Which is The worst quest in Fallout 4?

Which is the worst quest in Fallout 4? (can add other options if necessary)


  • Total voters
    90
Same here Spacemunkey but that is mainly because I despise and hate Anthony "Fuck Boy" Burch and his juvenile writing with the passion of a thousand suns. Great job shoving your SJW politics and beating everyone over the head with it and turning a game that was once a dumb fun shoot and loot into a mouth piece for your obnoxious SJW politics. Get fucked Anthony you massive cuck lord!:evil:
 
Last edited:
Same here Spacemunkey but that is mainly because I despise and hate Anthony "Fuck Boy" Burch and his juvenile writing with the passion of a thousand suns. Great job shoving your SJW politics and beating everyone over the head and turning a game that was once a dumb fun shoot and loot into a mouth piece for your obnoxious SJW politics. Get fucked Anthony you massive cuck lord!:evil:
something against capitalism,i suppose.
 
The Cabot House for me mainly because it not only burns on the Fallout lore and pisses and dumps on the ashes but also pisses on New Vegas and its lore. Cabot House felt like a giant troll and middle finger from Bethesda at people who hated Mothership Zeta and love New Vegas.

Pretty much this. It literally is like Bethesda pissing on a lore textbook of fallout. Kid in a Fridge is stupid and probably wasn't meant to be serious, but Cabot was downright offensive.
 
Cabot was a joke, based on Lovecraft because a lot of his writing is set in Boston. It's stupid, but that's all it is.
 
Cabot was a joke, based on Lovecraft because a lot of his writing is set in Boston. It's stupid, but that's all it is.

Yes but Bethesda played it straight and serious and knowing them they will make it canon just like Mothership Zeta. Kid in a Fridge was stupid and I understand why more people hate it then Cabot House but Kid in a Fridge felt like a oversight by lazy game devs and writers while Cabot House was Bethesda attempt to once again rewrite and retcon the Fallout lore like Mothership Zeta.
 
Last edited:
Cabot was a joke, based on Lovecraft because a lot of his writing is set in Boston. It's stupid, but that's all it is.

Yes but Bethesda played it straight and serious and knowing them they will make it canon just like Mothership Zeta. Kid in a Fridge was stupid and I understand why more people hate it then Cabot House but Kid in a Fridge felt like a oversight but lazy game devs and writers while Cabot House was Bethesda attempt to once again rewrite and retcon the Fallout lore like Mothership Zeta.

Ehh, I see it as a pathetic easter egg quest joke.
 
Cabot was a joke, based on Lovecraft because a lot of his writing is set in Boston. It's stupid, but that's all it is.

Yes but Bethesda played it straight and serious and knowing them they will make it canon just like Mothership Zeta. Kid in a Fridge was stupid and I understand why more people hate it then Cabot House but Kid in a Fridge felt like a oversight but lazy game devs and writers while Cabot House was Bethesda attempt to once again rewrite and retcon the Fallout lore like Mothership Zeta.

Ehh, I see it as a pathetic easter egg quest joke.

6 words, ancient alien city underneath the Mojave. That's all that was needed to induce my rage. :evil:
 
Last edited:
Cabot was a joke, based on Lovecraft because a lot of his writing is set in Boston. It's stupid, but that's all it is.

Yes but Bethesda played it straight and serious and knowing them they will make it canon just like Mothership Zeta. Kid in a Fridge was stupid and I understand why more people hate it then Cabot House but Kid in a Fridge felt like a oversight but lazy game devs and writers while Cabot House was Bethesda attempt to once again rewrite and retcon the Fallout lore like Mothership Zeta.

Ehh, I see it as a pathetic easter egg quest joke.

6 words, ancient alien city underneath the Mojave. That all that was needed to induce my rage. :evil:

Yeah. I feel like Bethesda is that really awkward person you know but have to be nice to. In their head they are thinking, 'wow, we sure gave Obsidian a cool little call back to their game! Now if they ever make another one in the Mojave they can have aliens and cool sci-fi stuff just like us!'

In reality it seems as if they are trying to insult Obsidian and their fans by infringing on the west coast lore.
 
I don't think Bethesda was looking at giving a cool call back to Obsidian rather they wanted to give a little dig at Obsidian and people like us who loved New Vegas but hate Beth's take on the Fallout series. Its rather childish. I would rather Beth just ignore New Vegas and leave it alone instead of acting like spoiled rotten children like Bioware was with the Refusal ending for Mass Effect 3.
"How dare you not like our take on the Fallout series! Well guess what, you know the place where your beloved New Vegas took place in? The Mojave? Well we all know how much you loved Mothership Zeta so there is an ancient alien city underneath it all ! Ha ha! Suck it losers!" :twitch:
 
I don't think Bethesda was looking at giving a cool call back to Obsidian rather they wanted to give a little dig at Obsidian and people like us who loved New Vegas but hate Beth's take on the Fallout series. Its rather childish. I would rather Beth just ignore New Vegas and leave it alone instead of acting like spoiled rotten children like Bioware was with the Refusal ending for Mass Effect 3.
"How dare you not like our take on the Fallout series! Well guess what, you know the place where your beloved New Vegas took place in? The Mojave? Well we all know how much you loved Mothership Zeta so there is an ancient alien city underneath it all ! Ha ha! Suck it losers!" :twitch:

