Which difficulty do you like to play on?

+/- 10 points to skills IIRC.

That's it? Jesus, that ain't so bad, maybe only early game it'd have an effect.

Well, at least its a decent difficulty method.

Thank fucking god.

Sick and tired of games going.

"Oh you want to try HARD!? Well, we added a 10X multiplier to enemy health, and made you do half damage, have fun"

The game Space Pirates and Zombies 2 literally did that, makes the game impossible not due to the enemies being legitimately challenging, but by making enemies so durable to the point that nothing can actually kill them, as they REGENERATE too.
 
Unless it is some kind of game i never played i allways choose the hardest difficulty EXCEPT if it involves no save or perma death.
 
Unless it is some kind of game i never played i allways choose the hardest difficulty EXCEPT if it involves no save or perma death.

I honestly feel as though if the game does little more than slap on health/damage multipliers, it has failed as a difficulty slider.

Higher difficulties shouldn't make standard human mooks take 10 shots to the head before dying, it should make them smarter, start to use more unique gear, grenades, cover, etc.

Its the problem I had with Deus Ex Human Revolution, apparently 'difficulty' is simply making human gang members made of kevlar.

Trying to think of games with good difficulties leads me ot Cataclysm, the Homeworld sequel, where upon the max difficulty is 'fair', making all ships have equal health of their class, whereas the easier ones buff your ships.

If a game is 'easy' when everyone has the same HP, it has failed on the AI aspect, making it a shitty game IMO.
 
another possibility is to make a game whithout difficulty option , like the souls series
 
Fallout 3 was the sign that Fallout was never going to be good again, and, thus far, excluding NV, it has been true.

Fallout 3 was the sign that Fallout was never going to be good again, except for the game directly following Fallout 3.

Logic: You're doing it wrong.

EDIT: Also, in answering @Pwener 's earlier question, yeah, Zeno is the culmination of NMA's crappiness. Almost everyone here is at least somewhat amicable once you spend some time here and if you aren't a complete idiot. Zeno is the exception.
 
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Fallout 3 was the sign that Fallout was never going to be good again, except for the game directly following Fallout 3.

Logic: You're doing it wrong.

NV is an outlier, and bethesda literally caused the project harm.
 
NV is an outlier, and bethesda literally caused the project harm.
Obsidian had agreed to the contract stipulating both the bonus and development time beforehand. Bethesda didn't pull any underhanded move. Obsidian knew exactly what they were getting into.

You can blame Bethesda for a lot of things, but the development cycle of NV is not one of them.
 
Obsidian had agreed to the contract stipulating both the bonus and development time beforehand. Bethesda didn't pull any underhanded move. Obsidian knew exactly what they were getting into.

You can blame Bethesda for a lot of things, but the development cycle of NV is not one of them.

Bethesda should have given them more time then.

Considering the bullcrap they did in Fallout 4 about aliens under the place, its obvious they had spite for the project.
 
You can blame Bethesda for a lot of things, but the development cycle of NV is not one of them.
Which is why I choose to blame them for things like inept QA departments, lousy PR (when Pete Hines is at the helm), terrible writing, anti-consumer behavior (their current review policies) and many other things I can fling at them.
 
Obsidian had agreed to the contract stipulating both the bonus and development time beforehand. Bethesda didn't pull any underhanded move. Obsidian knew exactly what they were getting into.

You can blame Bethesda for a lot of things, but the development cycle of NV is not one of them.
While I don't blame them for the NV development cycle (and think that Obsidian sucks at managing itself as history have shown a few times). I wonder about if Bethesda tried to do what they do to smaller studios. What I mean is they keep sending a representative to the smaller studios when they are making a game for Bethesda (or to be distributed by Bethesda) and that representative keeps saying stuff like "the game isn't following the quality required by the contract signed, do it again." over and over, this delays the devs work and then Bethesda can sue or not pay the devs, if they sue, there is a big chance the devs will shut down because of dragging the court fees or Bethesda will acquire the studio and/or IPs from the studio.

I also wonder if Bethesda ever had a sneaky hand with the metacritic rank not going over 84 when the contract said they needed a rank of 85. Even after all these years, with many players and critics that preferred Fallout 3 changing their minds, it still sits at 84.
Bethesda even seems to be paying people to thumbs up Fallout 4 in Steam lately.
 
No shit bethesda bribed metacritic to keep it at 84, what are the odds it's fucking stuck there?

http://www.metacritic.com/game/pc/fallout-new-vegas/critic-reviews

So many are 85+, then there's a bunch of barely under 85, then the whole fuckign score is shat on because three dickheads rated it SIXTY FIVE!

Coincidence? I think not!

What are the odds that a game with 85+ cricitic average magically gets JUST enough 60 point reviews to make it 84?
 
Bethesda should have given them more time then.

Considering the bullcrap they did in Fallout 4 about aliens under the place, its obvious they had spite for the project.

Never attribute to malice that which is adequately explained by stupidity.

