What would you like to see in a true Fallout sequel?

Discussion in 'Fallout General Modding' started by Bunkermensch, Jun 18, 2007.

  1. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    I vote for a very Fallout like game, because Beth owns the IP and because I would like to see something new, yet close to Fallout's principles.

    Maybe something with conspiracty theories like Nazi Moonbase, Empty Earth, etc?
     
  2. Bunkermensch

    Bunkermensch It Wandered In From the Wastes

    170
    Sep 12, 2006
    Lyil: After the nuclear war, there should be really not anything left over like an archbishop or military or government =)
    So it is not just some part of UK that is destroyed, it is the whole fucking world :D
    You have to imagine that this is a bloody mess and total chaos
    Imagine they are going throw all the bombs all over Europe, people are hiding in shelters for decades.
    The governments are killing each other with anything they have, preferring A-bombs of course ;)
    After that there won't be any countries anymore.
    You char will leave the shelter and just think: "WTF? This is italy? This doesn't look like earth anymore!" (ok that was borrowed by some other game :D)
    Though the country should really be ambiguous, the setting though can point to being in Europe.
     
  3. mutate yourself

    mutate yourself First time out of the vault

    5
    Jun 20, 2007
    I know it's painfull but it's best to stay as far away from being fallout as possible, no-one will want to spend 100's of hours making a game for bethesda to come down like a ton of bricks on us. everything would have to be renamed and it would have to be in a new setting to aviod it being fed to the dogs. Any continuation would be copywrite.
    not that we couldn't stay true to the spirit of fallout in every way that matters, as someone said there would have to be religious freaks to kill somewhere allong the lines (i hate religion). Maybe if enough of us all pulled together and contributed an advance fee for the finnished game to the now defunct troika they might be able to start the engine up again. or if there is a millionaire among us let him be heard!
     
  4. mutate yourself

    mutate yourself First time out of the vault

    5
    Jun 20, 2007
    I know it's painfull but it's best to stay as far away from being fallout as possible. no-one wants bethesdas hellhounds let loose on us after 100s of hours work. while still staying true to the spirit of fallout in every sense that matters. as someone mentioned some religious freaks to flame is a must.
    maybe if we could get enough people together to show an interst in a game along a certain lines we could take our proposals to a game developer and possibly offer an advance payment for the finnished game. i have been waiting since fallout 2 like the rest of you and would happily give a company my right arm for a true sequal the question is just how many other people like me are there? bethesda obviosly decided there arn't enough of us to cater for and still make the sort of profits they did with their previous games
    edit:- sorry it said it didnt post the first time round
     
  5. Bunkermensch

    Bunkermensch It Wandered In From the Wastes

    170
    Sep 12, 2006
    @mutate_yourself
    just delete some post before a mod sees that disaster OMG :D

    Something new is not bad as long as it stays true to the roots.
    That means it just have to be fallouty^^
     
  6. egalor

    egalor Look, Ma! Two Heads!

    346
    Jun 20, 2007
    1. Hello people, I'm new to the forum, but I'm already glad I'm here, after I saw this topic.

    I'm too, I'm very interested in Fallout 3. As we all have more or less sever doubts regarding the already infamous Bethesda project, I started thinking about creating the fan's dream Fallout 3.

    Technically speaking, Fallout is not a difficult task to accomplish. It is not ought to have cutting-edge super modern graphcs engine (since we're not talking about making a FPS, are we? :) ), so A LOT effort is saved here, permitting it to be made by fans.

    Secondly, as duly noted previously, we need organisation, even before we start speaking about the FO3 concept ideas. Even before that, I underline it.

    Organisation implies a core group of:
    - sound and *grown-up* people,
    - willing to create a true follow-up to the legendary series,
    - who are dedicated to the Fallout spirit (whatever is understood under this vague yet clear term),
    - eager to work really hard and to meet deadlines,
    - able to compromise between themselves ("work as a team", if you prefer), for the good of the common cause.

    At last but not least among them should be

    - people who are able to deal with non-user-friendly interface programs (such as fo2mapper, etc),
    - good writers (quite a few),
    - artists/designers (to implement some new art),
    - maybe even music composers (to make some good soundtracks).