I don't think they're intentionally trying to insult the lore. Maybe they're just having a playful jab at it. The way Bethesda treats Fallout is in a pretty relaxed way. So maybe they're tearing the lore apart without realising it (I'm guessing there would be at least someone who works there who would think all the classic games for "nerds") because they aren't really the types who liked cRPGs. I'm guessing there's a high chance Bethesda Softworks bought Fallout just for the money and when the employees of Bethesda Game Studios got it, they were like "eh, guess we'll do whatever with it" because it might not really be their thing. It seems that way for the moment.

I mean, I get if a company doesn't like a particular series, but then I wonder where the hell the game industry is heading if those particular series are being handed to companies that don't really like them.

To me, it just seems like they're being given a classic vintage sports car and are just joyriding it around and damaging it because they don't know its value, not because they want to trash it on purpose. And then as soon as the original designers restore the car back to perfect condition, they take it for a joyride again, because they still don't really know its value.
 
I don't think they're intentionally trying to insult the lore. Maybe they're just having a playful jab at it. The way Bethesda treats Fallout is in a pretty relaxed way. So maybe they're tearing the lore apart without realising it (
You're making excuses for Bethesda like they are some old man making racist remarks, they are a business, and clearly don't care about the internal consistency of the world prior to their acquisition of it. As for being lighthearted I've gotten the exact opposite from BGS Fallout as whole; compare Cabot House to Come fly with me in FNV as a comparison to see how lighthearted can be accomplished in a modern Fallout and then praise Antler for game devs like Obsidian.

To me, it just seems like they're being given a classic vintage sports car and are just joyriding it around and damaging it because they don't know its value, not because they want to trash it on purpose. And then as soon as the original designers restore the car back to perfect condition, they take it for a joyride again, because they still don't really know its value.
More like spray painting it neon green and putting the most obnoxious spoiler on it they can find.
 
I don't think they're intentionally trying to insult the lore. Maybe they're just having a playful jab at it. The way Bethesda treats Fallout is in a pretty relaxed way.
Right they weren't intentionally do it which is why they treat the Mohave as some secret underground alien base. A simple playful jab? It felt like getting beaten to a pulp then getting spit on while on the ground.

Treating Fallout in a relaxed way? Yeah like shooting mini nukes(let's blow shit up!), prewar jet? why not?, a theme park world? Ha a coherent world would be boring man, a secret underground alien utopia under a place we didn't create? Let's defile it since that world makes too much sense and to fit the wacky theme park world!, and my favorite the "Lets lock a ghoul kid in a fridge for 200 years without ANYTHING because it's funny!" yup all in a day's work at Bethesda!

You see now it sounds like you're making up excuses for them, please don't. The reason that was done to the Mohave was to jab at Obsidian for making a better believable world and even they knew Fallout fans thought that was a better Fallout game then Fallout 3.
 
I actually don't think Bethesda is trying to ruin Fallout. I don't know how many people here watch Power Rangers, but it's the same thing that happened there: the team trying to recreate the glory days and putting effort into all the wrong things. It's a bizarre form of laziness.
 
To be honest, the Falllout games themselves never really had coherent lore attached to it.
Wasn't there a quest in F2 where you go back in time and break the water chip?
Or how about the fact that two of the developers of the original games have different ideas on the origin of Ghouls.

The thing with these games are that they are by and large, created by different developers (with some overlap), the canonicity of these things gets a blurry.
That's not to excuse bad writing, but there is some leeway when creating a game of this nature.

With a series which has had this many studios and games to its name, I think somewhere down the line, we are going to find stuff that just doesn't work.
 
I think Bethesda little dig at Obsidian with the whole "ancient alien city in the Mojave" was a response to Obsidian taking a jab at Fallout 3 main quest.

Quote
"Yes Man: And if you had, you know, a huge killer robot at your command, yeah, that would just clutter things up; and a lesser person might want that kind of overwhelming force on their side, but you know - where's the challenge in that?"

Even though the little annoying robot is right about that. I mean for fuck sakes they even do again in Fallout 4.
 
Last edited:
Wasn't there a quest in F2 where you go back in time and break the water chip?

I always assumed this was merely an Easter egg a developer nod at 'internal' self-reference humour. Certainly not a point of 'lore' considered to be de-facto real within the game-world.

A lot of elements in FO2 are simply 'funny' and while there are some which don't like FO2 having externalised or referential humour, seeing that it detracts or distracts form the game world, I personally like the Easter eggs a lot.

The one thing I think that is hugely important is consistent internal lore such that suspension of disbelief is maintained.
To this end, somewhat ironically, even if the FO2 easter egg of time travel is to be considered 'cannon lore' it remains internally
consistent and so I'd easily accept it to be lore and fitting to cannon.
 
Back
Top