Which is The worst quest in Fallout 4?

Which is the worst quest in Fallout 4? (can add other options if necessary)


  • Total voters
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Kid in the Fridge was the worst for me (200 years with no food or water, I guess ghouls don't have to drink, oh wait, they do and they die if you steal their water chip in Fallout 1).

Cabot House was actually kinda fun, in a Lovecraft-lite sort of way. My problem is that Cabot House didn't work for me the sister would never come home or be available if you kill everyone at the Amphitheater first) even though the sister was still alive according to the game / quest. I may have killed her in my slaughter of the Amphitheater, but then I should have just failed Cabot House quest or made her "essential" until after the Cabot House quest is done.
 
Its a tough choice to chose between Cabot House and Kid In A Fridge mainly because of how stupid they both are and how they both piss on the Fallout lore. For me I just had to go with Cabot House. While Kid in a Fridge was stupid as all fuck it felt more like a oversight from the writers who clearly did not give two shits about the lore and just made up things on the spot while with Cabot House I couldn't help but feel a sickening feeling with that quest. Its like Bethesda went into that quest with the malicious intent of retconing the lore that Fallout 1, 2 and New Vegas established like they did in Mothership Zeta.

Its so fucking childish and rage inducing. "Our lore is better then Interplay and Obsidian's lore! Our lore is more canon, cooler and better with aliens and magic!" I expect that in the DLC's Bethesda is going to retcon the lore of 1, 2 and New Vegas to where its no longer canon. I know that they are trying that with New Vegas desperately. Bethesda can seriously go shove a sharp object up their ass.
 
Worst quest? Easy. Kid in a Fridge. Ghouls still have to eat and drink. Although I guess Bethsoft just reconnected it much like nearly everything in FO4 lol. I'd even throw in the "Canned Meat" quest which involves a guy who provide the Wasteland with food, but decides to start serving them Feral Ghouls for reasons lol
 
You know, Radiant quests should be here too. Taking out the same bandit gang again and again is very stupid.
I don't think radiant quests themselves are a bad thing. Done in conjunction with solid side quest content radiant quests can do a lot to help fill gaps and post game. BOS has you clearing areas and collecting tech, imagine if these were only repeatable twice in between solid factional content and only fully unlocked post game; however when you decide that radiant quests are the meat of your game people start to notice redundancy.
 
Anything given by Pesto Gravy is pretty dire, so my vote goes to "Minutemen/Settlement quests".

Virgil's cure was terrible, but mainly because the Institute as a location is terrible.
 
This thread is going less the way of "which is the worst quest" and more the way of "which quest craps on the lore the most". There are quests that are by design, much worse than any of the four above. Most of which involve Preston Garvey, and a lot of the quests involving the Institute.

People give the Railroad a lot of flak for their singular and seemingly pointless mission, but they actually made the most sense to me in the game. Deacon, the spy guy who hilariously changes disguises every few minutes, actually explains things using logic and reasoning, rather than just telling you to go do stuff. The Railroad operations make sense, and they have a structure of their own.

Even their Radiant quests are, by comparison to other Radiant quests, the least boring and the most rewarding. The undercover operation connected with the main quest was also interesting and eventually led to Rockets' Red Glare, one of my favourite quests and possibly the best one in Fallout 4 (which isn't saying much at all). So to be honest, nearly anything outside the Railroad was pretty much uninteresting, with very few exceptions.
 
You know, Radiant quests should be here too. Taking out the same bandit gang again and again is very stupid.
I don't think radiant quests themselves are a bad thing. Done in conjunction with solid side quest content radiant quests can do a lot to help fill gaps and post game. BOS has you clearing areas and collecting tech, imagine if these were only repeatable twice in between solid factional content and only fully unlocked post game; however when you decide that radiant quests are the meat of your game people start to notice redundancy.

New Vegas showed clearing out quests with that are well written.
 
