What would you like to see in a true Fallout sequel?

Pope Viper said:
I would say organization, and most fan projects tend to have a full head of steam in the beginning, then die off due to real life.
Because they are starting wrong and without having enough people often.
It is really important to know what to do before you do it, so this is the thread for discussing what to do, sharing ideas and sort of.
Additionally it should spread some interest.
I guess this is a good thing for this community.
At least it would be interesting to form the sequel we would play like insane. Implementing is an other thing... ^^
 
Nology5890 said:
That's pretty much it. Even Bethesda has us beat in that department, as they have finished games before. Most mods for games here don't get out of the early stages. We'd need to work very hard on this, and keep on it. Since we aren't paid to do this, it'll be a little difficult to keep people working.

Edit: Well, unless we all would get a take from the finished product (if it's sold), as the above poster implies. Money makes the world go round, and it helps keep people thinking "If we finish this, we'll all get a bit of cash". I know that that is what keeps me going at work. If no money was involved, I'd have called it quits weeks ago.

Maybe a donation based system would work better?
 
But there'd be little organization in that. Again, a mishmash of ideas could result from that, unless the donations can definitely fit together.

Edit: Just as a quick disclaimer, I'd provide a bit of start-up capital to this project if it gets off the ground. It definitely wouldn't be much (I'm still in school, after all), but it could help in purchasing needed programs for this effort.
 
Nology5890 said:
But there'd be little organization in that. Again, a mishmash of ideas could result from that, unless the donations can definitely fit together.

Edit: Just as a quick disclaimer, I'd provide a bit of start-up capital to this project if it gets off the ground. It definitely wouldn't be much (I'm still in school, after all), but it could help in purchasing needed programs for this effort.

As would I
 
Nology, money things are really not that what Id like to discuss at this point of time :D
At least you have to consider that using opensource implies that getting money for it isn't the way to go... donation ware is possible.

Organization is another thing, as there are no ideas or interested people there is no need for organization.
Come on, as Fallout fans we simply must be able to think of a sequel which is true to its roots. :D

Ok lets just start with the beginning of the game. Who is our char? Any ideas? Was the guy of Fallout2 his ancestor? Should the game start in a vault? West Coast should be they way imo.
Lets sum up... Fallout1 -> vault13 (a vault^^), Fallout2 -> Arroyo (a tribe village), Sequel -> ??? what about starting right in a town?
 
Actually, I'd advise we stay away from the West Coast as much as possible, much for the same reason Bethsoft did: We need breathing room from the Fallout storyline. Plus, since Beth is sue-happy, we wouldn't want to get too close to their newly-owned IP. I mean, similar ideas, characters making cameos, stuff like that is okay, but treading too close to Fallout 1 & 2 is something we should avoid.
 
Hey, I hear a lot of talk about willing to invest into a project like this, but which of you are interested in joining up full time?
 
Well that is some really good point I wasn't aware of before.
The question how near should it be too Fallout because of the acceptance within the community and how near can it be because of evil Bethesda which would like to kick any Fallout fan in the groin three times just for fun.
I think this is really a fundamental question.

I too had nothing against something which have some rather different storyline form the original Fallouts since it won't get the name Fallout3.
Moving it to Europe would be drastically, though interesting since there were always questions about what happened to Europe since the nuclear war.

So should it be a direct Fallout sequel? Or can it only be a very Fallout like game? That is some important question I guess.

@DutchGhost: Id give a lot of time to it, as I have lots of time and really big interest in it :D And I know at least one who posted here who is even more motivated :D
 
I'd be willing to lend whatever I can to the effort, at least over the summer. I've still got school and work to attend to, but any time left over after the summer's over I'll donate. I'll even start brainstorming ideas for a storyline right now. And, again, I'd give some cash to the effort, to try to help afford getting programs legit.
 
Nology5890 said:
I'd be willing to lend whatever I can to the effort, at least over the summer. I've still got school and work to attend to, but any time left over after the summer's over I'll donate. I'll even start brainstorming ideas for a storyline right now. And, again, I'd give some cash to the effort, to try to help afford getting programs legit.

I really appreciate that, that is the motivation i like to see :D
And brainstorming is exactly what has to be done at this point of time.

Since we are going to use opensource programs everything will be legit without having to spend millions of dollars for some silly software ^^
It is really better to use nearly only opensource for such a project, it is just better in many ways :D
So better buy some Bethesda flag from that money and burn it down when singing hatred paroles in front of their headquarters. ;)
 
Well, here's what I've got so far. It's a post-apocalyptic CRPG. It doesn't have a setting yet, because I'm trying to think of a place in the Fallout world that wouldn't step on Bethesda's toes. It's going to be heavily-laden in PnP role-playing game influence, much how Fallout was. Not sure if there are Vaults yet, as, again, I don't feel like catching the eye of Bethsoft's legal. I went and downloaded a Gurps manual a while ago, to see Fallout's roots, which is pretty helpful besides the fact that it's only 32 pages long.

