Who will the next big villains be?

Judging from what I've read one would assume the next "Big Bad" is gonna be some Commonwealth hot shot who's having the time of their lives oppressing da robots!!1!!

The Commonwealth angle not only sounds incredibly stupid, and will no doubt put the series out to pasture. Though also, it seems that Bethesda has a fascination with transparent villains who all engage in what we would consider authoritarian behavior, and therefore we as the savior of the wastes are compelled to fight them.

What's the next theme going to be, Fallout: Android Apartheid

Pretty much. As much as I'm a HUGE android fan (in general mind - the ones we've seen in the Fallout universe so far have been pretty fucking lame), and I am, at the very least, intrigued by the concept of the Commonwealth... I just don't think Beth would be able to pull it off.

The oppressed robot trope has been done to DEATH. I'm not necessarily against the next game being set in the Commonwealth. I simply doubt Beth would actually do something worthwhile and original with that setting. Seriously, if I want Blade Runner, I'll watch fucking Blade Runner - not play its retarded cousin. :seriouslyno:
 
No-Bark Noonan should be the next main antagonist of the Fallout Series

"YOU WILL ALLLLL SHOW YOUR TRUE FORM!"
And his old toothpick is now a Buster Sword, and he will move around commanding an army of Molerats and yao guai while wearing the skins of Commie Ghosts as armor.
 
Bethesda is making the next Fallout, right?

Then it's obviously going to be Fallout 3's Lone Wanderer.

I mean, he is now the de facto captain of a fully functioning alien spaceship, one of his shipmate being an invincible child with psychic in-depth knowledge of the ship's functionality.
How much more 'big villain' can it be?

Also it seems like a trendy move at Bethesda recently to make a past game's player character making a new twisted appearance in the new game or DLC.

Alternatively, Moira Brown becomes one with Nature and becomes the entity of the Wasteland itself.

How worse can it get though? maybe we should worry more about that instead ...
 
Nah, it would probably be Harold that turned into a giant tree monster that spreads a corruption forest and can create mini-harolds to be his minions.
 
Bethesda is making the next Fallout, right?

Then it's obviously going to be Fallout 3's Lone Wanderer.

I mean, he is now the de facto captain of a fully functioning alien spaceship, one of his shipmate being an invincible child with psychic in-depth knowledge of the ship's functionality.
How much more 'big villain' can it be?

Also it seems like a trendy move at Bethesda recently to make a past game's player character making a new twisted appearance in the new game or DLC.

Alternatively, Moira Brown becomes one with Nature and becomes the entity of the Wasteland itself.

How worse can it get though? maybe we should worry more about that instead ...

Considering how bad Bethesda's Fallout 3 was, it could be so much worse. Anything from Alien Space Nazis, to a wastelander having to cross the irradiated remains of the old Inner German Border, while being mercilessly pursued by ghoulified East German Border Guards.
 
Nah, it would probably be Harold that turned into a giant tree monster that spreads a corruption forest and can create mini-harolds to be his minions.

But what if Harold died in the Oasis quest?
At least New Vegas shows that Moira's survival guide made it through; it's therefor far easier to suggest that as a result of the first book's success, she has began writing a second volume already ...

One that involves F.E.V. ...

Oh boy ...


Considering how bad Bethesda's Fallout 3 was, it could be so much worse. Anything from Alien Space Nazis, to a wastelander having to cross the irradiated remains of the old Inner German Border, while being mercilessly pursued by ghoulified East German Border Guards.

Does the alien space nazis speak English though? don't forget you'll need to be able to communicate with the antagonist and convince him to stand down or commit suicide through the power of a speech check!

Say, what happened to zen master Fawkes? does he become one with ... The Voice?!!

You know what, just make Liberty Prime a playable character and just let us blow cities, nay, entire continents up.
At least, with the amount of explosions and visible destructions and whatnot, you can be sure that Bethesda will have to create a brand new engine just to make the experience playable, for entertainment sake.
 
