Who will the next big villains be?

I don't mind them ~except that they were not supposed to be there anymore. Necropolis was an event; a major flukish event during the war.

Fallout 2 has dialog that states that the Necropolis ghouls were the first ~and last generation of ghouls. What's implied is that all ghouls in Fallout 1 originated from the Necropolis; all ghouls in Fallout 2 did as well... and they were dying out from attrition.

*[If you think about it... besides being direct reference to atomic blast survivors; the ghouls are effectively Fallout's 'anti-Elves'; and they are leaving the world]. It was a shame IMO to try to include them in VanBuren beyond remnant Necropolis survivors.

With Bethesda's adamant policy of reuse... we won't ever see the ghouls, BOS, supermutants, or likely Enclave... ever fade into history. They had the chance to write a new chapter in the Fallout ~saga, set on the East Coast; but instead we got a re-hashing of the previous two chapters in one ~relocated to the East. :(
 
I don't mind at all having ghouls in other places than Necropolis. I don't even mind having ghouls that changed many decades after the war. (albeit rarer).
After all, high level of radiation aren't uncommon.

What i mind is :
- Ghouls running, ghoul with a lot of energy and intact organs. (Good shape ghouls were very rare. Now every ghoul is in good shape. They must find a balance and include both groups in upcoming games)
- Feral ghouls outnumbering sane ghouls. They were supposed to be isolated, hence the very reason they became feral.
- Feral ghouls outnumbering the normies in crowded areas, 200 years later, while they can't breed and are fought agains't. (see What we learned from Fo3)
- People that become ghouls instantly.
- Ghouls not aknowledged as humans. (same for SM)
 
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Well ghouls and SM's wouldn't logically be acknowledged as humans, not by the average wastelander at least. When they meet a ghoul or a SM, they see a different species that looks vaguely humanoid, they don't know how they came to be and their story unless they ask them, but since the good old fight or flight instinct kicks in, they continuously believe that there are humanoid monsters roaming the wasteland destroying anyone in their path.
 
Well ghouls and SM's wouldn't logically be acknowledged as humans, not by the average wastelander at least. When they meet a ghoul or a SM, they see a different species that looks vaguely humanoid, they don't know how they came to be and their story unless they ask them, but since the good old fight or flight instinct kicks in, they continuously believe that there are humanoid monsters roaming the wasteland destroying anyone in their path.

For normies it is unsurprising (and already initially the case), but the way SM/ghouls talk about themselves, in recent games, it seems they changed it.
For the new playerbase, the normies point of view won out.

Which tend to implies that those are beasts (or kind of) and free to be killed with no second thought, which water down the initial view of humanity they allowed the writters to provide.
 
^I get what you mean. The ghouls talk about each other like they are a completely different race, like they were never human to begin with. Maybe after so many years of being ghoulish or a Super Mutant is natural they feel that way?

I'm actually being mentioned in a thread, I feel honored haha

...What?
 
Enclave bodyguards? Psh, no, watching a bunch of Power Armor clad soldiers with Plasma Rifles chase after one poor Feral Ghoul WOULD make the game boring, but pay attention to what I said earlier: "Sizable group of ASSASSINS"! They were intended to sneak around and shoot and kill Chinese Officers at an opportune time or when no one was looking, but after the FEV mutants broke out, exposing the village they're in to Radiation, they had to go into hiding, and then you could find Chinese Power armor that they could equip so that, in the final battle your friend could lead the charge, absolutely decimating Chinese Soldiers, A la Liberty Prime in Broken Steel, and then just as you're about to finish Cheng, the bombs go off on China, and this could be the point where the president of the Enclave at the time think, "My god...what have I done..?" and THIS marks the point and time where the Enclave become Xenophobic douchebags.

Wait <!> You want the game to be set before the bombs fell? Then it would be impossible to have any exploration at all (a group of heavily armed American men (or women) deep in Chinese territory (who are in fact at war with America) would attract absolutely zero attention. BTW wouldn't it make more sense to try and deactivate the warheads instead of going after the chairman?

How are American assassins supposed to keep their cover? As soon as someone important dies, all the suspicion falls on them. What you're suggesting sounds like a cheesy Hollywood movie. And where would they find said power armor? In a conveniently placed trashcan? Your ideas seem too "Lulzy" (especially your Liberty Prime moment, it seems like it's there for the sake of being there (just like Liberty Prime)) Why would you char go "My god...what have I done..?" what would a general be doing so deep in enemy territory? Why would they execute you if they could extract valuable info from you? On a side note, even if the Chinese have FEV, wouldn't they want to dispose of the subjects? Once again, you're trying to add FEV and mutants in an illogical setting just for the sake of it.
 
