MrMagic said:
Fallout 3 had a lot of made up BS that they added to the game that was not in accordance with Fallout Lore (note the supermutants for example), but I don't recall FO3 having "made-up crap" in terms of the drugs besides the Med-X. I believe the drugs were the same thing and had the same effect as in the first 2 games, but I haven't played them for a while so I don't remember.
Wrong, actually. Very, VERY wrong. MOST chems (from the previous games) have drastically different effects than their original counterparts.
Now, FO3 and onwards Jet versus classic Jet is really just a matter of adjusting the numbers to reflect how AP was changed (giving a double digit number instead of just 2).
But Psycho is a fine example of how different chems were between the games. Classic Psycho added 50% DR, +3 AG, and -3 IN; Modern Psycho on the other hand merely added 25% to your damage. NOTHING alike.
Then there's Mentats which originally gave +2 IN, +2 PE, +1 CH, whereas it suddenly gave +5 IN and +5 PE in FO3, yet was restored to providing its original benefits in FONV.
Buffout originally granted +2 ST, +2 AG, +3 EN, whereas following FO3 the newer Buffout provided +2 ST, +2 EN, +60 HP.
Not to mention, EVERY chem was altered to no longer have temporary non-addictive withdrawal side effects as they had in the original games, and addictions were changed from being temporary to permanent, yet with significantly less serious symptoms. In short, Med-X was added to the game to "compensate" for changing Psycho so drastically, and the changes to everything else were because..... Well, hell if I know, because it's Bethesda.