Why do people think New Vegas was actually good?

Both Fallout 3 and Fallout New Vegas are terribly broken. For example, in Fallout 3 a lot of NPC interactions that the game was supposed to show never happen because of an error... Basically the Fallout 3 people play is not the "full" experience that the developers wanted, because of a bug they never fixed. :lmao:
Would those be considered canon, or pseudo canon? I read there was supposed to be a super mutant ranger in the NCR that would be a follower, but they cut it for lack of time, iirc.
Seems like these would be cannon until explicitly stated otherwise.
 
I read there was supposed to be a super mutant ranger in the NCR that would be a follower, but they cut it for lack of time, iirc.
Seems like these would be cannon until explicitly stated otherwise.
There was a supermutant NCR ranger in Fallout 2. So the concept is canon.

Ranger.jpg
 
Would those be considered canon, or pseudo canon? I read there was supposed to be a super mutant ranger in the NCR that would be a follower, but they cut it for lack of time, iirc.
Seems like these would be cannon until explicitly stated otherwise.
They would be canon. They are supposed to work in the game, but they don't because of an error about how they were setup. It's an obvious bug and not a cut content. :roffle:
 
So, as for the gentleman who talked about my views on the New Vegas' main quest and 3's I'll say this: I'd rather do Vault 87, the Waters of Life, and The American Dream, over Nellis, the Strip quests, the Great Khan's, (What I dislike about New Vegas' questline was that it wasn't even its own questline it was just a tapestry of other quests you have to do, you can do all the aforementioned quests before you start the "main" quest.) As for side quests, I'd rather do 3's Blood Ties, The Power of the Atom and The Wasteland Survival Guide over My Kind of Town, Ghost Town Gunfight, and all the bland quests in the Mojave Outpost. Now, some quests in New Vegas suck; G.I. Blues and Still in the Dark come to mind.
 
I completely disagree with @Sicknessoverload but I don't think we should be attacking him because he likes 3 more than NV.

There were some genuine criticisms of his posts but a lot of it was just shitting on him.
 
Why do you disagree with me? And don't worry, I can take it.
I think Fallout 3 is really boring and often times it will either contradict lore or have things happen that would make no logical sense. It's largely uncreative in terms of writing. You play as someone who's entire life was mapped out before the game, and this is supposed to be an rpg. And I haven't played the DLCs yet but I heard Point Lookout is really good.

And I love every part of FNV. Especially the DLCs. Unpopular opinion but OWB is great. Yeah the dialogue at the beginning goes on for too long but I don't mind it much because I love the characters and the dialogue itself. Another complaint is that it's super wacky but that doesn't take me out of it too much. Back to the main game, the factions are all really unique and interesting to me. And when replaying there are certainly missions I want to skip, but at the same time those missions are really interesting when not looking at it purely based off gameplay.
 
Well, I'm of the opinion that gameplay is more important than story and as I've mentioned a few times I dislike roleplaying but I can understand why it pisses off people who do.

And the DLCS in 3 are all average, since you love New Vegas you're going to like The Pitt. Personally, I hate Point Lookout, it has the best intro out of all the DLCS and a great atmosphere but other than that it sucks but I hope you have a great time with them all, blessings of the Shishkebab be with you. 3's main quest leaves a lot to be desired in terms of writing to be honest with you, however it makes up for it with its fun quests.
 
Well, I'm of the opinion that gameplay is more important than story...
I have the same opinion, though I prefer when the story is a good and well written. Mechanics trump backdrop-fiction any day in my book. Terrific mechanics can save a game with an abysmal story.... but it's rarely ever the other way around. Bad gameplay stops all interest in finding out if the story is any good.
 
So, as for the gentleman

I am presuming you are replying to me (please use the reply system.)

(What I dislike about New Vegas' questline was that it wasn't even its own questline it was just a tapestry of other quests you have to do, you can do all the aforementioned quests before you start the "main" quest.)

Can you see how this is a strength though? The Tapestry you talk about is that New Vegas is part of a world. A world that people inhabit. You cannot go and do one thing without it affecting another. Whereas in Fallout 3 very little affects anything else. Nuking Megaton, a whole city does not change any relationship you have with the main quest, for example. Its even a meme that your dad does not really care, given that the conversation is over in 3 lines or so.