    Of course this core group MUST be managed by an equally interested and dedicated person(s), who would also serve as the overseer/co-ordinator of the whole project.

    2. One more thing. At this stage we should forget about making money out of this project. I mean, absolutely. This is due to the following reasons:

    - copyright issues (Bethesda being the franchise holder would have legal grounds to sue us and win the case easily; to note: simple re-naming the game would not resolve the issue due to its easily identifiable content);
    - we need to be sure, that the creators of this game are acting out of enthousiasm and love of Fallout, rather then making money out of it.

    3. As noted in para.1, the game should not be FPS, or real time. These things are great, but in other games as they are against the whole spirit of Fallout we want to re-create. Two more reasons:

    - if it's FPS it will have A WHOLE HELL lot of bugs (even if some engine would be used), that would render it most likely almost unplayable;

    - programming FPS is a very difficult task, and I seriously doubt there's enough people among Fallout fans who would spend a few years of their lives to do this, for free (and be sued in the end :) ).

    My proposal would be that we use either fo2mapper (official Fallout 2editor) or, FIFE (FoT editor, if I'm not wrong), or, preferably, the Van Buren (scrapped FO3 version) engine. Any suggestions in this regard are very welcome.

    4. Finally, people willing to be the part of the mentioned core group should create their own community on the internet. As we understand, one thread at the forum is not enough for the task, even to begin with. Additionally, they should disclose some information about them, such as:
    - age,
    - game preferences and gaming experience
    - perhaps experience in playtesting other games
    - role in the group;
    - personal agenda (optional) related to the project;
    - any other relevant info.

    To make an example, here is my brief info:

    27 years old. Playing PC since 8 years old. Played and enjoyed almost all major games since the dawn of PC game industry. Fallout experience since 1998. I have the experience of officially playtesting the tabletop RPGs. My personal ambition related to this project is to create the game that would satisfy both me and other true Fallout fans, who would long to see the long-awaited 3rd instalment to the game in the true Fallout spirit.

    If any other people willing to work on the project would drop a line about themselves it would be good.

    That's it, I think.

    And if we are to finish the game in more or less reasonable terms, we should start working in the direction I've outlined. IMHO, of course.

    What do you say?
     
  7. Froggy

    Froggy First time out of the vault

    3
    Jun 20, 2007
    You were born in a somewhat hightech cave, you have no clue what is going on in the outside world, except that it's fucking cold up there, -10°C at best in summer.

    Your family has been in charge of that cave for a long time now, so long that no one remembers what it was like before. Every 2 generations, for a very long time, someone is sent outside to establish communication with people, anyone human still living worth the trouble to find.
    IE : Go find a place with technology or something that makes escape towards better grounds possible.

    Since you were 5, you were trained especially for this, you can resist naked in freezing temperature (0°C), other people in the cave know you as the new Wanderer.

    You were taught that no one could live outside, except a few trained people. If some untrained guy went outside he could die within 2 hours, either from the cold or strange beasts (?) surviving these temperatures.

    You read notes of everyone of your ancestors who went out in the cold, including your Grandfather's in The Book :
    Hello my grandchild I will probably never know, I hope you understand your duties as the Wanderer, that means you have to sacrifice everything to help your people finding other living and organized group.
    Let's hope you succeed where I failed.


    Your father, the Overseer, never liked you very much, it seems, and was happy that you have reached 18, so he can send you away, where your leadership won't interfere with his.

    You are given a really hot suit, not powered, but nevertheless it seems that your piss won't freeze inside yourself, so you are relieved.

    Your father told you that you must go north, find the "great people of the north" and ask for help.

    The door to the Frozen Stair is opened, the only door you were forbidden access to; now is the time to say goodbye to your people and to send a note to your grandchild (your wife is pregnant) and descendants, that everyone will remember.

