What weapons would you guys like to see in F5?

Hey, I was just thinking: Is an energy shotgun or SMG possible?

You mean like the Fiend's Laser RCW?

And spears are great. It's simple, really. Wooden Spear - basically a sharp stick. Spear - with a metal ironhead. Boar Spear - with prongs on the side to keep the enemy a bit back. Javelins. A 'mod' could be a atlatl or Amentum to give it some range and damage. A super Spear could be like a tech thing - using springs to push the head forward? Then energy or shock pikes, power lance, that sort of thing.
 
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Oh, I have a question: How did you guys feel about Fallout 2’s real-world weapons?
I'm ok with that for the most part. Normal weapons are inevitably inspired by real world ones. Moreover one or two of those weapons never made it past experimental stage.
 
Oh, I have a question: How did you guys feel about Fallout 2’s real-world weapons?

Not good. It reeks of late 90s/early 2000s.

Fallout should focus on classic staple weapons like a 1911, double-barrelled shotgun etc and 2070s resource war era sci-fi weapons like the .223 Pistol, AK-112, City-Killer and the 12.7mm SMG. As someone else said the inconsistent naming conventions made this seem worse too.

Vegas basically fixed this though. The weapon roster is aesthetically perfect barring the odd sore thumb like the Marksman Carbine, but they nailed the naming conventions.
 
About not naming game guns the same as real world guns...
...That's because these days (15 years ago to now, or so), if you want to use real world weapons in games, you have to pay the companies that make those weapons. That is why FO3's Chinese Pistol is named like that and not Mauser.

Back in the time of Fallout 1 and 2, gaming wasn't that relevant for gun companies to even notice if they were using real world guns. But these days, it's a big thing.
 
About not naming game guns the same as real world guns...
...That's because these days (15 years ago to now, or so), if you want to use real world weapons in games, you have to pay the companies that make those weapons. That is why FO3's Chinese Pistol is named like that and not Mauser.

Back in the time of Fallout 1 and 2, gaming wasn't that relevant for gun companies to even notice if they were using real world guns. But these days, it's a big thing.

Barring I believe the Desert Eagle, in Fallout all the weapons had names like "Shotgun" "Sniper Rifle" "Combat Shotgun". It was 2 that started moving in on the manufacturer names.

Personally I like the Fallout/FNV method of handling it. Feels more smooth to me.
 
Barring I believe the Desert Eagle, in Fallout all the weapons had names like "Shotgun" "Sniper Rifle" "Combat Shotgun". It was 2 that started moving in on the manufacturer names.

Personally I like the Fallout/FNV method of handling it. Feels more smooth to me.
I posted in this thread just a few days ago a list of all real world weapons and manufacturers mentioned in Fallout 1:
After all, even Fallout 1 had real world weapons. A few specifically:
  • Mauser
  • Desert Eagle
  • Red Ryder BB Gun
(...)

And there's also quite a few weapons in the game that were manufactured by real world Gun Manufactories in Fallout 1. Here's those manufacturers:
  • Winchester
  • Mauser
  • Colt
  • Glock
  • SIG Sauer
  • Heckler & Koch

Here is a more indepth list of which weapons in FO1 were made by those real life manufacturers:
In game, Winchester made the Shotgun, Combat Shotgun, Plasma Rifle (and the modified Turbo Plasma Rifle).
Mauser made the Mauser M/96 9mm (obviously).
Colt made the 10mm Pistol and the Hunting Rifle.
Glock made the Plasma Pistol.
Sig Sauer made the 14mm Pistol.
Heckler & Koch made the 10mm SMG and the Gatling Laser.

The Red Ryder BB Gun and the Red Ryder LE BB Gun exist in the real world and was produced by the Daisy Outdoor Products. Desert Eagle is manufactured by Magnum.

So in total, Fallout 1 mentions 8 real world weapon manufacturers and 14 weapons in the game have real world name and model (4) or are said to have been manufactured by real world companies.
Of note is that FO1 only has 23 ranged weapons (this excludes melee, unarmed, placed explosives and throwing). So only 9 ranged "gun" weapons in FO1 do not have a real world manufacturer or real world name. :shrug:
 
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I feel like there's a distinction between the names and their manufacturers being mentioned in description, though.
I don't really, the discussion is about real world stuff, weapons and manufacturers. If you have something against real world weapons, but don't have about weapons being made by real world manufacturers, then it's a bit strange.

Because, whats the point in having in-game a .44 Semi Automatic Pistol manufactured by Magnum or having in game a Desert Eagle. Anyone will read the description and know it's a Desert Eagle anyway. Not to mention that having the Desert Eagle name gives a status to the weapon, due to it's enormous iconic status in popular culture. :shrug:

I rather walk around the wastes wielding a Desert Eagle than a generic .44 Semi-auto Pistol made by Magnum (even though I know it's supposed to be a Desert Eagle).
 
I don't really, the discussion is about real world stuff, weapons and manufacturers. If you have something against real world weapons, but don't have about weapons being made by real world manufacturers, then it's a bit strange.

Because, whats the point in having in-game a .44 Semi Automatic Pistol manufactured by Magnum or having in game a Desert Eagle. Anyone will read the description and know it's a Desert Eagle anyway. Not to mention that having the Desert Eagle name gives a status to the weapon, due to it's enormous iconic status in popular culture. :shrug:

I rather walk around the wastes wielding a Desert Eagle than a generic .44 Semi-auto Pistol made by Magnum (even though I know it's supposed to be a Desert Eagle).


I don't have anything against it, I just think the more vague names are nicer to read even if they are exactly on-model.
 
One of the things Fallout 2 did better then Fallout 1 was weapons. It added so much more, you could actually role play better.
 
I personally feel that the games shouldn’t have real-world weapons, mostly because it doesn’t seem reasonable that Vietnam/Gulf War era weapons would be so common 100 years in the future. The guns can be modeled after real world guns and named after real world manufacturers, but the gun models themselves should mostly come from the 2050s/60s/70s. Having world war 2 weapons that far in the future seems a little odd to me as well.

I also would’ve liked it if the developers had played more into the post- WW2 divergence and had weapons and ammo types based off of experimental 1950s/ early 60s guns. So our assault rifles wouldn’t all be standard 5.56mm NATO rounds, but maybe 7mm or other rounds they were considering at the time. But obviously the developers weren’t gun nuts that would know about these things, and Wikipedia wasn’t available at the time, so it’s pretty much canon that NATO went with the 5.56mm (.223), so gun development followed the same path that it did in our world. Therefore, real world weapons fit the canon of the fallout world, but I don’t necessarily think that they SHOULD fit.
 
I personally feel that the games shouldn’t have real-world weapons, mostly because it doesn’t seem reasonable that Vietnam/Gulf War era weapons would be so common 100 years in the future.
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100? Bitch, I'm older than that - 1911, probably.
 
I’m surprised an UZI wasn’t featured in any games. It seems perfect. It’s from the 50s and everything
 
Going a bit OT I also wish we had the ability to crouch complitely like in Fallout Tactics, which would pair very well with bipods for Sniper rifles and Heavy machine guns. Finally sliding when sprinting would be another interesting movement option.

Also reintroducing kicks is a great idea.
 
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