Ho god... These ideas are so much not fitted to the Fallout universe...

The obvious new villain will be Enclave members turned into Feral ghouls reavers, that would accept an alien captain as their new president.
 
Why would the commonwealth as an enemy be stupid? I was actually very intrigued by the commonwealth and the mystery surrounding them. in FO3, we never learn a hell of a lot about them, or what they even want. We know they have tech (or at least robotics) that put the Enclave's to shame (a wonder considering the Enclave are leftovers of the US government)...I think it would be fascinating to learn more about the commonwealth.

And people will hate and flame me for this, but screw it. It would be VERY interesting to have the player in a position where the Enclave that are leftover (and we KNOW there is, it even mentions in the FO bible and STRONGLY hints in Fallout New Vegas that there are other bases of operations so the Enclave are still out there--namely Chicago), are squaring off against the commonwealth. Just imagine how badass that would be? Really, two villains, and the player has to choose which one to support? That could lead to some fun moral dilemma's, I think.

There's so much that could be done with the commonwealth as an enemy--I don't see how it would ruin the series at all. Ever since Fallout 3, I've wanted to learn more about these commonwealth people--and ever since Fallout 2, I've wondered if there was a faction that was even more powerful then the Enclave. I don't know if the Commonwealth is, but they could certainly be well matched. Hell, could even bring in the REAL BoS, and imagine if your character had to try and negotiate peace between Enclave leftovers and Brotherhood? Like I said, there could be some really great moral stuff in there.
 
I am going to stick with my idea, the enemy in the next Fallout being either a single antagonist or a small group of antagonists like in Van Buren which are ignored by most of the wasteland because they are to busy competing or fighting with each other, not realizing the shadow threat that is developing amongst them until it is to late, and only the player has an inkling of knowledge about them.

There would be armies, but none of the play the role of the major antagonist out to conquer the wasteland, they are just one of the many factions the player can join or fight against if they clash with the player's political or philosophical opinion.

Edit; I just had one idea, if the player allies with certain factions or organizations, their ideological or political opposites would ally with the antagonists during the end game. So outside the antagonist or antagonists themselves, you will also have to face enforcers/soldiers of the faction that are on their side.

If the player doesn't ally with anyone (a lone wolf scenario), the player would only face the antagonists (and perhaps some mutant wildlife or robots)
 
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The main question of the Enclave as a join able faction is why they want you? With their purist view of species the player can only join them if he already start in or is a vault dweller on whose the vault was found by the Enclave. If the PC have come from the wasteland, he would be considered a mutant or a temporary tool which certainly will be disposed when it has no more uses.
 
The Enclave doesn't "find" the vault. They are supposed to be monitoring the whole project.
They know where they are, what is their purpose, and how to access it.
Even Fo3 aknowledge it. If they didn't entered vault 101, it is because one of the Almodovar changed the code.

About accepting non-pure, people that don't come from the vault, it is unlikely to happen in Fo2.
But by the time of FONV and upcoming games, they could change.
As long as we keep moving further and further from the great war, there would be less and less prime normal that it would become impossible for the Enclave to keep their principles relevants. (if they were in the first place)
 
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By NV and forward the Enclave probably would be extinct and the we could join it's descends that probably would not be called Enclave anymore ( at least near California), so to reach a time where the Enclave is join able we need to go to a time where they don't exist anymore or is so small that they need more people, turning into a rogue squadron. The Chicago outpost probably is just a simple outpost, not some Raven Rock, meaning that the Chicago's Enclave is probably weaker than the DC one.
 
By NV and forward the Enclave probably would be extinct and the we could join it's descends that probably would not be called Enclave anymore ( at least near California), so to reach a time where the Enclave is join able we need to go to a time where they don't exist anymore or is so small that they need more people, turning into a rogue squadron. The Chicago outpost probably is just a simple outpost, not some Raven Rock, meaning that the Chicago's Enclave is probably weaker than the DC one.

