sorry that my opinion isn't worship of them or really any games from Japan, but that's where I stand, I decided to participate, and no one is taking me at face value for it. I MUST be some kind of ignorant, or racist, or edgy troll, or whatever, not someone who played a myriad batch of games and simply didn't like any of them. Womp womp.