What is your stance on Achievements?

I don't console so I have little experience with achievements. But from what I've seen, I get their draw, and think that since they're so effective in expanding the life-span of a game; why not? People seem to enjoy them.

The only times I ever got in touch with achievements was with the only time I used GFwL (GTA IV, obligatory), which I ignored when every now and again it *dinged* and gave me an achievement like one-man army (survive 5 minutes at max wanted rating).

It's really a bit of design often enough. Like with Steam achs: Zeno Clash and World of Goo have terrible, stupid grinding achs. But some games, like Plants vs Zombies and HL2:Ep2, combine achs you get during normal gameplay well with fun little side-challenges. Like beating Dog in a footrace, or schooling the attack chopper.
 
I like the ones that are actually interesting and require you to go above and beyond what you need to do to finish a game. The ones for getting through half the game, or beating it on a certain difficulty, however, just mostly annoy me, as I feel like the game is just handing them out to me rather than the feeling of accomplishment you get from doing an actually difficult one.
 
Brother None said:
It's really a bit of design often enough. Like with Steam achs: Zeno Clash and World of Goo have terrible, stupid grinding achs. But some games, like Plants vs Zombies and HL2:Ep2, combine achs you get during normal gameplay well with fun little side-challenges. Like beating Dog in a footrace, or schooling the attack chopper.

In short, the achievements that work somewhat like side-quests are actually fun because of the sidequests. The achievements given for grinding (like, 80%+ of the ones I've seen) are pretty stupid.
 
Well, that depends. Does answering the thread title rewards me with any achievement?

Oh and Alec, if my sarcasm meter is working right, i laughed appropriately.
 
Achievements are disposable and usually poorly designed (a lot of them are grinding and checkpoints) but well thought out ones are good for extending the life of a game. Achievements should never effect multiplayer play and are plain bad design when they do (I'm looking at you TF2). Achievements for multiplayer games are generally hard to do right though, the majority tend to be grinding (which is crap) or encourage bad play (which is even worse) so I generally think that they are a bad idea for it.
 
something interesting about achievments:

[youtube]http://www.youtube.com/watch?v=YL2zUTQlpK8[/youtube]
 
UncannyGarlic said:
Achievements are disposable and usually poorly designed (a lot of them are grinding and checkpoints) but well thought out ones are good for extending the life of a game. Achievements should never effect multiplayer play and are plain bad design when they do (I'm looking at you TF2). Achievements for multiplayer games are generally hard to do right though, the majority tend to be grinding (which is crap) or encourage bad play (which is even worse) so I generally think that they are a bad idea for it.

Very true. I just got Demigod, which, like a true XBOX to PC port retained achievements... And they're exactly as you say - stupid. There should be no achievements for multiplayer. Not to mention they're boring as hell.
 
Hmm, guess I got wrong info... Oh wait, then, why the fuck does it have achievements in the first place?
 
Oh for fuck's sake.

The patch to add Trophies to Disgaea 3 is going to make my save files null and void.

300 hours of my life, totally wasted because some wiener faggot won't play a game without the constant dinging to let him know he's accomplished something.

My rage has reached levels unimaginable!
 
Curious: Why achivements?

To be perfectly honest...can someone please fucking explain to me why they give a shit about achivements (especially in a singleplayer game).

It's one thing to keep track of your progress in the game (How many dudes killed, karama points and what not). It's an other thing to run around the world collecting bullshit or doing useless and in my opinion often boring crap just to get a little pin.

This is a cliché and you probably have one, but do get a life?
Even if that's on WoW.


((Now why do I find this so confusing))

Sometimes I've put up goals myself. Becoming a rouge, becoming a "good guy", collecting some crap. But I do that for fun, I put up the goals I want to have and then work for them and I never play a game or a campaign simply to reach these goals. They are just the pathway I follow.

I sincerely feel that achivements and similiar bullshit in other games (Guildwars being the prime example) is just there to mess with your brain a bit. Make you think that there's more content to the game than there really is. And since "everyone" are doing it you will to, and you'll buy the expansion and pay that monthly fee just to clear out that last achivement. Cause hey, there's still gameplay there to be had!

Actually I've goten alot of shit in places where I've played seriously for often messing up my rank or just not caring about how I play sometimes. I don't get you people and I hope you can explain this shit for me so that I do get you.



edit: If I understand this correctly you get points in the Xbox version that you can buy stuff with? Or are the points you get there just BS points aswell? Either way that would make it a bit more understandable but still not really worth the effort. Besides there must be games in which "scoring" is more fun.
 
Serge 13 said:
something interesting about achievments:

[youtube]http://www.youtube.com/watch?v=YL2zUTQlpK8[/youtube]

Man that thing/cat hit the nail on the head there!

:clap: :mrgreen:
 
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A piece of Philosophy on achievements from our great friend, Mr. Imma-12-and-I-rool-the-Webz.
 
Serge 13 said:
something interesting about achievments:

[youtube]http://www.youtube.com/watch?v=YL2zUTQlpK8[/youtube]

I meant to prepare a long and detailed explanation for what I think of achievements...then I watched that video. Absolutely perfect. I need to do nothing now.
 
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