Who will the next big villains be?

If you want glimpses at the past, then it would be cool to have a character who has ties to the past and suffers from flashbacks (not necessarily story related) or have the old world (as the character imagines it) appear in a dream.

It might be interesting to have a Vault where the inhabitants were put into some kind of cryostasis and emerge centuries later, not having aged a day with all their memories of the old world intact. The PC could be a member of this group sent to explore the wastes.

Expanding on this idea: instead of having full facilities meant to be operated indefinitely, this Vault would only have enough supplies for several weeks, forcing the inhabitants to go out and explore soon after they were revived. These supplies would include a trusty Vault canteen, a radiation suit and geiger counter, some MREs and first aid supplies, and of course some basic weapons.

For added creepiness, we could make it so that the PC is the only survivor - all other inhabitants of the Vault had malfunctions in their cryochambers, causing them to die and rot away decades before the PC awakens.

Expanding on this premise a little more, we could have the Vault be located in a completely unmentioned and unexplored area of the country, so that even Fallout veterans would not know what to expect. This would allow for a kind of "soft" reset of the franchise - all of the old canon would remain, but completely new factions, terrain, and of course horribly mutated creatures could be introduced.
Imagine the horror of some flashbacks, beeping, mechanised lady voice speaks about some malfunctions, increased beeping and finally you are dropped out with all these tubes and wires hanging on to you, your fellow vault dwellers dropping lifelessly beside you, the vault was unfinished so they instead decided to test out their stasis technology which has failed miserably, you walking down a corridor, more flashbacks, so on and so forth.
 
the Chicago Enclave has alot of potential :3 not as a villain but consider this : what if the enclave changes their tactics and becomes one of the good sides in order to survive? what if they open their doors and let the wastelanders into their ranks? and become the true model of democracy, the very same model that the NCR is failing to achieve.

I'm a huge enclave fan so maybe I'm a bit biased towards this. But the enclave are simply just too cool to die off. :D


---- Imagine this scenario ----

You're a clone, created by the enclave to act as an "emissary" between the enclave and the wasteland communities around the city of Chicago (in NV it is hinted that the enclave has a base in Chicago) . This way the "customization" options are better immersed into the game, at start you see a lab with alot of lab rats studying a tank. and one by one the customization options appear. (sex, age, appearance, S.P.E.C.I.A.L, skills, perks)

The villain can be another conservative branch of the enclave which prefers to follow it's own ways. The Caesar's Legion can also be present there, dressed in thick fur clothes (because Chicago is colder). the setting can imitate the Roman invasion of Britain and north Europe, in which the Romans fought in a snowy climate.
 
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the Chicago Enclave has alot of potential :3 not as a villain but consider this : what if the enclave changes their tactics and becomes one of the good sides in order to survive? what if they open their doors and let the wastelanders into their ranks? and become the true model of democracy, the very same model that the NCR is failing to achieve.

I'm a huge enclave fan so maybe I'm a bit biased towards this. But the enclave are simply just too cool to die off. :D


---- Imagine this scenario ----

You're a clone, created by the enclave to act as an "emissary" between the enclave and the wasteland communities around the city of Chicago (in NV it is hinted that the enclave has a base in Chicago) . This way the "customization" options are better immersed into the game, at start you see a lab with alot of lab rats studying a tank. and one by one the customization options appear. (sex, age, appearance, S.P.E.C.I.A.L, skills, perks)

The villain can be another conservative branch of the enclave which prefers to follow it's own ways. The Caesar's Legion can also be present there, dressed in thick fur clothes (because Chicago is colder). the setting can imitate the Roman invasion of Britain and north Europe, in which the Romans fought in a snowy climate.

No, no, no, no and once again no. The Enclave were blown up on multiple occasions. There are no more "branches" on a tree that was burned multiple times. Is it too much to leave the dead dead?
 
The presence of an enclave base in Chicago is confirmed in Fallout : NV, and seeing that it some members of Obsidian were among the origional creators of Fallout I'd give NV more lore credibility than the the lore abomination that was F3. >.>
 
Except Obsidian doesn't get a say in this. When the Oil Rig got blown up, I remember something about most of the Enclave members being present which means that they got incinerated leaving only small amounts of base personnel and guards in the outposts and bases with limited tech and communications meaning that they will have to disband or just stick together until they die. The Enclave will never be able to reach even a tenth of what they ever were, honestly it's time for them to finally die.
 
Except Obsidian doesn't get a say in this. When the Oil Rig got blown up, I remember something about most of the Enclave members being present which means that they got incinerated leaving only small amounts of base personnel and guards in the outposts and bases with limited tech and communications meaning that they will have to disband or just stick together until they die. The Enclave will never be able to reach even a tenth of what they ever were, honestly it's time for them to finally die.

