Why can't Bethesda fans see the forest for the trees?

This character is a psychopath. Their actions very rarely match the polite and calm demeanour they carry. While they act like they care about things and people their actions only put others in danger and ultimately harm society as a whole. Seemingly intelligent, as they have scientific knowledge, the character's intelligence does not fit their common sense, suggesting some kind of mental disorder like psychopathy.
Dad/James?
 
Yea in the same reddit thread someone asked "Well how did they migrate from England to America after the apocalypse?" and the response was "Because Prydwen" so once again using Bethesda's "lore" to justify more Bethesda "lore." If we're going to go down that road than pretty much anything goes for Fallout - there will be Ancient Aliens, Kid in the Fridge, all sorts of new lazy and carefree "lore" that has nothing to do with Fallout or a cohesive universe.

Lou Tenant had a British accent, but that was one character (a super mutant). Fallout 4 is basically a melting pot of various accents as though people are freely traveling from Europe and Russia to America. It doesn't make sense.

Yeah, too bad the Prydwen was built over a good ten years in Adam's Airforce Base out of what technology the Brotherhood could scavenge.
 
But I definitely agree with you overall that Fallout 4 is like Bethesda learned the wrong lesson from Obsidian's New Vegas. There's multiple factions, but they're all awful and shallow cartoonish caricatures of what a serious RPG faction would look like. And there are companions like New Vegas, but they're all far worse compared to characters like Cass and Veronica and the others.

They basically think they can make a game with 1/2 the content missing and some improved story and be critically acclaimed. The main quest from Fallout 3 was longer and more thought out than any of the factions in 4. I did the BoS and I watched a playthrough of the Institute quest. It was a waste and I haven't touched 4 since I finished the main quest. Calling them a cartoonish caricature is giving them to much credit. My concepts for factions in a Fallout story I'm writing have more definition, and I'm one person! A whole team can't come up with anything decent! FO4 isn't an RPG, its an FPS with RPG elements. That wouldn't be a bad thing, Saints Row 2 worked well and I'd throw it into that category, but the story was well done in Saints Row 2. It was a mess, but that series is meant to be a mess. FO4 is just a trash bin of concepts that got turned into a game.
 
Well I noticed someone complained about these accents on the Fallout Reddit and one of the responses was that it's ok to have a bunch of nonsensical accents because of Moriarty in Fallout 3. So they are using Bethesda's terrible writing as actual lore.

Which means that Fallout 5 will have more immortal Ghouls that live in fridges for 300 years but it will be acceptable because Fallout 4 had Kid in the Fridge.

And there will be a revelation that the entire Fallout Universe was created by Aliens or something because that's the sort of thing passes for good writing over at Bethesda.


They could have stuck with the original idea of pre-great war and follow along the themes and lines of "Unstable, Running Tensions and Desperation" By making it so that perhaps one of the reasons why "accents" are shown in the east coast was because during the Resource wars Europe was destabilizing as it was becoming bickering nation states trying to control resources and as resources of general goods and services and appliances became too much and they sought after a better opportunity in the states so they flooded via mass immigration to selective parts of the united states and because of the numbers were asked due to temporary stay within concentration camps. Citizens thought they were getting favorable treatment. (Most immigrants sold their most prized expensive items to get into the states.) Xenophobia rose and even more distrust from citizens and government increased. Some eventually became fully fledged citizens and as a result of today on rare circumstances the accent carried through and some NPCs have Irish accents.

Kind of a mixture between refugee camp/Immigration processing. Feel free to critique.
 
They could have stuck with the original idea of pre-great war and follow along the themes and lines of "Unstable, Running Tensions and Desperation" By making it so that perhaps one of the reasons why "accents" are shown in the east coast was because during the Resource wars Europe was destabilizing as it was becoming bickering nation states trying to control resources and as resources of general goods and services and appliances became too much and they sought after a better opportunity in the states so they flooded via mass immigration to selective parts of the united states and because of the numbers were asked due to temporary stay within concentration camps. Citizens thought they were getting favorable treatment. (Most immigrants sold their most prized expensive items to get into the states.) Xenophobia rose and even more distrust from citizens and government increased. Some eventually became fully fledged citizens and as a result of today on rare circumstances the accent carried through and some NPCs have Irish accents.

Kind of a mixture between refugee camp/Immigration processing. Feel free to critique.

That's way too smart.