Edit: Dammit! We need people like Tycell to do this stuff. He has an awesome narrative going, and this would be up his alley...
 
Nology5890 said:
Well, here's what I've got so far. It's a post-apocalyptic CRPG. It doesn't have a setting yet, because I'm trying to think of a place in the Fallout world that wouldn't step on Bethesda's toes. It's going to be heavily-laden in PnP role-playing game influence, much how Fallout was. Not sure if there are Vaults yet, as, again, I don't feel like catching the eye of Bethsoft's legal. I went and downloaded a Gurps manual a while ago, to see Fallout's roots, which is pretty helpful besides the fact that it's only 32 pages long.
Good summed up. The character generation system should be pretty like SPECIAL, but elaborating something like that won't be easy, although we already hold it in our hands in form of Fallout ^^
 
I forget, is there some kind of copyright or something on SPECIAL? Since most of the people here who mod and would be involved know its ins and outs, it would be good to work with what's close to home. That would be the closest we could infringe on Fallout, I think, without Bethsoft blasting us with the law-cannon.
 
My Thoughts

Alright there are so many possible directions that could be taken for the story:

-Continue after Fallout 2, you are the child of the New Reno Bishop woman and the Chosen. (probably the best way to continue the series in a linear time progression)
-Play as a member of a different Vault in the same geographic area.
-Fallout from the view of Harold, he has a big but vague story behind him.

What was the proposed story in Van Buren?

I also have been working on a side project of making a screenplay adaptation of Fallout. I find it useful for creative ideas to immerse yourself in the world by reading all the details around the games on the net. If you can make yourself an expert on the history it will be easier to find a niche in the series that is reasonable enough to be a spin off. I am still doing research and learning the details of the back story, but I will post some more ideas once they come to me.

I will probably be the most help in the design department, doing story, dialog, and art.
 
See, the only problem with that is that we don't want to get mauled by Bethsoft's law-hounds. Connecting the story to Fallout as a direct sequel would grab that attention. To do that, we'd have to move away from the West Coast, as well. I mean, look at Glutton Creeper. Beth threatened to law-bulldoze them, just for making a PnP game on Fallout, when they had all the right to do so.
 
Re: My Thoughts

ChrisUbe said:
-Continue after Fallout 2, you are the child of the New Reno Bishop woman and the Chosen. (probably the best way to continue the series in a linear time progression)
I really like this a lot. Of course the references to this information in the beginning could be rather low.
Startpoint is Reno then, actually the kid would be on the path to become some gangleader? Presuming Bishops still existing, though I killed them in nearly each game :/ . Was there something said at the ending of Fallout concerning the Bishops?
Maybe Mrs Bishop escaped to another city, as her husband and his gang was killed by the father of her child? :D
Maybe they headed far away from the WC for example, that would solve the "law"thingy somehow
That could be some stuff for some serious storyline! =)
Of course there must be some event when the game starts....

Hmm... I am sure it is possible to pull a Fallout sequel without using the original names.
But what can they say about taking it place at the westcoast? have they some patent on that coast? At least names like Fallout, SPECIAL, Pipboy, PowerArmor are forbidden I guess....
 
Ok I see your point, well in that case would we try to stay in the US by using the area between NYC, Boston, Philadelphia, and Chicago. Or do you think we need to go further than that and say move our version to Europe and build a new part of the Fallout world from the ground up? What are people's ideas for a geographic location since it would be easier to brainstorm if we had a place in mind.

On a side note doing it in the EU would have a ton of potential not to mention many different role playing scenarios that revolve around culture and language.
 
If it takes place on the West Coast, then it will surely have towns from the first two games in it. In those towns, in order to be a sequel, there would be some references to past games, which infringes on Beth's IP. So, technically, they "do" own the West Coast, in terms of storyline references.
 
Well what if the Brotherhood of Steel were to make the journey to Chicago but in an attempt to rebuild the country after all that has happened they had a caravan of people who would join them. Sort of something like the Marcus and Jacob story in F2, mutual existance. This could have been done by foot or vertibirds and to fit the Bishop/Chosen child into the story she like you said was escaping from the gangs and hitched a ride.
 
ChrisUbe said:
Ok I see your point, well in that case would we try to stay in the US by using the area between NYC, Boston, Philadelphia, and Chicago. Or do you think we need to go further than that and say move our version to Europe and build a new part of the Fallout world from the ground up? What are people's ideas for a geographic location since it would be easier to brainstorm if we had a place in mind.

On a side note doing it in the EU would have a ton of potential not to mention many different role playing scenarios that revolve around culture and language.

The potential by shifting to Europe is enormous, considering the USA are rather overused by Fallout games (1,2,t,3)^^
The game would be build from ground of course, but I don't think that this would be a too big problem since it will stay true to the roots.
Everyone has to consider that this is an fan project, nothing professional.
 
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