What kind of weapons do you want to see in F3?

I think it's sad that people don't seem to have a lot of faith in the ability of the human race to pick up and rebuild after a nuclear war.
Case in point... This thread.

What I mean is that Fallout takes place a considerable number of years after the nuclear war. I think that would be enough time to start relearning how to recreate technologies. Take the BoS. They must've started as a vault and relearned how to make and create things.. Their compound is very vault like. Under ground and all that.
Fallout 2 takes place 70 years after that and things are getting more adavanced in technology... Look at Vault City and NCR. Not even the G.E.C.K. Can do all of that.
 
10mmCurator said:
I think it's sad that people don't seem to have a lot of faith in the ability of the human race to pick up and rebuild after a nuclear war.
Case in point... This thread.
Case in point: Fallout. Fallout isn't about how the human race rebuilds, but more about how nothing ever changes.

10mmCurator said:
What I mean is that Fallout takes place a considerable number of years after the nuclear war. I think that would be enough time to start relearning how to recreate technologies. Take the BoS. They must've started as a vault and relearned how to make and create things.. Their compound is very vault like. Under ground and all that.
Are you purposely acting this stupid? The BoS is situated in a bunker, where they went right after the nuclear war. They're a group of military survivors who had the equipment, and they see their only goal to protect and hoard the technology they have. That's it.

10mmCurator said:
Fallout 2 takes place 70 years after that and things are getting more adavanced in technology... Look at Vault City and NCR. Not even the G.E.C.K. Can do all of that.
Ugh. NCR was rebuilt with the Brotherhood of Steel, and Vault City was rebuilt using Vault parts. There isn't much innovation there, just re-using existing technology. Which is exactly what happens everywhere in Fallout.
 
Sander said:
Again: think logically.
I'm not so sure whether pure logic is the best tool to use when we're dealing with Fallout. Logically speaking laser weapons shouldn't behave like blasters taken from Star Wars and Deathclaws shouldn't be able to speak. The word 'logic' is (well... for me at least) as likely to pop up while playing Fallout as it is while watching old school pulp s-f. So can't we assume that Gun Runners craft their plasma rifles out of pixie dust?
 
Sarcastro said:
I'm not so sure whether pure logic is the best tool to use when we're dealing with Fallout. Logically speaking laser weapons shouldn't behave like blasters taken from Star Wars and Deathclaws shouldn't be able to speak. The word 'logic' is (well... for me at least) as likely to pop up while playing Fallout as it is while watching old school pulp s-f. So can't we assume that Gun Runners craft their plasma rifles out of pixie dust?
Ehm, no. Logic does factor into it, heavily. Only in the *context* of the game. It needs to be internally logical, which the Gun Runners manufacturing plasma weapons isn't. The laser rifles, plasma rifles, Deathclaws, mutants etc. *are* internally coherent and logical within the 50s pulp sci-fi setting.
 
Fair enough. Personally I find desert MacGyvers creating high tech weaponry from junk and/or fancy named parts (Hydroelectric Magnetosphere Regulator for example ;)) very 50s pulp-like but hell, it's my own understanding of 50s pulp and anyone is more than welcome to not give a damn.
And for the sake of being more or less on topic: I would like more fancy named energy weapons of ridiculous design, please.
 
Sander said:
Ehm, no. Logic does factor into it, heavily. Only in the *context* of the game. It needs to be internally logical, which the Gun Runners manufacturing plasma weapons isn't.
Speaking of context...
I think that logic fails in LA - it has a random self-taught blacksmith that can upgrade the best weapon in game - the Plasma Rifle, a random chemist that can improve the best armor in game - the Power Armor and a bunch of machinists that claim to manufacture advanced weapons and ammo from scrap metal.
And yes, Feargus worked on LA:

Feargus Urquhart said:
That's a tough one. In the development of the game, my fondest memory was when I got the Boneyard put back together and it actually worked and made some sort of sense.

...

Feargus Urquhart said:
I also really enjoyed putting in the quests for the Hardened Power Armor and the Turbo Plasma Rifle - although I was wrong on the stats for the Turbo Plasma Rifle.
 
Some images from a website dealing with the subject of space warfare.


Through the majority of pictures are about ships, you can clearly see some good examples of '50 sci-fi, along with the funky lazers and stuff...