    Struggle. Struggle for life never changes


    Facts not known by the new player

    -The game takes place in Europe
    -Europe was going through nuclear winter, but when the dust settled, warmth never came back, it seems that all those nukes and human activities triggered global warming
    The north pole melted, so a huge amount of cold and clear water (whats the word when there is no salt in the water?) rushed in the ocean wich in turn fucked up the gulf stream, that's why everthing here is fucking frozen.
    -Communications with America was lost 6 month before the first nuke destroyed Paris, everyone thought China was behind it.
    -During nuclear winter, people gathered in vaults, not so many, as everyone knows that europe wasn't so rich after WW2
    -Europe was sealed with a great wall to keep people from getting out, one of the doors of the wall is situated in northern France, from there you can reach England wich is supposed to be hotter

    Any thoughts? :p

    sorry for my bad english, I can only make funny jokes in french :oops:
     
  8. egalor

    egalor Look, Ma! Two Heads!

    346
    Jun 20, 2007
    Ideas are good, Froggy :) But, maybe we should remain on North American continent to save the American 50's distinguishable style?

    Anyway people. Back to my post.

    I would like to ask you, who would want to assume which role in the core group?
     
  9. Sander

    Sander This ghoul has seen it all
    Staff Member Admin Orderite

    Jul 5, 2003
    That story is aboslutely ridiculous. Europe was sealed with a great wall? What the fuck?

    And the player is given superhuman powers, by being able to survive a freezing temperature? Give me a break.

    Also, everyone who thinks they can use the Van Buren engine is not thinking straight. That engine was very, very incomplete and very, very buggy. Having to dig through someone else's code to try to fix a very buggy and unfinished engine has no upsides whatsoever.
     
  10. Bunkermensch

    Bunkermensch It Wandered In From the Wastes

    170
    Sep 12, 2006
    @egalor

    1. True some organization is needed soon I guess, since this thread seem to explode and gets really hard to read.

    Some Forum with more than one thread and maybe some irc channel would solve most communication problems in the beginning.
    Does anyone know howto buildup a small forum fast and effective?

    2. absolutely right!!

    3. the technical thing is at this point of time not that important, though it is of importance to talk about the visual design at all of course.
    Fallout1,2 for me is a piece of art and so should be the sequel, thus the engine used should be useful in that direction ^^

    Using already fanprojects like FIFE would be surely a good thing. Though if we feel the need it has to be 3D then we have plenty alternatives. So this is really some point to be discussed in the not so near future.

    4. this is some interesting point and shows really some huge interest ^^
    So... I'm 21years old and I play PC games since i was around 5. Playing Fallout since 1999 and from that on I could not think of any other game which could be more fun. =)
    I started up this idea of a fanmade sequel as I saw that Bethesda is screwing up Fallout3. My ambition was to start things up, as I saw a huge demand in a Fallout sequel but nobody really knew what or if it should be done. I am addicted to Fallouts gamemechanics, would like to think in that direction. Also I can program programs! ;) And I should be able to learn any computer language within a few weeks xD
    Organization is nothing I do good and it is nothing I like to do, but would feel involved in that section too.

    @froggy: maybe a bit weird, but thanks anyway :D
     
  11. egalor

    egalor Look, Ma! Two Heads!

    346
    Jun 20, 2007
    2 Sander

    Thanks for the info. I just wasn't sure whether Van Buren was finished thing or not. If it's not, then we will have to use the existing Fallout 2 editors.

    I don't really think anybody here would dare to build a brand new game engine, would he? :)
     
  12. Froggy

    Froggy First time out of the vault

    3
    Jun 20, 2007
    Thats not superhuman.
    ever heard of Inuits babies living naked in Igloos at freezing temperature?
    Buddhist monks walking barefeet in the snow only wearing monk's robes?
    If you are trained right, you can survive.
    I said 0°C, to survive outside you'll need proper clothing of course.
     
  13. egalor

    egalor Look, Ma! Two Heads!

    346
    Jun 20, 2007
    Same thing here, man! :)

    So, we come to know another person, interested in participating in the project.

    If there be anybody else, they should also leave some info on them here and express their will to participate. Then we might gather together and discuss the project more closely. Just for your info, I'm not alone here, since I've got also quite a few "offline friends" who are willing to contribute to the work.

    Anybody else?
     