Well keep in mind I said *Chinese* power armor, if there's a Chinese stealth suit, who's to say that the Chinese in this timeline didn't develop Armor of their own? I would suggest an armory of them that you and others have to carry back to the base, or lead a few strong men to the armory and defend them while THEY carry them back.
They're assassins...they don't just run out in the open and yell "YO, CHENG! WE'RE ENCLAVE ASSASSINS AND WERE GONNA KILL YOU AND YOUR GOVERMENT, DUDE! KTHXBYE!" then head back to their base in the most bombastic, and showy way possible so every chinese government informant can see them, if they were there in the first place, then no one but the Enclave would know they were there. And about cover, crazy FEV Mutants that roam the country and kill indiscriminately. Just sayin'.
About exploration, it would take place in a country where citizens don't trust Cheng due to mass killings of innocents...medicine, guns, audio journals, hidey-holes, and side-quests abroad.
Okay, I admit, the LP moment for your companion would be a little out of place, but it would still be bloody spectacular just as it was in Broken Steel.
For the FEV, genetically altered nigh-unstoppable mutants? As crazy as political figures were back in the Fallout Timeline, I wouldn't doubt Cheng would use them for Super Soldiers, or the like, but they broke out.
Not your character, I said you could possibly be an Enclave General, the PRESIDENT would be where he should be, in his building of operations, not on the front lines gunning down chinese soldiers left and right. The president would think this because he would partially blame you giving the chinese a chance by being morally good (ever heard of No Canon for the Wicked?).
And by the way, since in the Fallout-verse we already have guns that shoot concentrated plasma, who is to say that we don't also have Lie Detectors?
Of course it sounds like a cheesy hollywood movie, isn't that all Fallout is? One big cheesy sci-fi movie in game format?

Of course this speculation makes no sense now; it's been confirmed that San Francisco is the next setting for Fallout, so neither of us were right.
No Commonwealth, and no Cheng.
 
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Just saying, a more tactful way would be for the assassins to have trusted positions in the Chinese government and then have the ability to get close to a target without raising suspicion. And once again, what would a high ranking general be doing out in the field? Generals command, not lead.
 
Well even if we *were* going to be in the Enclave, which we obviously aren't since it's San Francisco, then your position wouldn't be concrete, hell, you could be a general that's a prisoner of war, captured by Chinese stealth troopers.
 
If you want glimpses at the past, then it would be cool to have a character who has ties to the past and suffers from flashbacks (not necessarily story related) or have the old world (as the character imagines it) appear in a dream.

It might be interesting to have a Vault where the inhabitants were put into some kind of cryostasis and emerge centuries later, not having aged a day with all their memories of the old world intact. The PC could be a member of this group sent to explore the wastes.
 
Of course this speculation makes no sense now; it's been confirmed that San Francisco is the next setting for Fallout, so neither of us were right.
No Commonwealth, and no Cheng.

Now that's something new, where did you read/heard that? IRC San Francisco was only mentioned as a possible setting by an Obsidian employee.
 
Oh, nevermind, it wasn't confirmed, I just looked into it and it's a fan made trailer, so I guess wherever it will be next is up in the air.
 
If you want glimpses at the past, then it would be cool to have a character who has ties to the past and suffers from flashbacks (not necessarily story related) or have the old world (as the character imagines it) appear in a dream.

It might be interesting to have a Vault where the inhabitants were put into some kind of cryostasis and emerge centuries later, not having aged a day with all their memories of the old world intact. The PC could be a member of this group sent to explore the wastes.

Expanding on this idea: instead of having full facilities meant to be operated indefinitely, this Vault would only have enough supplies for several weeks, forcing the inhabitants to go out and explore soon after they were revived. These supplies would include a trusty Vault canteen, a radiation suit and geiger counter, some MREs and first aid supplies, and of course some basic weapons.

For added creepiness, we could make it so that the PC is the only survivor - all other inhabitants of the Vault had malfunctions in their cryochambers, causing them to die and rot away decades before the PC awakens.

Expanding on this premise a little more, we could have the Vault be located in a completely unmentioned and unexplored area of the country, so that even Fallout veterans would not know what to expect. This would allow for a kind of "soft" reset of the franchise - all of the old canon would remain, but completely new factions, terrain, and of course horribly mutated creatures could be introduced.
 
Brain implants for emotion control - one switch to rule them all!
http://www.technologyreview.com/new...rain-computer-interfaces-to-control-feelings/

According to this article, American government is funding research which should help to prevent suicidal behavior for army vets through negative emotion control granted by electronic brain implants. I consider it a great idea for any future Fallout! Pre-war research center full of machines for brain surgery, where some villain could make his HQ, to lure unsuspecting wastelanders here, turning them into army of mind-controlled killers.

Remote controled emotions!
*click* Anger.
*click* Calmness.

Brain implants would be manufactured in San Francisco, California; according to the article. Great place, I've never trusted those Shi lads and their Emperor anyway.
 
valcik, wasn't that basically the Big Empty and the Lobotomites?
The Think Tank even went a step further and just remove the brain completely and replace it with Tesla coils and used them to maintain the facility grounds.
 
.. ah, that's right! Those brainless creatures in OWB I totally forgot of. There's also active „pacification field” in the Dome, which prevents aggressive behavior. Yup, looks like this concept is completely covered by the mighty Think Tank.
 
Brain implants for emotion control - one switch to rule them all!
http://www.technologyreview.com/new...rain-computer-interfaces-to-control-feelings/

According to this article, American government is funding research which should help to prevent suicidal behavior for army vets through negative emotion control granted by electronic brain implants. I consider it a great idea for any future Fallout! Pre-war research center full of machines for brain surgery, where some villain could make his HQ, to lure unsuspecting wastelanders here, turning them into army of mind-controlled killers.

Remote controled emotions!
*click* Anger.
*click* Calmness.

Brain implants would be manufactured in San Francisco, California; according to the article. Great place, I've never trusted those Shi lads and their Emperor anyway.

"Sir, he's refusing to take the shot!",
"Flip his switch, and get it over with already!"
 
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