T
TorontoReign
Guest
how can i add other option in the poll?
You can't. I think a mod has to do it.
how can i add other option in the poll?
The main quest was the worst for me.
I don't think radiant quests themselves are a bad thing. Done in conjunction with solid side quest content radiant quests can do a lot to help fill gaps and post game. BOS has you clearing areas and collecting tech, imagine if these were only repeatable twice in between solid factional content and only fully unlocked post game; however when you decide that radiant quests are the meat of your game people start to notice redundancy.You know, Radiant quests should be here too. Taking out the same bandit gang again and again is very stupid.
I don't think radiant quests themselves are a bad thing. Done in conjunction with solid side quest content radiant quests can do a lot to help fill gaps and post game. BOS has you clearing areas and collecting tech, imagine if these were only repeatable twice in between solid factional content and only fully unlocked post game; however when you decide that radiant quests are the meat of your game people start to notice redundancy.You know, Radiant quests should be here too. Taking out the same bandit gang again and again is very stupid.
i liked the references about the shi and the hub,but jeez,the recent memory locked,the neuron strings,the pod,everything was too much assassin's creedI would say that Dangerous Minds is also pretty crappy. But that's mostly because I find Kellog to be a dissapointingly shallow and boring character that would probably just be a generic merc on previous games who has way too much focus on the early part of the game, his story is not interesting and until my recent replay of the game I didn't even realize I could skip the force feed of backstory by just walking towards the "neuron road" and I actually interacted with all the things in there thye first time through, he narrates far too slowly, I was done reading his exposition like 10 seconds before he was done talking and there was no way of advancing his dialogue manually.
i liked the references about the shi and the hub,but jeez,the recent memory locked,the neuron strings,the pod,everything was too much assassin's creedI would say that Dangerous Minds is also pretty crappy. But that's mostly because I find Kellog to be a dissapointingly shallow and boring character that would probably just be a generic merc on previous games who has way too much focus on the early part of the game, his story is not interesting and until my recent replay of the game I didn't even realize I could skip the force feed of backstory by just walking towards the "neuron road" and I actually interacted with all the things in there thye first time through, he narrates far too slowly, I was done reading his exposition like 10 seconds before he was done talking and there was no way of advancing his dialogue manually.
Well Fallout 4 feels like a Frankenstein monster of a video game. There is SOOO much taken from other games such as Borderlands, Minecraft, Assassin's Creed, Destiny, Call of Duty, Titanfall and Mass Effect that the lines start to blur with Fallout 4. Am I playing a Fallout game or one of these other games? That is just bad game design.
i liked the references about the shi and the hub,but jeez,the recent memory locked,the neuron strings,the pod,everything was too much assassin's creedI would say that Dangerous Minds is also pretty crappy. But that's mostly because I find Kellog to be a dissapointingly shallow and boring character that would probably just be a generic merc on previous games who has way too much focus on the early part of the game, his story is not interesting and until my recent replay of the game I didn't even realize I could skip the force feed of backstory by just walking towards the "neuron road" and I actually interacted with all the things in there thye first time through, he narrates far too slowly, I was done reading his exposition like 10 seconds before he was done talking and there was no way of advancing his dialogue manually.
Another damn rip off from another franchise.
i liked the references about the shi and the hub,but jeez,the recent memory locked,the neuron strings,the pod,everything was too much assassin's creedI would say that Dangerous Minds is also pretty crappy. But that's mostly because I find Kellog to be a dissapointingly shallow and boring character that would probably just be a generic merc on previous games who has way too much focus on the early part of the game, his story is not interesting and until my recent replay of the game I didn't even realize I could skip the force feed of backstory by just walking towards the "neuron road" and I actually interacted with all the things in there thye first time through, he narrates far too slowly, I was done reading his exposition like 10 seconds before he was done talking and there was no way of advancing his dialogue manually.
Another damn rip off from another franchise.
An ironic rip-off at that, considering how Ubisoft's reputation has degenerated from "unique ideas and tactical thinking" to "one bugged game per series every year, rinse and repeat". That should've been a tip to Bethesda, but then they took on Ubisoft as an example to follow instead...
Well Fallout 4 feels like a Frankenstein monster of a video game. There is SOOO much taken from other games such as Borderlands, Minecraft, Assassin's Creed, Destiny, Call of Duty, Titanfall and Mass Effect that the lines start to blur with Fallout 4. Am I playing a Fallout game or one of these other games? That is just bad game design.
Of all those games mentioned ME and early AC are the only 2 I like, and I honestly would rather play FO4 than Borderlands again.Well Fallout 4 feels like a Frankenstein monster of a video game. There is SOOO much taken from other games such as Borderlands, Minecraft, Assassin's Creed, Destiny, Call of Duty, Titanfall and Mass Effect that the lines start to blur with Fallout 4. Am I playing a Fallout game or one of these other games? That is just bad game design.
And to add salt to the wound...
Good parts of Borderlands - humour and solid co-op, plus good game balancing. Not in Fallout 4. Bad parts of Borderlands - repetitive gameplay and bullet-sponge enemies. In Fallout 4!
Good parts of Minecraft - endless exploration, dynamic crafting, promotes creativity. Not all that much in Fallout 4. Bad parts of Minecraft - empty world devoid of unique ideas, and sometimes resource gathering detracts from the creativity. In Fallout 4!
Good parts of Assassin's Creed - well-designed multiple paths and a variety of equipment. Not in Fallout 4. Bad parts of Assassin's Creed - repetitive outpost-clearing missions, pointless addition of fluff, bugged out on release. In Fallout 4!
Good parts of Destiny - balanced well, with a good premise, and decent multiplayer. Not in Fallout 4. Bad parts of Destiny - repetitive gameplay (AAA patterns, huh), failure to build on premise, weak narrative and is full of wasted potential. In Fallout 4!
Good parts of Titanfall - unique, competitive gameplay that throws new ideas into the shooter genre. Not in Fallout 4. Bad parts of Titanfall - doesn't really have all that much content. In Fallout 4!
Good parts of Mass Effect - interesting characters, quests unique from each other, intriguing narrative, FUNCTIONAL DIALOGUE WHEEL, choice and consequence. Not in Fallout 4. Bad parts of Mass Effect - dialogue doesn't have much depth, not many RPG mechanics, and dumbed-down gameplay. In Fallout 4!
Did Bethesda read "How To Fuck Up Game Development For Dummies" or something?