A lot boring nukes...
timearmada.jpg


boom5.jpg


boom6.jpg


boom7.jpg


Now its getting interesting...
Triplanetary.jpg


Behold, the particle weapon... Note the television screen shooting the particles...
particlebeam.jpg


Railgun...
Coilgun4.jpg
 
*ALL* weapons from F01 and F02, including the sharp stick

30-35 new small guns (1/3 modern (1995-2007), 2/3 advanced (2007-pre-war)
10-15 new big guns
15-20 new energy weapons
Several new melee/unarmed/throwing weapons

Some suggestions:

-New variants of Gauss rifle, such as tactical carbine version, PDW version, ect.
-New variants of classic energy weapons which combine Big Guns and Energy Weapons skills
-No weapons that just have some lights and crap added onto older ones, new images completely (like the Magneto-laser, Improved PLasma pistol, HK G11E, ect.)
 
Well, yeah... The weapons from Fo1 would be enough to satisfy me. Maybe a couple of new energy weapons.

Vicious_Squid said:
30-35 new small guns (1/3 modern (1995-2007), 2/3 advanced (2007-pre-war)
10-15 new big guns
15-20 new energy weapons
Several new melee/unarmed/throwing weapons

As stated by some people in this forum, I too think it is useless to put a shitload of "different" types of guns that really don't have much difference in the gameplay.

Fallout is not a realistic tactical combat simulator/strategy game. It's a cRPG.

Like 35 new small gun, come on... :roll:
 
Vicious_Squid said:
*ALL* weapons from F01 and F02, including the sharp stick

30-35 new small guns (1/3 modern (1995-2007), 2/3 advanced (2007-pre-war)
Great, lets rape Fallout's canon by adding even more RL weapons :roll: .
 
ı want guns that require dual skills like
ıt benefits or gets penaltilised for both skills
Such as

Plazma gatling=Heavy+energy
Powerclaw=energy+unarmed

Maybe some shotgun with a knife at the end so that you could hit the guy in melle with it.(melle+small guns)

Some Flash and Smoke Screen grenades for blinding ranged attackers could be good.An poision grenade that paralyzes people in an area could be good.Dynamite could always be good :).

Some chain using both throw and melle will be realistic.I mean all the motorcycle gangs use it.

Poisioned Knuckles, knives, spears could be good.

A net for disarming could spice things uo(Throwing).

A hatchet a woodaxe and a bat is always worth the animation :)
 
HALO and others...

Well... I think that HALO weapons are a viable theory of weapons... Altrouth -10- years passed upon fallout 2, then, the world has changed, it`s a possiblility that a industry re-start old weapons production by a low cost to the general public...
I sugest modernizated RL weapons ( XM-8A5, XM-29A4 OICW, M4A8, tatical-cool-silent kind of stuff- MP12A4 with laser reflector, 50 9mm round drum, foregrip, supressor, subsonic bullets)...
And no, I`m not a Counter-Strike fan.... I just love HALO, Hidden & Dangerous 2, and, specialy Splinter-Cell.... :D
 
It doesn't matter if you are a Counter-Strike fan or not. You want to rape Fallout's canon by adding post-divergence RL weapons.
 
Well shotguns fire 12gaugue, 12g are full of lead balls... So, WHY the shotguns only hit 1 critter by shot (without burst) and have weapon ACURRATE (tech-no-logical future shotguns!!!!!) perk.... About energy guns... A plasma flamer (hehehehe) is theoricaly possible, because plasma is basicaly superheated ionizated gas, so...
To big guns, a tri-barreled .50 heavy minigun (bwuahahaha!!!) ,a LONG range tri-barreled 9 uranium slugs railgun and a railgun rocket launcher that fires a small metal missile (aiming at the sky) and the missile auto-guides himself to the area map automaticaly, after the target locked, it uses a MFC to propel it a supersonic speed at the target... Usefull for destroying `parked` vertibirds and buidings... BIG auto turrets and cannons are a good target for this weapon too...
Other thing... How about the Enclave Special Forces... Most Special Forces operations need a stealth insertion and all the rest... The power armor REALY DON`T is silent... What the Enclave use in this situation?
 
And too, like I`m saying HALO kind of weapons (60 shots bullpup looking COOL assalt rifle, 2-4 shots spinning barrel rocket launcher, 2x telescopic sight 12 .45 bullets pistol, master-chief and marine-kind-off armor... This would fit in fallout universe with few adaptations...

Second thing- Why don`t have snow in the Fallout (1 &2) world... I mean, enyone every hear of NUCLEAR winter? Giant clouds of nuclear bombs residuous, well... It will probably will happen after a nuclear war, so, the BoS, Enclave and others don`t need to produce COMPLETLY radiation protection armor?
 
Why do people *still* not read the thread they are posting in?

Here's a thought: real-life weapons *do not fit Fallout's setting*.
 
Robert Czarwolski said:
To big guns, a tri-barreled .50 heavy minigun (bwuahahaha!!!)
.50 minigun would have too big recoil to be fired even in PA - normal minigun uses 5mm ammo that is 2 times lighter than .223 and still has minimal St of 7.
 
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