ThatZenoGuy
Residential Zealous Evolved Nano Organism
Curious, what DOES difficulty do in FO1-2?
Does it alter damage, health?
Does it alter damage, health?
+/- 10 points to skills IIRC.Curious, what DOES difficulty do in FO1-2?
NoDoes it alter damage, health?
+/- 10 points to skills IIRC.
Combat difficulty does affect enemies' critical hit chances, though.Thank fucking god.
Unless it is some kind of game i never played i allways choose the hardest difficulty EXCEPT if it involves no save or perma death.
Fallout 3 was the sign that Fallout was never going to be good again, and, thus far, excluding NV, it has been true.
Fallout 3 was the sign that Fallout was never going to be good again, except for the game directly following Fallout 3.
Logic: You're doing it wrong.
Obsidian had agreed to the contract stipulating both the bonus and development time beforehand. Bethesda didn't pull any underhanded move. Obsidian knew exactly what they were getting into.NV is an outlier, and bethesda literally caused the project harm.
Obsidian had agreed to the contract stipulating both the bonus and development time beforehand. Bethesda didn't pull any underhanded move. Obsidian knew exactly what they were getting into.
You can blame Bethesda for a lot of things, but the development cycle of NV is not one of them.
Which is why I choose to blame them for things like inept QA departments, lousy PR (when Pete Hines is at the helm), terrible writing, anti-consumer behavior (their current review policies) and many other things I can fling at them.You can blame Bethesda for a lot of things, but the development cycle of NV is not one of them.
While I don't blame them for the NV development cycle (and think that Obsidian sucks at managing itself as history have shown a few times). I wonder about if Bethesda tried to do what they do to smaller studios. What I mean is they keep sending a representative to the smaller studios when they are making a game for Bethesda (or to be distributed by Bethesda) and that representative keeps saying stuff like "the game isn't following the quality required by the contract signed, do it again." over and over, this delays the devs work and then Bethesda can sue or not pay the devs, if they sue, there is a big chance the devs will shut down because of dragging the court fees or Bethesda will acquire the studio and/or IPs from the studio.Obsidian had agreed to the contract stipulating both the bonus and development time beforehand. Bethesda didn't pull any underhanded move. Obsidian knew exactly what they were getting into.
You can blame Bethesda for a lot of things, but the development cycle of NV is not one of them.
Bethesda should have given them more time then.
Considering the bullcrap they did in Fallout 4 about aliens under the place, its obvious they had spite for the project.
While I don't blame them for the NV development cycle (and think that Obsidian sucks at managing itself as history have shown a few times). I wonder about if Bethesda tried to do what they do to smaller studios. What I mean is they keep sending a representative to the smaller studios when they are making a game for Bethesda (or to be distributed by Bethesda) and that representative keeps saying stuff like "the game isn't following the quality required by the contract signed, do it again." over and over, this delays the devs work and then Bethesda can sue or not pay the devs, if they sue, there is a big chance the devs will shut down because of dragging the court fees or Bethesda will acquire the studio and/or IPs from the studio.
I also wonder if Bethesda ever had a sneaky hand with the metacritic rank not going over 84 when the contract said they needed a rank of 85. Even after all these years, with many players and critics that preferred Fallout 3 changing their minds, it still sits at 84.
Bethesda even seems to be paying people to thumbs up Fallout 4 in Steam lately.
No shit bethesda bribed metacritic to keep it at 84, what are the odds it's fucking stuck there?
http://www.metacritic.com/game/pc/fallout-new-vegas/critic-reviews
So many are 85+, then there's a bunch of barely under 85, then the whole fuckign score is shat on because three dickheads rated it SIXTY FIVE!
Coincidence? I think not!
What are the odds that a game with 85+ cricitic average magically gets JUST enough 60 point reviews to make it 84?
They don't need New Vegas to fail, what they want is NV to be only successful enough for their needs, which is lots of day one copies sell and less than 85 on metacritic.Bethesda would never do something like that. I'm not naive enough to believe Bethesda is a "good company," because beyond a certain size, companies become inherently bad. But Bethesda had and still has no reason to want to see New Vegas fail. If it succeeds, Bethesda makes money, but if it failed, Bethesda would lose money. All these great big "Bethesda rigged New Vegas to fail!" theories make absolutely no sense unless the board of directors is for whatever reason allergic to money.
Like I said, Bethesda uses a well known technique of bully smaller studios. It is not a stretch that they tried that with Obsidian since the MO is there too.Bethesda would never do something like that. I'm not naive enough to believe Bethesda is a "good company," because beyond a certain size, companies become inherently bad. But Bethesda had and still has no reason to want to see New Vegas fail. If it succeeds, Bethesda makes money, but if it failed, Bethesda would lose money. All these great big "Bethesda rigged New Vegas to fail!" theories make absolutely no sense unless the board of directors is for whatever reason allergic to money.