What kind of weapons do you want to see in F3?

Anti-material and Anti-tank rifles spring to mind.
Remember, the weapons in the Fallout world evolved to deal with an armored foe, so something like a Barret Light Fifty would be an ideal solution. Mortars might also be considered "big guns", and, while you can easily pack a mortar around I'm not sure how often you'd find employment for it.
 
A mortar would be awesome. Very long range aoe. Though, yeah, I don't imagine there'd be very many opportunities to blow up a group of people from far ranges that a rocket launcher wouldn't handle (maybe if there were opportunities for building assults). It'd still be nifty to see, though.
 
Yeah. And wizards. And ninjas. And ninja wizards. And bears. Bears that shoot laser beams out of their eyes. That'd rule.
 
I would like to see a lot of the weapons from Fallout II but with some improvements made by the Brotherhood Of Steel assuming that Fallout III is set sometime after the events in Fallout II.

Someone on this thread complained about the "Mark I" or "Mark II" suffixes for armor and weapons. I do not agree with the complaint because it makes sense to put these suffixes on the names to identify the improved verison and its how inventors, and military people do it.
 
GruppeSechs said:
A mortar would be awesome. Very long range aoe. Though, yeah, I don't imagine there'd be very many opportunities to blow up a group of people from far ranges that a rocket launcher wouldn't handle (maybe if there were opportunities for building assults). It'd still be nifty to see, though.

A nice way of doing this would be to have an occasion in the game where you need to blow up something from afar -it is defended, or whatever reason. A group or individual has a mortal laying about. If the PC put enough points into Big Guns he can just fire the mortar and finish the task easily; other characters will have to find another way around the problem. But a Mortar is not really something you find use for every day, so I can't see a reason, given the mode of combat prevelant in Fallout, to pack a mortar around all the time.
 
10mmCurator said:
I would like to see a lot of the weapons from Fallout II but with some improvements made by the Brotherhood Of Steel assuming that Fallout III is set sometime after the events in Fallout II.

Someone on this thread complained about the "Mark I" or "Mark II" suffixes for armor and weapons. I do not agree with the complaint because it makes sense to put these suffixes on the names to identify the improved verison and its how inventors, and military people do it.
Oh, for fuck's sake.
How could you read that in this thread but miss every explanation of a *post-apocalyptic* society. There are no factories, no mass-produced weapons, and no great technological advancement. That's the whole point of the setting, and why the nameless generic weapons fit so well. Going specific and adding 'mark 2' to a weapon only degrades the setting.

Besides that, the BoS wouldn't just produce weapons and give them away, they're hoarders of technology, not protectors of the wastes.
 
I did not say the BoS gave away their tech but no matter how high tech a society is, they can still lose a few members to lucky monsters or other characters. This was evident in numerous random encounters. Granted it was the so called pure humans that were killed but I saw some of them get killed by ghouls before the ghouls themselves were wiped out. All of the MK II, Mark III, items were from the BoS and you usually found them so far away from the main BoS base that they had to have been taken from killed steel knights. If the ghouls can keep a nuclear power plant going, then it stands to reason that there might be a few factories in other places. It looked like the Gunrunners made their weapons also.
 
10mmCurator said:
I did not say the BoS gave away their tech but no matter how high tech a society is, they can still lose a few members to lucky monsters or other characters. This was evident in numerous random encounters. Granted it was the so called pure humans that were killed but I saw some of them get killed by ghouls before the ghouls themselves were wiped out. All of the MK II, Mark III, items were from the BoS and you usually found them so far away from the main BoS base that they had to have been taken from killed steel knights.
Here's a neat point: isolationist groups don't venture far from their home. The only steel knights to really get away from the main bunker were the ones searching for the Glow.
Fallout 2 barely gives us any info at all.
10mmCurator said:
If the ghouls can keep a nuclear power plant going, then it stands to reason that there might be a few factories in other places.
No.
Besides, the ghouls kept the plant running *poorly*, but the plant was also already constructed. Any new weapons factory would be different.
[qutoe="10mmCurator"] It looked like the Gunrunners made their weapons also.[/quote]
Eh, no it didn't. They were most likely scavengers and/or robbers. Every weapon they carried was pre-war, with at most some repairs done to them.
 
Okay...
The damage is already done by them putting those present day/futuristic weapons in Fallout II. Maybe it might be a good idea to take them out for III.

So to rephrase
I would like the weapons that Fallout I and II had that fit in with civilization having ended in the 1950's but with some rare exceptions of weapons made by eithe BoS or the Enclave ammo for either even rarer.
 
Sander said:
10mmCurator said:
It looked like the Gunrunners made their weapons also.
Eh, no it didn't. They were most likely scavengers and/or robbers. Every weapon they carried was pre-war, with at most some repairs done to them.
Gabriel dialogue says something else.
They had a pre-war gun factory and were manufacturing weapons from raw materials for 30 years.

Sander said:
Every weapon they carried was pre-war, with at most some repairs done to them.
I think that it's because no-one bothered to create prototypes and graphics of post-war manufactured weapons.
 