Why come up with an interesting backstory for a setting when you can just say they all arrived on a boat? What boat? Why was there a boat? Did they all arrive at once or is there a whole fleet of boats coming over to America? What's so bad about Europe that they need to come to America? These are all questions that Bethesda doesn't deal in.

Your post has made me realise just how important world-building and developing the setting's history is though. Bethesda clearly thought they could just rely on Fallout tropes and icons to "create" the world. The Capital Wasteland is literally just Washington DC with super mutants, Brotherhood of Steel, Enclave, deathclaws and ghouls running around in it.
 
They could have stuck with the original idea of pre-great war and follow along the themes and lines of "Unstable, Running Tensions and Desperation" By making it so that perhaps one of the reasons why "accents" are shown in the east coast was because during the Resource wars Europe was destabilizing as it was becoming bickering nation states trying to control resources and as resources of general goods and services and appliances became too much and they sought after a better opportunity in the states so they flooded via mass immigration to selective parts of the united states and because of the numbers were asked due to temporary stay within concentration camps. Citizens thought they were getting favorable treatment. (Most immigrants sold their most prized expensive items to get into the states.) Xenophobia rose and even more distrust from citizens and government increased. Some eventually became fully fledged citizens and as a result of today on rare circumstances the accent carried through and some NPCs have Irish accents.

Kind of a mixture between refugee camp/Immigration processing. Feel free to critique.
There's too many big words in that for Bethesda's writers. They just put the accents in there because "it'd be fun!" like Kid in the Fridge.

I congratulate you on putting more thought into Fallout in that single post than their actual employees did for the entire story.
 
There's too many big words in that for Bethesda's writers. They just put the accents in there because "it'd be fun!" like Kid in the Fridge.

I congratulate you on putting more thought into Fallout in that single post than their actual employees did for the entire story.
Let's be fair though that kind of idiocy takes it's roots from Fallout 2.
 
Let's be fair though that kind of idiocy takes it's roots from Fallout 2.
I'm not exactly on the loop on the whole affair, but ain't Fallout 2 got criticized so heavily back in the day? Heck, even some, if not most of the Codexers are ranking Fallout 2 right below New Vegas for the sole reason of those idiocy.

Now, the question is, did Bethesda missed that note?
 
Last edited:
Theres nothing well done about psychic rat kings.

I personally loved both the rat king and the intelligent death claw. I liked the contrast between goofiness, brutality and honesty which fallout 2 provided. I think it makes for a nice dark blend of humor. But I fully understand if someone would have preferred black isle to play it straight as well.
 
I dont mind some silly or zany stuff but there is a line and psychic molerat crosses it for me.
 
I personally loved both the rat king and the intelligent death claw. I liked the contrast between goofiness, brutality and honesty which fallout 2 provided. I think it makes for a nice dark blend of humor. But I fully understand if someone would have preferred black isle to play it straight as well.
And i love Alien vs Predator movies, i really adore them, but i know they're terrible...
 
And I enjoy Twilight. Guilty pleasures can't really be justified, it's shit and you know it but fuck it; you like regardless.
 
Fallout 2 has a less serious tone than Fallout. It's a pretty subjective whether you mind stuff like Keeng Ra'at or not. I personally don't mind it, as I don't take minor details like that too seriously. If anything, it gives the game a bit of variety.

I wonder if the writers of Fallout 2 were worried that the game they were making was too similar to the original Fallout, so they threw in the whackier stuff to give the game its own personality.
 
I think the biggest difference between Fallout 2 and 4 is this;
Fallout 2 has enough good which is actually amazing to outweigh the more silly moments.
To be honest, one of the reasons I edge more towards to F1 than F2 in terms of taste is due to the fact I find F2 to be rather too silly at times.
However, I can look past it because F2 gives me something I want in a Fallout game, The possibilities of Role-Playing with enough substance to warrant discussion in terms of themes and content.
The fact that I'm talking negatives of a game I adore is somewhat of a good thing, it means the game is enjoyable enough that I can look past the issues I have with the game and have a good time.
The issue with F4 however is that it doesn't give me a Role-Playing experience that I find satisfying and is instead a shallow game which throws its goofiness at you with no care for consistency.
At least with F2, it was consistent, sure we had Ghosts, but that was one in a Town fairly on in the game. It allowed for a more surreal experience that suits the tonne rather than just being filler to throw out onto the player.

In all honesty, I don't mind the goofy moments of Fallout, as long as they are done with a bit of class and respect the player's intelligence.
Fallout 4 actually insulted me with how stupid its goofy moments were.
 
Back
Top