I would say that Dangerous Minds is also pretty crappy. But that's mostly because I find Kellog to be a dissapointingly shallow and boring character that would probably just be a generic merc on previous games who has way too much focus on the early part of the game, his story is not interesting and until my recent replay of the game I didn't even realize I could skip the force feed of backstory by just walking towards the "neuron road" and I actually interacted with all the things in there thye first time through, he narrates far too slowly, I was done reading his exposition like 10 seconds before he was done talking and there was no way of advancing his dialogue manually.
 
I would say that Dangerous Minds is also pretty crappy. But that's mostly because I find Kellog to be a dissapointingly shallow and boring character that would probably just be a generic merc on previous games who has way too much focus on the early part of the game, his story is not interesting and until my recent replay of the game I didn't even realize I could skip the force feed of backstory by just walking towards the "neuron road" and I actually interacted with all the things in there thye first time through, he narrates far too slowly, I was done reading his exposition like 10 seconds before he was done talking and there was no way of advancing his dialogue manually.
i liked the references about the shi and the hub,but jeez,the recent memory locked,the neuron strings,the pod,everything was too much assassin's creed
 
I would say that Dangerous Minds is also pretty crappy. But that's mostly because I find Kellog to be a dissapointingly shallow and boring character that would probably just be a generic merc on previous games who has way too much focus on the early part of the game, his story is not interesting and until my recent replay of the game I didn't even realize I could skip the force feed of backstory by just walking towards the "neuron road" and I actually interacted with all the things in there thye first time through, he narrates far too slowly, I was done reading his exposition like 10 seconds before he was done talking and there was no way of advancing his dialogue manually.
i liked the references about the shi and the hub,but jeez,the recent memory locked,the neuron strings,the pod,everything was too much assassin's creed

Another damn rip off from another franchise.
 
Well Fallout 4 feels like a Frankenstein monster of a video game. There is SOOO much taken from other games such as Borderlands, Minecraft, Assassin's Creed, Destiny, Call of Duty, Titanfall and Mass Effect that the lines start to blur with Fallout 4. Am I playing a Fallout game or one of these other games? That is just bad game design.
 
Well Fallout 4 feels like a Frankenstein monster of a video game. There is SOOO much taken from other games such as Borderlands, Minecraft, Assassin's Creed, Destiny, Call of Duty, Titanfall and Mass Effect that the lines start to blur with Fallout 4. Am I playing a Fallout game or one of these other games? That is just bad game design.

It's also kind of lazy and unimaginative.
 
I would say that Dangerous Minds is also pretty crappy. But that's mostly because I find Kellog to be a dissapointingly shallow and boring character that would probably just be a generic merc on previous games who has way too much focus on the early part of the game, his story is not interesting and until my recent replay of the game I didn't even realize I could skip the force feed of backstory by just walking towards the "neuron road" and I actually interacted with all the things in there thye first time through, he narrates far too slowly, I was done reading his exposition like 10 seconds before he was done talking and there was no way of advancing his dialogue manually.
i liked the references about the shi and the hub,but jeez,the recent memory locked,the neuron strings,the pod,everything was too much assassin's creed

Another damn rip off from another franchise.

An ironic rip-off at that, considering how Ubisoft's reputation has degenerated from "unique ideas and tactical thinking" to "one bugged game per series every year, rinse and repeat". That should've been a tip to Bethesda, but then they took on Ubisoft as an example to follow instead...
 
I would say that Dangerous Minds is also pretty crappy. But that's mostly because I find Kellog to be a dissapointingly shallow and boring character that would probably just be a generic merc on previous games who has way too much focus on the early part of the game, his story is not interesting and until my recent replay of the game I didn't even realize I could skip the force feed of backstory by just walking towards the "neuron road" and I actually interacted with all the things in there thye first time through, he narrates far too slowly, I was done reading his exposition like 10 seconds before he was done talking and there was no way of advancing his dialogue manually.
i liked the references about the shi and the hub,but jeez,the recent memory locked,the neuron strings,the pod,everything was too much assassin's creed

Another damn rip off from another franchise.

An ironic rip-off at that, considering how Ubisoft's reputation has degenerated from "unique ideas and tactical thinking" to "one bugged game per series every year, rinse and repeat". That should've been a tip to Bethesda, but then they took on Ubisoft as an example to follow instead...