Sorrow said:
Gabriel dialogue says something else.
They had a pre-war gun factory and were manufacturing weapons from raw materials for 30 years.
Pschyeah, and you took that for face value?
What factory? All they have there was a small workshop. As I said, probably repaired weapons and such, might manufacture ammo, but they most definitely scavenge. There's no way they can make plasma-rifles or rocket launchers.

Sorrow said:
I think that it's because no-one bothered to create prototypes and graphics of post-war manufactured weapons.
Yeah. Or because they didn't actually build new weapons, just repaired them and manufactured ammo.
 
Sander said:
Pschyeah, and you took that for face value?
Why not?

Sander said:
What factory? All they have there was a small workshop.
Most of Fallout maps are just gaming-board-like representation of locations, not the locations themselves - otherwise we would have giant vault maps with ~1000 npcs, giant city maps, etc.
So, the fort/factory is just a representation of a larger building and the machinery is a representation of some machinery.
I would blame it on a poorly made map - for example, I don't know their "lathes and mills" could work without electricity (there are no generators on the map).

Also, Gabriel says that they would need to moving out would be difficult because of their "lathes and mills", while the machinery on map is a "printing press or other manufacturing doohikey", so, I think that this map isn't a precise representation of "game reality".

Sander said:
There's no way they can make plasma-rifles or rocket launchers.
Science! or a poor thought-out location. Also, they can't manufacture ammunition without proper equipment and raw materials, so I think that it's the latter.
 
Again: think logically. Post-apocalyptic. Barely any power-source, certainly no reliable one. And guns, especially the advanced ones they claim to be making, need to be manufactured *extremely* precisely. This is undoable without both very good materials, extremely good know-how and very advanced equipment.

Again, reparations and ammo-manufacturing is one thing, but believing they actually created all of those weapons? No way. They probably just found a stockpile of them and sold them as 'hey we make these', along with ammo they do make themselves, to get more respect and a bigger profit.
 
Sander said:
Again: think logically.
I agree that the idea of Gun Runners manufacturing advanced weaponry isn't realistic, but I see reasons for what Gabriel says outside the game, not in his ulterior motives.

Sander said:
Post-apocalyptic. Barely any power-source, certainly no reliable one. And guns, especially the advanced ones they claim to be making, need to be manufactured *extremely* precisely. This is undoable without both very good materials, extremely good know-how and very advanced equipment.
I suspect that designers of LA simply didn't think about this. To me, GR are a typical "before-the-final-fight" weapon supplier, just like shops in San Fran. Also, the weapon factory is supposed to be a very advanced equipment.

Sander said:
Again, reparations and ammo-manufacturing is one thing, but believing they actually created all of those weapons? No way.
They don't seem to have ammo making machinery nor chemicals.
They sell a lot of ammo, including ~3000 rifle rounds, 400 SEC and 500 MFC.
It would mean that they are not only able to manufacture different types of ammo but that they can create energy cells as well.
If they aren't able to make Plasma Rifles, they can't make such ammo too.

Sander said:
They probably just found a stockpile of them and sold them as 'hey we make these', along with ammo they do make themselves, to get more respect and a bigger profit.
Which doesn't explain the "scrap metal" and "raw materials" thing.
 
Sorrow said:
I suspect that designers of LA simply didn't think about this. To me, GR are a typical "before-the-final-fight" weapon supplier, just like shops in San Fran. Also, the weapon factory is supposed to be a very advanced equipment.
Hmm...wasn't it Feargus who designed most of LA? That'd explain that.

I prefer the explanation I gave, though I suppose we can't know for certain unless we ask the devs.

Sorrow said:
They don't seem to have ammo making machinery nor chemicals.
They sell a lot of ammo, including ~3000 rifle rounds, 400 SEC and 500 MFC.
It would mean that they are not only able to manufacture different types of ammo but that they can create energy cells as well.
If they aren't able to make Plasma Rifles, they can't make such ammo too.
They can't create fusion cells, because that'd require a fusion reactor (probably) or something similar.
Again: a stockpile is much, much more logical.
Sorrow said:
Which doesn't explain the "scrap metal" and "raw materials" thing.
As I said: ammo.
 
I'd like to see several variants or competing models for many of the more common weapons encountered.

It'd be nice to see several different varieties of assault rifles (all fictional and remaining in the design aesthetic, of course) present, given the capitalistic nature of the United States before the war occurred.

The different models would essentially provide similar functions, but each would have individual strengths.
 
Why do you people continue to completely ignore even posts that were made about a day before you decide to post? What the fuck?
 
Lord 342 said:
A nice way of doing this would be to have an occasion in the game where you need to blow up something from afar -it is defended, or whatever reason. A group or individual has a mortal laying about. If the PC put enough points into Big Guns he can just fire the mortar and finish the task easily; other characters will have to find another way around the problem. But a Mortar is not really something you find use for every day, so I can't see a reason, given the mode of combat prevelant in Fallout, to pack a mortar around all the time.

Mmmmh... I think I've already seen that somewhere in one of those old games. The name started with an F and ended with allout 2 something like this.
 
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