Bloodlust
Look, Ma! Two Heads!
Which basically means that Fallout 1 = The Holy Bible,everything else = heresy!!!
Dresnar said:Another thing I'd like to see is just less weapons and ammo in general. It would deffinately make finding a weapon or buying one more exciting, plus i'm not sure about you but whenever I play I always end up with way to much ammo and a ton of extra guns.
Sorrow said:Remember that Fallout is a game that is set in a country where most of people had guns and ammo. Now most of those people are dead.
Hotel California said:Fallout one and two had slightly too much ammo in the begining. In FO1 you could have a pistol, 64 rounds of decent ammo within minutes, a hunting rifle with 10, a smg within 15, the list goes on.
The problem is, Fallout is an RPG. So using a spear for half the game until you get your first gun doesn't really work.Hotel California said:Fallout one and two had slightly too much ammo in the begining. In FO1 you could have a pistol, 64 rounds of decent ammo within minutes, a hunting rifle with 10, a smg within 15, the list goes on. Due to an incredibly high luck score I had the alien blaster by junktown (but no ammo after ).
I think that New Vision had the best balance. It was hard to get a gun in Kalmath - no-one dropped them - same on the farm. At best you got a one shot rifle and twenty bullets, a revolver with about the same and a crappy pipe rifle. But these all cost the best part of 400BC each, without ammo so that with the leather jacket and Sulik's freedom it took a lot of quests to build up your funds. your first good weapons were in the Den but even then they were scarce.
It should be very difficult to get a good gun early on in the game - then it feels like an accomplishment when you do!
Yes. That's why guns and ammo are scarce in Fallout.Vox said:And most of the ammo was used up after the war. People looting, people defending themselves... they all need ammo.
Yes... war... war NEVER changes!
Lumpy said:The problem is, Fallout is an RPG. So using a spear for half the game until you get your first gun doesn't really work.
Sorrow said:In Shady Sands only 3 people have guns.
Seth - HR + 100 .233 in guardhouse
Ian (who shouldn't count because he is a caravan guard)
Peasant woman - 10mm pistol without additional ammo
In Junktown most of civilians don't have guns and some of guards and gangers (only two Skullz gangers out of eleven have firearms) use melee weapons only.
hmm...SuAside said:slavers need something practical, not a huge and expensive brick to lug around.
I meant slavers that guard the Slavers Guild. They could use a bit of overwhelming firepower. Also, since they are rich and (probably) have a lot of contacts they could have few assault rifles (which would make them practically untouchable by a low level character).SuAside said:as for the SMG? why would a slaver want to spray their prey? sure, it would be easier to shoot up a dangerous element, but it'd only further damage the shipment due to possible collateral damage.
Actually, slavers in NCR wouldn't stand a chance against Rangers due to lack of said combat armor, assault rifles and miniguns.SuAside said:slavers in NCR have to contend with high level chars, but more importantly also with NCR Rangers, which sport combat armor, assault rifles and miniguns...
People which have their loved ones enslaved or feel that they may be next that will be enslaved, usually get pissed off.SuAside said:a slaver in the Den would have no real need to defend themself. hell, nobody is stupid enough to attack them anyway. they even have 2 local gangs at their bidding. there is plenty of canonfodder to go around if there were to be trouble.