Gizmojunk
Antediluvian as Feck
It's not so simple... or... rather it IS so simple... They are not so stupid or lazy as their solution implies. It is (I think) that they have a very low ~and very accurate opinion of their target consumer.For example notes left behind by the dead NPC somewhere in his room that would tell the player the information they required. That's simply game design.
But of course. That would actually require from the designer to think about all the possible ways to play his game. It is much easier to just say, naaay, let us just make this NPC immortal.
It's sickening, and it feels like a kick to the teeth, but haven't you noticed that all of BI/Troika/Obsidian's [albeit unpolished] best work in RPGs... pales in sales comparison to the impeccably polished turd RPGs that other studios pinch out? And even works derived of masters (like gluing tempera covered macaroni to Rembrandt copies) sells better when devolved into forgiving and servile power trips.
That's no accident. A good RPG is like a good [hardware] scientific calculator, and how many typical consumers choose or appreciate one of those over the dime-store wallet styles, or the one that comes on their phone for free ~that they never use?
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