Great thinking Beth!
 
Well Fallout 4 feels like a Frankenstein monster of a video game. There is SOOO much taken from other games such as Borderlands, Minecraft, Assassin's Creed, Destiny, Call of Duty, Titanfall and Mass Effect that the lines start to blur with Fallout 4. Am I playing a Fallout game or one of these other games? That is just bad game design.

And to add salt to the wound...

Good parts of Borderlands - humour and solid co-op, plus good game balancing. Not in Fallout 4. Bad parts of Borderlands - repetitive gameplay and bullet-sponge enemies. In Fallout 4!

Good parts of Minecraft - endless exploration, dynamic crafting, promotes creativity. Not all that much in Fallout 4. Bad parts of Minecraft - empty world devoid of unique ideas, and sometimes resource gathering detracts from the creativity. In Fallout 4!

Good parts of Assassin's Creed - well-designed multiple paths and a variety of equipment. Not in Fallout 4. Bad parts of Assassin's Creed - repetitive outpost-clearing missions, pointless addition of fluff, bugged out on release. In Fallout 4!

Good parts of Destiny - balanced well, with a good premise, and decent multiplayer. Not in Fallout 4. Bad parts of Destiny - repetitive gameplay (AAA patterns, huh), failure to build on premise, weak narrative and is full of wasted potential. In Fallout 4!

Good parts of Titanfall - unique, competitive gameplay that throws new ideas into the shooter genre. Not in Fallout 4. Bad parts of Titanfall - doesn't really have all that much content. In Fallout 4!

Good parts of Mass Effect - interesting characters, quests unique from each other, intriguing narrative, FUNCTIONAL DIALOGUE WHEEL, choice and consequence. Not in Fallout 4. Bad parts of Mass Effect - dialogue doesn't have much depth, not many RPG mechanics, and dumbed-down gameplay. In Fallout 4!

Did Bethesda read "How To Fuck Up Game Development For Dummies" or something?
 
Well Fallout 4 feels like a Frankenstein monster of a video game. There is SOOO much taken from other games such as Borderlands, Minecraft, Assassin's Creed, Destiny, Call of Duty, Titanfall and Mass Effect that the lines start to blur with Fallout 4. Am I playing a Fallout game or one of these other games? That is just bad game design.

And to add salt to the wound...

Good parts of Borderlands - humour and solid co-op, plus good game balancing. Not in Fallout 4. Bad parts of Borderlands - repetitive gameplay and bullet-sponge enemies. In Fallout 4!

Good parts of Minecraft - endless exploration, dynamic crafting, promotes creativity. Not all that much in Fallout 4. Bad parts of Minecraft - empty world devoid of unique ideas, and sometimes resource gathering detracts from the creativity. In Fallout 4!

Good parts of Assassin's Creed - well-designed multiple paths and a variety of equipment. Not in Fallout 4. Bad parts of Assassin's Creed - repetitive outpost-clearing missions, pointless addition of fluff, bugged out on release. In Fallout 4!

Good parts of Destiny - balanced well, with a good premise, and decent multiplayer. Not in Fallout 4. Bad parts of Destiny - repetitive gameplay (AAA patterns, huh), failure to build on premise, weak narrative and is full of wasted potential. In Fallout 4!

Good parts of Titanfall - unique, competitive gameplay that throws new ideas into the shooter genre. Not in Fallout 4. Bad parts of Titanfall - doesn't really have all that much content. In Fallout 4!

Good parts of Mass Effect - interesting characters, quests unique from each other, intriguing narrative, FUNCTIONAL DIALOGUE WHEEL, choice and consequence. Not in Fallout 4. Bad parts of Mass Effect - dialogue doesn't have much depth, not many RPG mechanics, and dumbed-down gameplay. In Fallout 4!

Did Bethesda read "How To Fuck Up Game Development For Dummies" or something?
Of all those games mentioned ME and early AC are the only 2 I like, and I honestly would rather play FO4 than Borderlands again.
 
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