OR recruit wastelanders into their ranks and form a community. Thus morphing into something new, a different ideology perhaps? Tandi formed the NCR with much less. Enclave has the technological capacity to survive for a long time, they lack numbers but their mentality has prevented them from recruiting wastelanders. maybe some of them change their mind now that they are no longer superior. There's also another scenario :3 cloning. I explained that scenario in another thread.

Enclave will never be the threat it once was, but they're not exactly out of the picture, just like how BoS is not out yet.
 
OR recruit wastelanders into their ranks and form a community. Thus morphing into something new, a different ideology perhaps? Tandi formed the NCR with much less. Enclave has the technological capacity to survive for a long time, they lack numbers but their mentality has prevented them from recruiting wastelanders. maybe some of them change their mind now that they are no longer superior. There's also another scenario :3 cloning. I explained that scenario in another thread.

Yeah, there is a base in Chicago but we don't have any indication if it is powerful one or just an outpost, this is up to the devs but what we know is that the Oil Ring was the main base and it was there they had all the tech stuff,at least the important ones. IMO the Chicago outpost is nothing more than a litte hole in the ground, it was construct to keep watching some important Vault experiment and nothing more. I can even use your clone scenario in my theory, instead of the Enclave doing the tests, the vault dwellers would be responsible for that while the Enclave just overseers the operation. I agree with you that the Enclave can only be powerful again if the drop their old values and adopts new ones ( preference gray values)

Enclave will never be the threat it once was, but they're not exactly out of the picture, just like how BoS is not out yet.

You said right, the BOS is not dead yet. If we ignore the branch on D.C, the West Coast branches are already falling apart, some are already destroyed or went into hiding (like the one NV) or just disbanded. All this indicatates that BOS is indeed getting out of the game and all that will be left is broken ruins, or if you prefer steel.

I'm with everyone that said to let the Enclave die, they already done. The survivors are propably dead and all that remains is relics from their golden age. If they would need to be used ( I hope not) in another Fallout game, let be not the originals but pretenders. A group of people found their bunker with no one alive, read the documents and used the remaing tech to grown and expand while using their name.
Another way that I would like to see the Enclave is a myth vision of them, a tribe saw or was saved by a rogue Enclave member in full appareal and since that event they started worshiping him, they even builded a statue on his homenage. This is a nice way to present an original group while refecing an old one.

Some posts behind I said and I still do that the NCR would go dark and would be the new villians.
 
Not the NCR itself, but rather an element within it like Dr Presper and Coleridge.

Eh people must not misunderstand me when I mention the following; I was looking at a video of FOBOS and I was thinking what I would like to do with a Fallout action game spin off (more action than it is already now)
I came up with a storyline that would take place around the same time as Fallout New Vegas.
The player would play the role of a NCR Ranger send out to arrest a notorious outlaw near Los Angeles/the Boneyard, but this would only be the start of a much larger situation; a conspiracy within the NCR.

The player would find out that some disgruntled military men and their accomplices within the NCR senate were planning a military take over of the NCR for various reasons, one of them being the current NCR-Legion war and the NCR-BOS war back West.
To back up their attempt at a take over and later to eliminate the BOS and Legion swiftly these military guys had reclaimed powerful weapons from Area 51 (a place I still want to appear in Fallout), powerful enough to wipe out armies and settlements.

The player could deal with this conspiracy or decide to join it, believing that military rule of the NCR is the only way to save the nation and beat the BOS and the Legion.

(other factions the player would run it would be the Master's Army; remnants of the Super Mutants and Nightkin on the West Coast, Raiders, corrupt traders, and the BOS which the player could fight against or work with, but this could be the first time in which you actually have to fight the BOS during the first encounters)
 
While the Enclave are a badass faction, and flat out awesome, they're dead by now, and should stay dead (no doubt BethSoft will somehow shoehorn them into Fallout 4, which could either be good or bad).
Also, I just can't see the Enclave opening their doors and going "yo wastelanders, sorry we were asshats in the last few Fallout games where we were relevant, and murdered your families because they aren't part of the Pre-Nuclear Master Race, were just gonna let you live in our humongous munitions depots that have proven time and time again to be ticking nuclear bombs out of the kindness of our hearts, because why not?"
 
Why not have an end baddy that changes depending on the players actions? It would be accomplished just like the ending cutscenes are created.


I created a personalized F2 ending which attempted to tie in all the choices I had made and their logical conclusions.

New Reno became a clean town with higher graduation rates than pre-war schools. Instead of being a place known for vice, it became one of the safest most productive towns out there.

Den gambling establishment grows by leaps and bounds, absorbing the folks who used to frequent New Reno for vice. If Metzger lives, just add in slaves and the raider ending.