While I don't blame them for the NV development cycle (and think that Obsidian sucks at managing itself as history have shown a few times). I wonder about if Bethesda tried to do what they do to smaller studios. What I mean is they keep sending a representative to the smaller studios when they are making a game for Bethesda (or to be distributed by Bethesda) and that representative keeps saying stuff like "the game isn't following the quality required by the contract signed, do it again." over and over, this delays the devs work and then Bethesda can sue or not pay the devs, if they sue, there is a big chance the devs will shut down because of dragging the court fees or Bethesda will acquire the studio and/or IPs from the studio.

I also wonder if Bethesda ever had a sneaky hand with the metacritic rank not going over 84 when the contract said they needed a rank of 85. Even after all these years, with many players and critics that preferred Fallout 3 changing their minds, it still sits at 84.
Bethesda even seems to be paying people to thumbs up Fallout 4 in Steam lately.

No shit bethesda bribed metacritic to keep it at 84, what are the odds it's fucking stuck there?

http://www.metacritic.com/game/pc/fallout-new-vegas/critic-reviews

So many are 85+, then there's a bunch of barely under 85, then the whole fuckign score is shat on because three dickheads rated it SIXTY FIVE!

Coincidence? I think not!

What are the odds that a game with 85+ cricitic average magically gets JUST enough 60 point reviews to make it 84?

Bethesda would never do something like that. I'm not naive enough to believe Bethesda is a "good company," because beyond a certain size, companies become inherently bad. But Bethesda had and still has no reason to want to see New Vegas fail. If it succeeds, Bethesda makes money, but if it failed, Bethesda would lose money. All these great big "Bethesda rigged New Vegas to fail!" theories make absolutely no sense unless the board of directors is for whatever reason allergic to money.
 
Bethesda would never do something like that. I'm not naive enough to believe Bethesda is a "good company," because beyond a certain size, companies become inherently bad. But Bethesda had and still has no reason to want to see New Vegas fail. If it succeeds, Bethesda makes money, but if it failed, Bethesda would lose money. All these great big "Bethesda rigged New Vegas to fail!" theories make absolutely no sense unless the board of directors is for whatever reason allergic to money.
They don't need New Vegas to fail, what they want is NV to be only successful enough for their needs, which is lots of day one copies sell and less than 85 on metacritic.
 
Bethesda would never do something like that. I'm not naive enough to believe Bethesda is a "good company," because beyond a certain size, companies become inherently bad. But Bethesda had and still has no reason to want to see New Vegas fail. If it succeeds, Bethesda makes money, but if it failed, Bethesda would lose money. All these great big "Bethesda rigged New Vegas to fail!" theories make absolutely no sense unless the board of directors is for whatever reason allergic to money.
Like I said, Bethesda uses a well known technique of bully smaller studios. It is not a stretch that they tried that with Obsidian since the MO is there too.
They hire a smaller studio, make a contract, send representative to small studio and make them redo parts of the game, push it to the limit so small studio can't finish game properly, or finish game but the end result is not good enough. Bethesda does not pay the smaller studio, smaller studio not only didn't get paid also does not get any money from sales of the game, smaller studio goes bankrupt because it wasn't paid, Bethesda jumps in and buys smaller studio for cheap (probably using the profits of the game the smaller studio made), Bethesda gets all the IPs from smaller studio and closes it or Bethesda acquires smaller studio and keeps a few people so they can make games for Bethesda.
This is not even including the times Bethesda actually sues the studio to force them go bankrupt.

Notice how Obsidian almost went bankrupt after New Vegas and had to fire most of their staff because they didn't get the Bonus. They only got saved because of Kickstarter. The Bethesda MO of closing the smaller studios seem very similar, the only difference is that Obsidian managed to deliver the game in such short amount of time (which I bet Bethesda wasn't expecting), so Bethesda decided to not pay the bonus because of 1 point in Metacritic score (which pretty much bankrupted Obsidian), but Obsidian fired most people, got on Kicstarter and started getting funds through there for PoE, those funds were what saved Obsidian. I don't think it is much of a stretch to think Bethesda really thought that would have killed Obsidian, but until then no one could have thought that Kickstarter could be such a powerful funding method, so Obsidian managed to survive just barely.

Bethesda have been for two decades using these methods. If you want I can tell you the name of a few smaller studios that close because of Bethesda not paying them what they are owned or suing them to make them go bankrupt. This is all well known, gamers just seem to have a short memory for some reason.
 
Its amusing people fail to get how big businesses work.

Yes, bethesda would gladly take a punch to the gut by making NV not as popular as it could be, for damned good reason.

They simply go 'we didn't make it', and all is good in the world, they slap out another game, get more money, and now obsidian isn't going to compete as they didn't get the bonus they rightfully needed and deserved.
 
I've played through Fallout 1 and 2 so many times that maximum difficulty barely adds any challenge any more, unless I intentionally go for a counter-intuitive build or something. Of course I always do play with max difficulty though.

For FNV I only play on normal difficulty because of the tons of game balance mods I have installed that require it (they do make the game harder).
 
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