They would probably be extinct in the CALIFORNIA area, but not from FO entirely. I have to disagree with your idea that the Chicago base would just be a small outpost--though I would concede that it's probably a weaker base then Raven Rock. But, to the ideas about whether or not a "pure" human would be allowed to join, look at what happened with the Brotherhood of Steel--they were in a desperate situation and end up letting your character join them. If the Enclave felt they were weakening enough that they needed to fill their ranks and fast, there's a possibility they would let the "unpure" in, especially if we move away from the "FEV" and "Big metal guys want to kill everyone in the world" plots. I do think it is reasonable that, under the right circumstances, the Enclave would allow outsiders to join. Same with the Brotherhood of Steel. Faced with their own possible extinction and diminishing numbers, what group wouldn't?
 
The BOS in 1 sent you in a suicide mission, if you die, that's ok for them but if you return they win,for you not to rant they let you in, there was no risk for them in that situation. The same occurs in NV, you are a tool that can tip the scale on the elders's conflict for power and receive a honorary member status at the end.

The Enclave could do something similar but your reward would be a bullet in your head, if this group is the old one.

Concluding my point and agreeing to Fovet, The Enclave would only want you if it is a rouge squadron( they abandon their beliefs because of situation/etc)but the old Enclave would only use you as a tool and kill you at the end.

Final Point: The Enclave is too dark, only rogues and descends will work for join able factions
 
It would be fun if the main quest would revolve around your characters personal goal (like restoring your pre-war memories) and the antagonists are just minor gangs.
 
Random thought...

What if FO4 saw the West Coast BoS beaten down by the NCR and on the run, fleeing east to their bases in the Midwest / East Coast, where they come into contact with the BoS groups who have "gone native" and this sparks off a conflict?

If the Capital Wasteland is either the setting, or important to the setting of FO4 then this could be a potentially interesting setup; the West Coast BoS and the Outcast unite, pooling what little resources they still have left to try and purge their order of the 'traitors', whom they blame for the Brotherhood's downfall.

While this is primarily a civil war, it is a war on a scale that will have consequences for everyone else in the area. If the "native" BoS are conquered, for example, then what becomes of the Purifier? What happens when their patrols stop trying to keep Super Mutants, Raiders, etc. in check? Or in a more straightforward manner, what happens to people who are living in a strategically vital location, which now has two Power Armoured factions trying to occupy it?

We could see narrative elements such as the Brotherhood exhausting it's resources, replacing Power Armour and energy weapons with conventional gear, destroying their equipment out of spite so their rivals can't claim it and so on.

For the player, this allows a great deal of narrative choice - do you aid the West Coasters to save what little Pre-War Tech remains, even if it means innocent people suffer? Do you support the East Coasters because it benefits the locals at the cost of ancient knowledge? Or do you damn them both, deciding it is time for the Brotherhood to disappear. Even then, how? Do you destroy them, steal their technology and give it to other groups (perhaps to create a 'cold war' scenario of "we ALL have plasma and T-51b now!")? Do you try to recover the knowledge of the Enclave, or is that best left buried?

A plot arc of this nature allows exploration into the nature of society, loyalty, tradition and power. Done right, it could have some great potential.
 
If executed correctly this story arc would do well, unfortunately it's beth on the job. Also I think that it's time to leave the Brotherhood alone by now, the way they are going, they can't afford to lead an all out war. And the "Lyons Brotherhood" will fail very soon, they were sometimes getting massacred by raiders (as evidenced by the water barrels (also I saw it happen once)) and if they start recruiting from the wastelanders, eventually they are going to get some bad seeds which will definitely screw them over. Actually I like that end to them.
 
Brotherhood of Steel would be kind of cool. Possibly the Midwest or Texas branch, since the only times we've seen them in game have been....lackluster to downright awful.
 
In all honesty? I fully expect The Institute to be the big bad in FO 4 with the Enclave being involved in some form. The Lone Wander and a stronger Brotherhood show up to save the day. Roll credits with over 200 endings.
 
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