What is it with Bethesda and nonsensical settlements?

Then there are the super mutants with mini nukes too and all of the raiders nearby in another direction that could easily over run the couple of guards, it's not like the wall is impenetrable.

Also where does it say that the wall is 20-30 yards thick?
 
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Then there are the super mutants with mini nukes too and all of the raiders nearby in another direction that could easily over run the couple of guards, it's not like the wall is impenetrable.

Also where does it say that the wall is 20-30 yards thick?

Didn't say 20-30. I said 30 feet.

It's just not a good idea for the super-mutants to attack a wall full of shit.
 
Didn't say 20-30. I said 30 feet.

It's just not a good idea for the super-mutants to attack a wall full of shit.
My fault I was in a hurry to type. Still where do they explain the size of the walls at in game or is that speculation?
Still they're stupid enough to attack people head first with bombs strapped to their bodies, why wouldn't they do that with a wall protecting a bunch of people? A super mutant has to eat as evidenced by the large amount of gore bags in their territories.

I mean it's not like the wall was originally made to keep enemies from breaking in, it's an inhabited baseball park modified as a city.
 
Didn't say 20-30. I said 30 feet.

It's just not a good idea for the super-mutants to attack a wall full of shit.

It's not thirty feet thick; keep in mind, it is mostly hollow.


Then there are the super mutants with mini nukes too and all of the raiders nearby in another direction that could easily over run the couple of guards, it's not like the wall is impenetrable.

Also where does it say that the wall is 20-30 yards thick?

They're basically garrisoned; Diamond City is a fortress, and you'd be surprised how little military is needed to keep one secure. It's genuinely a perfect spot for a settlement, as raiders can't get in anywhere except for the main entrance, which is heavily guarded and has a thick door protecting it; meanwhile, the guards have easy access to basically any part of the building from within the walls and have the home advantage, as well as being able to pick off enemies as they approach from the walls (and the perimeter I guess, though I suspect that's more for the trade caravans' benefit than the city's); the only realistic way for raiders or mutants to conquer Diamond City would be to starve them out, but that's also not an option since they've got crops in there. Even despite all this evidence, I doubt Bethesda put this much thought into it and they only chose it because it was a cool landmark.

As for the mutants, I don't know why they haven't just blown up the walls, though I suppose it's the same reason why those raiders armed with Fat Mans (Fat Men?) haven't. Perhaps they're hedging their bets with a giant wooden horse.
 
My fault I was in a hurry to type. Still where do they explain the size of the walls at in game or is that speculation?
Still they're stupid enough to attack people head first with bombs strapped to their bodies, why wouldn't they do that with a wall protecting a bunch of people? A super mutant has to eat as evidenced by the large amount of gore bags in their territories.

I mean it's not like the wall was originally made to keep enemies from breaking in, it's an inhabited baseball park modified as a city.
Speculation mostly.

Yeah, my argument seems really light-weight now. I guess you're right.

Bethesda's rule of cool reigns supreme over all the wasteland.
 
Diamond City is a fortress, and you'd be surprised how little military is needed to keep one secure.
It's a fortress in roughly the same way a mall is a fortress - easily breachable through virtually any wall, since none of them are designed to withstand anything more traumatic than the downward pull of gravity or the occasional flyball, and surrounded on all sides by dense expanses of urban decay that attackers can easily hide and take cover in.

And of course the guards are all armed with the shittiest possible weapons and armour in the game, because a trading hub certainly couldn't afford actual fucking guns or armour or anything.
 
This, a Baseball stadium is hardly something that resembles a Bunker or fortress. And even a fortress, can be cracked open, with the correct weapons. As it has been proven countless times in history. And we have not even talked about a siege yet. I mean comm on, the raider population in each Bethesdian Fallout is at least 10:1 to any normal wastelander.

Actually, a siege and such a scenario with raiders heavily attacking on a settlement like Diamond city would be maybe a lot more interesting then Beths current F4 plot. You could still have the institute thrown in as some kind of neutral and more or less hidden faction.
 
Diamond City makes sense as a settlement. I mean if you set your game in Boston it makes sense that they are going to have to do SOMETHING with the Green Monster. In a lot of disaster films/stories, people are seen gathering in stadiums. The problem for me is that it's 1 of only 2 major settlements in the whole game. Also that it's filled with nonsense like people with European/Russian accents, the stupid radio guy whose only character trait is that he's shy, and a bunch of other stupidity. Also those totally boring, lame quests that you accumulate simply by walking past people, which would be fine if they were actually good quests instead of lazy trash.

What is unacceptable is that exploring the Sariff Industries Headquarters in the opening of Deus Ex: Human Revolution is more interesting than exploring Diamond City, because in every possible way Deus Ex Human Revolution is a better RPG than Fallout 4. The level design in Deus Ex matches the writing, just like the level design in KOTOR matches the writing. Fallout 4's level design is a mess and they don't even consider making it believable.
 
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The wall is like, 20 yards thick.

http://vignette3.wikia.nocookie.net...nd_City.jpg/revision/latest?cb=20151115075232

Here look at this. It's like 30 feet thick.

It'd take a lot of suiciders to get through that wall.

It's a baseball stadium, there are entrances. Lots and lots of entrances. Yes, they're blocked off with those giant green walls, but they don't seem like they could withstand much more than standard concrete fencing or a garage door. A good mini-nuke applied directly to any of those ten to twenty walls and suddenly, free entry to Diamond City.

As I said, the only logical conclusion, and even then only barely logical, is that all the threats outside fight each other to a standstill, and are always left far too weakened to manage a strategic invasion.

Bethesda's idea is that Diamond City is supposed to be Boston's Whiterun.
 
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