Modoc has alliances with all the towns as a primary/sole food provider which characters can use to heavily influence other factions. Plenty of potential to add political intrigue to Modoc.

NCR expansion stops at the V15 border, reigned in by political, economic and military logistical matters.

Redding is allied with the cleansed Reno, providing capital for both towns protection and regional influence.

Gecko/Vault city alliance becomes a regional power which trades limited r&d with its allies who are significantly less advanced but have a large pool of manpower to draw from.

San Fran is a regional power as well due to its access to advanced technology. It serves as a counter-balance to the Vault City/Gecko power structure. Also another faction that helps keep NCR in check.

BOS: Is allowed to be truly wasteland neutral due to its advanced military gear.

I hated FNV explanation that NCR just gobbled everything up, thats it. Essentially rendering the wasteland feel into one monolithic nation-state. I would have liked to navigate this new political landscape and break apart/form new allainces at whim. Every playthrough would feel like a brand new game as the people whom you got quests from and talked to previously were either killed, or your new enemies.

Sick and tired of advancements in computer processing power and abilities all devoted to making things more fucking SHINYZ. Possibly a multi-state Fallout game. Think of of the potential.
 
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There is always "small" villains before that big ones goes for action.

Mutants and Enclaves are pretty much used ideas already, if they don't want to recycle everything again I would guess that some existing neutral/good faction will become villain faction.
 
I guess our options are the Legion again, perhaps a bit more balanced as a faction.
The Brotherhood of Steel or a faction within it.
The NCR or a faction within it (like Presper or Coleridge, though I liked the idea of Presper being a scientist from before the War)
An independent character like Ulysses who somehow has gained access to a great source of power like the missile bases in the Divide
The Institute mentioned in Fallout 3 or a faction within it.
A force of nature like the mutant jungle proposed for Fallout Tactics 2
Ghouls who want to stick it to the smoothskins (like the Reservation ghouls from Van Buren)
A community of Vault Dwellers (I proposed this as a possible villain faction)
 
Anything but Super Mutants or the Enclave. I hope Fallout 4 will be developed by a company that actually knows how to create likeable characters, decent villains, well-written stories and side quests. Bethesda should just focused on making an Elder Scrolls VI.
 
i'd like it if the antagonist was a self-made man/woman who grew up in a vault & then set out & made his/her fortune. like protagonists of previous games, he/she hit the level cap wandering the game world, doing little quests, making his/her own alliances, performing acts that changed the landscape. versatile, intelligent, and complex, he/she is more than a high DR/DT bullet sponge with a few lines. the protagonist may not even realize that he/she is at odds with the "hero of the wastes" until mid-game.

i agree that the army thing is played out.
 
@kamineko A hero that went evil is a good idea if done right, actually I can actually see this happen but I picture it with a personality something like Dr.Prosper.
 
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@kamineko A hero that went evil is a good idea if done right, actually I can actually see this happen but I picture it with a personality something like Dr.Prosper.

sorry if i'm being dense, but who is dr. prosper? the only prosper i can remember is the slave from the pitt.

when you think about the way the games end, sometimes it can be hard to say whether the protagonist did more harm or good. this kind of antagonist could be the same way. not everybody thought the protagonist from Fo2 was a hero, depending on the playthrough. he/she helped a lot of people out, but there was also a lot of collateral damage. perhaps this new character ran off the enclave/BoS/Legion/etc before the protagonist even arrives & that's their claim to fame. i think this kind of villain (antihero?) would be suit the moral ambiguity of the better moments of the series. he/she is bigger than life, and hard to judge.
 
@kamineko A hero that went evil is a good idea if done right, actually I can actually see this happen but I picture it with a personality something like Dr.Prosper.

sorry if i'm being dense, but who is dr. prosper? the only prosper i can remember is the slave from the pitt.

when you think about the way the games end, sometimes it can be hard to say whether the protagonist did more harm or good. this kind of antagonist could be the same way. not everybody thought the protagonist from Fo2 was a hero, depending on the playthrough. he/she helped a lot of people out, but there was also a lot of collateral damage. perhaps this new character ran off the enclave/BoS/Legion/etc before the protagonist even arrives & that's their claim to fame. i think this kind of villain (antihero?) would be suit the moral ambiguity of the better moments of the series. he/she is bigger than life, and hard to judge.

He was supposed to be the final antagonist in the original F3 until Ineptplay fucked it all up I believe.

http://fallout.gamepedia.com/Victor_Presper
 
I would think that the Steel Plague or the Circle of Steel would make for an excellent antagonist, simply because we've already seen the BOS basically all but pushed into seclusion after their defeat in the Brotherhood-NCR war, it would only make sense that rogue and hostile elements would eventually take on a revenge based agenda and reorganize as a more aggressive organization(similarly to the Midwestern BOS).
 
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