Dr Fallout
Centurion
Cover based combat. No matter how much people dislike it, modern combat revolves around cover, and places without enough of it are (rightly) considered deathtraps even with a tactical superiority.
Cover based combat. No matter how much people dislike it, modern combat revolves around cover, and places without enough of it are (rightly) considered deathtraps even with a tactical superiority.
But it's realistic, and how can protection against bullet fire be too much?I'm not a big fan. I find the issue with it is that most that have it, relay way too much on it. There are a few exceptions however (Deus Ex HR, Alpha Protocol (I think it had CBC anyway).
When I think of CBC, I think of how bad Mass Effect's 1 combat system was, or how boring Gears of War is.
Cover is probably boring in shooter. But, in a turn base tactical squad game it add depth, as it make positioning, line of fire more important, instead of standing in the open. See Silent Storm, XCom, Xenonauts, Jagged Alliance (does it have one? Can't remember well), or FOT.I'm not a big fan. I find the issue with it is that most that have it, relay way too much on it. There are a few exceptions however (Deus Ex HR, Alpha Protocol (I think it had CBC anyway).
When I think of CBC, I think of how bad Mass Effect's 1 combat system was, or how boring Gears of War is.
It might be realistic, but in a game where the player can take 200 bullets to the head and still be alive and killing enemies (and enemies doing the same) a fight would probably take a long time with *ducks behind a wall* *enemy ducks behind a metal container* *peeks and shoots* *enemy peeks and shoots* *both miss because of the cover* *rinse and repeat forever until the player runs out of ammo or gets bored and just storms the enemy's cover*... I don't think that makes a good fallout game (like the thread name asks).But it's realistic, and how can protection against bullet fire be too much?
Combat is more about suppression and pinning rather then hitting your enemies.
Make it so shooting is really dangerous and that headshots are instant kills, and that you become incapacitated after a shot pretty much anywhere.It might be realistic, but in a game where the player can take 200 bullets to the head and still be alive and killing enemies (and enemies doing the same) a fight would probably take a long time with *ducks behind a wall* *enemy ducks behind a metal container* *peeks and shoots* *enemy peeks and shoots* *both miss because of the cover* *rinse and repeat forever until the player runs out of ammo or gets bored and just storms the enemy's cover*... I don't think that makes a good fallout game (like the thread name asks).
Again it doesn't make it a good Fallout game. Like @valcik said Fallout was first and most a P&P based RPG. That kind of combat system does not work well with games like these.Make it so shooting is really dangerous and that headshots are instant kills, and that you become incapacitated after a shot pretty much anywhere.
It does, if done right. Which is why cover is emphasized but it also creates fun, tactical and fast combat. Not HP fests where it takes 300 years to kill someone. Also, it makes armour much more important.That kind of combat system does not work well with games like these.
I was referring to a turn based isometric cover based combat. I dislike cover based combat in first person shooters.Any kind of conventional shooter mechanic won't contribute to "a good Fallout game" in a positive way. Covermechanic can work if the core gameplay mechanics work in a way that sufficently reflects that the game is an RPG (e.g. a turn-/pahsebased scenario), but striving for "a realistic shooter" just makes it pop-a-mole. Such doesn't really improve the HP bloat stuff, it's just different kind of bad (for this series).
Fps with no cover system at all can sometimes feel like this:I was referring to a turn based isometric cover based combat. I dislike cover based combat in first person shooters.
Fps with no cover system at all can sometimes feel like this:
Fallout 1&2 get away with it Because they're turn based.
I was referring to a turn based isometric cover based combat. I dislike cover based combat in first person shooters.
Nah it's fine. I would like to see a turn based cover based combat in Fallout, would make combat hard but not too hard.I misinterpreted you then.
It happens.
Sure...Fuck me!