  14. Bunkermensch

    Bunkermensch It Wandered In From the Wastes

    170
    Sep 12, 2006
    Actually the engine is not something which is important now, since I know that there won't be any problem with it. =)

    Btw. I don't think it is good to split this group of interested people in bits as we are discussing here.
     
  15. Sander

    Sander This ghoul has seen it all
    Staff Member Admin Orderite

    Jul 5, 2003
    Yes, in Igloos. Igloos are, by their construction, usually warmer than freezing.
    You cannot survive for a prolonged period at freezing temperatures. It is physically impossible, because your body cannot sustain low temperatures. People can train themselves to withstand cold for a while through force of will, but they cannot train their bodies to survive at those low temperatures for prolonged periods of times.
     
  16. Lyil

    Lyil First time out of the vault

    4
    Jun 20, 2007
    True, but I would imagine that there would be protocals in place so that religious leaders, members of the monarchy and the government survive nuclear attack, a la vaults. Bear in mind that SOME people have to survive, or the game would be pretty empty...

    Perhaps setting and story should be decided after we know we have all the resources at our disposal to actually tackle the project? To be honest the summary I wrote earlier was something I ad libbed at work. Ill give it some more thought when I get home. We do really need an idea for a narrative and setting before we can really start working on the background. Otherwise it might be irrelevant.
     
  17. ChrisUbe

    ChrisUbe First time out of the vault

    9
    Jun 19, 2007
    Nuclear winter, thats a cool idea.

    I urge people to go and look at the fallout timeline at:
    http://fallout.wikia.com/wiki/Main_Page

    I think we need to get something like that worked out.

    Also we are going to need our own message boards and such because this is already getting confusing to gather the ideas from.

    I'm 21 years old, I enjoy all types of games: board, PnP, and video games. I have been playing fallout since it came out, those ratings didn't stop me! I have been hoping for a new addition to the series since I really like the Post Apocalyptic setting. I originally was excited about Bethesda and I still am in a new FPS on my 360 sort of way, otherwise I feel a true Fallout must be a PC only title.

    I have some crazy ideas but I wont to work out the details before I poost them so expect a large post from me later tonight.
     
  18. Dunneh

    Dunneh First time out of the vault

    6
    Jun 19, 2007
    I think the first step you guys make should be to nominate a Project leader and leadership team who are passionate for the game. This is the absolute core of the project. Without decision makers this thread could go on for 5000 pages before anything actually happens.

    From there you then need to find leads for each area of the development team. Then you'll need a project plan, which will be the hardest part.

    When talking about story lines you need to really be careful. You need to identify your story writers and then coordinate any discussions privately. Brainstorming storyline ideas should not be done on forums imo. Set up a skype conference or use other methods. Then and only then, ask the fans to submit story lines directly to the development team and then THEY can make the decision.

    When talking about different engines to use- why dont you do some simple proof of concepts to see if they are plausible and that whoever your programmers are are comfortable using them. Put together a small programming team who work for a month or so playing with each engine and producing small environments for show. Then let the fans decide.

    You have to put some structure into this guys otherwise this is just hot air.

    I know I have come in here spouting project management bullshit to you, but i just wanna shed some light on how difficult this could potentially be and how you should go about it. I would love to see something like this take off and it does seem there are very passionate people within this community who would want the responsibility. If there ever is going to be a fanmade unnofficial fallout 3 then you sure as hell gotta make sure that it's the absolute best it could be.
     
  19. ChrisUbe

    ChrisUbe First time out of the vault

    9
    Jun 19, 2007
    A side note on graphics/gameplay, I like the look of the ORGE engine someone linked to a few pages back. That combined with an offset overhead camera and TB would be the ideal game mechanics for me.
     
  20. egalor

    egalor Look, Ma! Two Heads!

    346
    Jun 20, 2007
    Absolutely right. This is where I started!! Exactly! See, people, the second person shares my point of view. We need the core group, and the organisation.

    So, let's get started already.

    I express my wish to participate in the project.
    I express my wish to work on the project plan in co-operation with the other interested people.
    I express my capabilities to contribute to the qualified background/plotline, writing dialogues, etc.
    I express my wish to manage the project, along with the other people wishing to do so.

    Any other people here?