Theinnerfish
Storytelling skeleton
Random Encounter, wasn't supposed to be a serious canonical part of the game. It's supposed to be a reference to Hitchhikers Guide to the Galaxy, where the Improbability Drive turned two nuclear missiles in to A Sperm Whale and a Bowl of Petunias.
Don't worry i know it was a reference albeit it's such an "in your face" reference that would force anyone to google it which nullifies the point of having a reference. Making subtle references is one thing; reading something and putting the most obvious thing you can remember from a chapter into the game world another. The door number of a super computer being 42 is nice, a sperm whale in middle of wasteland is equivalent of a dick joke version of a reference.
Everyone always says those things are silly, but to be honest I don't see why.
I mean, with New Reno, yeah a city run on gambling isn't exactly a plausible thing, but a city of sin like New Reno, with drugs and prostitutes out in the open seems very much like the kind of thing you'd expect from a post-apoc.
As for The Shi, yeah the whole borderline racist asian stereotypes gets tired very quickly, but they are incredibly plausible as a faction.
Vault City I don't see what you're complaining about, they didn't seem silly at all.
Enclave, yeah they are comicbook level villains, who are obviously supposed to be Nazis in Space, but they are written in a way that explains each phase of there plan, and why they do it. Don't see why having a cliche villain is bad if you back them up enough.
I don't give a shit if it's considered racist. In a game where American Government is depicted as racist, nepotist, fascist entity that believes freedom through genocide, how Shi are depicted is fair i'd say. My problem is both are borderline nonsensical.
No matter how much time you take to write a background for stupid shit doing so can't constitute a decent and serious theme (Bethesda Studious ™). Using one mcguffin device after another to explain every faction in the game is not good writing, it's the opposite.
It baffles me that everyone rightfully tears down Fallout 3 and 4 (as they should) but refuse to admit how imbecile the writing of Fallout 2 was. It has a good dialog system, a better ui and gigantic game world and i admit it did improve almost everything. However if we're talking about the writing it's not even half as good as Fallout.