What Fallout Drug Would You Like to Try in Real Life?

Mentats, UltraJet, Psycho, Slasher, Buffout, and a Super Stimpack all at the same time. I might wash it all down with a Nuka Cola Quantum mixed with Whiskey shortly before I croak. Oh and Cateye so I can see in the dark before I die.
 
MrMagic said:
I think Mentats. They sound like they would be interesting.

@BigBoss, Fallout 3 had a lot of made up BS that they added to the game that was not in accordance with Fallout Lore (note the supermutants for example), but I don't recall FO3 having "made-up crap" in terms of the drugs besides the Med-X. I believe the drugs were the same thing and had the same effect as in the first 2 games, but I haven't played them for a while so I don't remember.

In reference to the Med-X, Bethesda did have to change the name from morphine, lest the game not be released. I heard that they had to remove the quest where you blow up Megaton's bomb in the Japanese version, and the Fat-Man was renamed to nuke launcher or some crap. Seems a little childish and overly-sensitive to me, but whatever. I think they removed the gore from certain European releases of F3 as well, and it's banned in some countries. I'm not sure why they had to change the name of Morphine though. I've played games before where you can use real world drugs, like the Diazepam in the Metal Gear games, so why does it matter for FO3?

I believe they had to change the name from Morphine because the gaming boards of some nations (I think Australia was one of the big ones that were hurt about this) felt that Fallout 3 showed a real-life connection to real world drugs and addiction, and in doing so may influence people (and children especially they said) into trying these drugs. Which is idiotic, because people don't need video games to find and want to try drugs. They compared it to how some nations ban movies and games because the violence is to real, they banned the morphine drug because it was to "real".
 
Sub-Human said:
TorontRayne said:
Oh and Cateye so I can see in the dark before I die.

That's New Vegas, buddy... You might have to stick to night vision goggles.


Yes. I consider it part of the lore though so it would still be around. Besides...I do whatever I want. :wink:
 
MrMagic said:
Fallout 3 had a lot of made up BS that they added to the game that was not in accordance with Fallout Lore (note the supermutants for example), but I don't recall FO3 having "made-up crap" in terms of the drugs besides the Med-X. I believe the drugs were the same thing and had the same effect as in the first 2 games, but I haven't played them for a while so I don't remember.
Wrong, actually. Very, VERY wrong. MOST chems (from the previous games) have drastically different effects than their original counterparts.

Now, FO3 and onwards Jet versus classic Jet is really just a matter of adjusting the numbers to reflect how AP was changed (giving a double digit number instead of just 2).
But Psycho is a fine example of how different chems were between the games. Classic Psycho added 50% DR, +3 AG, and -3 IN; Modern Psycho on the other hand merely added 25% to your damage. NOTHING alike.
Then there's Mentats which originally gave +2 IN, +2 PE, +1 CH, whereas it suddenly gave +5 IN and +5 PE in FO3, yet was restored to providing its original benefits in FONV.
Buffout originally granted +2 ST, +2 AG, +3 EN, whereas following FO3 the newer Buffout provided +2 ST, +2 EN, +60 HP.

Not to mention, EVERY chem was altered to no longer have temporary non-addictive withdrawal side effects as they had in the original games, and addictions were changed from being temporary to permanent, yet with significantly less serious symptoms. In short, Med-X was added to the game to "compensate" for changing Psycho so drastically, and the changes to everything else were because..... Well, hell if I know, because it's Bethesda.
 
SnapSlav said:
MrMagic said:
Fallout 3 had a lot of made up BS that they added to the game that was not in accordance with Fallout Lore (note the supermutants for example), but I don't recall FO3 having "made-up crap" in terms of the drugs besides the Med-X. I believe the drugs were the same thing and had the same effect as in the first 2 games, but I haven't played them for a while so I don't remember.
Wrong, actually. Very, VERY wrong. MOST chems (from the previous games) have drastically different effects than their original counterparts.

Now, FO3 and onwards Jet versus classic Jet is really just a matter of adjusting the numbers to reflect how AP was changed (giving a double digit number instead of just 2).
But Psycho is a fine example of how different chems were between the games. Classic Psycho added 50% DR, +3 AG, and -3 IN; Modern Psycho on the other hand merely added 25% to your damage. NOTHING alike.
Then there's Mentats which originally gave +2 IN, +2 PE, +1 CH, whereas it suddenly gave +5 IN and +5 PE in FO3, yet was restored to providing its original benefits in FONV.
Buffout originally granted +2 ST, +2 AG, +3 EN, whereas following FO3 the newer Buffout provided +2 ST, +2 EN, +60 HP.

Not to mention, EVERY chem was altered to no longer have temporary non-addictive withdrawal side effects as they had in the original games, and addictions were changed from being temporary to permanent, yet with significantly less serious symptoms. In short, Med-X was added to the game to "compensate" for changing Psycho so drastically, and the changes to everything else were because..... Well, hell if I know, because it's Bethesda.

Thanks for the info. I really need to brush up on the originals it would seem. I hadn't realized how much Bethesda butchered the drug system, although it follows suit with much of what they did in FO3.
 
SnapSlav said:
Now, FO3 and onwards Jet versus classic Jet is really just a matter of adjusting the numbers to reflect how AP was changed (giving a double digit number instead of just 2).

Also, I think it also bears mention that it went from being a deadly-addictive life-ruining drug whose secret to production lay exclusively in the hands of a lone core-region crime family in Fallout 2 to being as ubiquitous and about as harmful as Red Bull in 3.
 
Are you serious? I still never touched the stuff even in Fallout 3. Oh, if only I had known... the Jet whore parties.....
 
Technically I used to be a Med-X addict in real life so that's out, never touch the stuff since '08. Mentats might be interesting though. Don't think I'd do jet or Buffout I don't do well with stimulants or hallucinogens.
 
Alesia said:
Technically I used to be a Med-X addict in real life so that's out, never touch the stuff since '08. Mentats might be interesting though. Don't think I'd do jet or Buffout I don't do well with stimulants or hallucinogens.
Mentats, totally.
 
Psycho. Straight up, top of the shelf, A-grade street quality, fresh-from-the-lab Psycho.

Side note: I'm still pretty disappointed that Bethesda or Obsidian didn't put some backround story material behind the notable new drugs they introduced in NV. Even if they were bastardizations of some of the original drugs [i.e. Rocket being derived from Jet] they should of atleast give some story element to the new addition of chems. I mean Ultrajet got it's moment to shine in FO3 and it was new and confirmed canon *with a sadly done in-game manner*. So why not give the other new drugs a original storyline instead of having it all be a small tweak to something already done? I find it hard to digest bits and pieces to a story when there's NO story at all or there's TOO MUCH recycled parts added to its mix.
 
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