3's Blood Ties, The Power of the Atom and The Wasteland Survival Guide over My Kind of Town, Ghost Town Gunfight, and all the bland quests in the Mojave Outpost.

Ok, but why would you rather do them? Saying you would merely proves you prefer Fallout 3. That is fine, and nobody will take that away from you. What we are interested in is why and whether that makes Fallout 3 a better game.

Well, I'm of the opinion that gameplay is more important than story

Why play Fallout then? Plenty of games have better out and out gameplay, Call of duty, Battlefield, Titanfall, I can name many more. Those games have far better shooting mechanics.

since you love New Vegas you're going to like The Pitt

The Pitt is not nearly as good as New Vegas. The choice in it is very simple. Ashur will free the slaves after getting the cure. Wernher only wants to be where Ashur is, and does not really care about the plague. They tried to get a morally grey dlc, but the choice is not morally grey at all.
 
I personally don't see it as a strength but I do see the appeal it has to people I hate that no one talks about you nuking Megaton and you can't explain to James what happened at 101 and Jonas' death.

I'd rather do the quests I mentioned because they're more fun to play, in Blood Ties you get the Shishkebab schematic and the Hematoage perk, in Power of the Atom you get a player home and caps, and The Wasteland Survival Guide gives you all kinds of shit.

CoD has declined in recent years, I don't like Battlefield, and I've never played Titanfall. I agree The Pitt as a whole isn't better than New Vegas' writing as a whole but it what someone who prefers New Vegas would enjoy.

It is a morally grey choice because slavery is wrong but to ascertain the cure slavery must be used so everyone can eventually get there isn't a good or bad choice, which makes it morally grey.
 
I personally don't see it as a strength

Why don't you?

you get the Shishkebab schematic and the Hematoage perk, in Power of the Atom you get a player home and caps, and The Wasteland Survival Guide gives you all kinds of shit.
So in the end, these quests are only about what they give you? So if the Nellis quests gave you the Shishkebab and the perk, and the Mojave Outpost gave you the home and caps, and the Strip quests gave you all kinds of shit, you would prefer them?

CoD has declined in recent years, I don't like Battlefield, and I've never played Titanfall
I was merely using them as examples. What other shooters do you play?

ascertain the cure slavery must be used so everyone can eventually get there isn't a good or bad choice, which makes it morally grey.

Nice way of putting it, but the trouble is there is no alternative offered to the player that makes it better. It is either that slavery should continue to get a cure, or that slavery will continue indefinitely. No choice is perfect, but one is clearly better than the other. That is not moral greyness. Moral greyness is having 2 options in which you can see both sides for, and New Vegas has plenty of these, which I'll name if you so desire.
 
This is the GECK.

Let's break it to make a water filter that doesn't work.

This is just one of many reasons Fallout 3's story is complete trash.
 
So, as for the gentleman who talked about my views on the New Vegas' main quest and 3's I'll say this: I'd rather do Vault 87, the Waters of Life, and The American Dream, over Nellis, the Strip quests, the Great Khan's, (What I dislike about New Vegas' questline was that it wasn't even its own questline it was just a tapestry of other quests you have to do, you can do all the aforementioned quests before you start the "main" quest.) As for side quests, I'd rather do 3's Blood Ties, The Power of the Atom and The Wasteland Survival Guide over My Kind of Town, Ghost Town Gunfight, and all the bland quests in the Mojave Outpost. Now, some quests in New Vegas suck; G.I. Blues and Still in the Dark come to mind.

On a technical design level most of the New Vegas quests you listed simply are better. They have more decisions to be made by the player that affect the world and their endings, incorporate the player's character design in meaningful ways (aka their stats) and generally far, far more flexibility in their approach. Liking the fluff is a matter of totally subjective taste, one I totally disagree with you on also (I find the vast majority of Fallout 3's quests to be trite nonsense) and that's fair enough, but on an actual, technical game design level the New Vegas quests are better. For an RPG, that is.

Fallout 3's main quest is chronically inflexible and repulses player agency. New Vegas's main quest is a "patchwork" because it beautifully incorporates every playstyle and type of character without having to pigeonhole them or force them to behave, as in Fallout 3.The simple fact you can kill every human NPC in the game and still finish with a legitimate ending is testament to that.

Ghost Town Gunfight and the Goodsprings opening section are one of the most effective openings from a design perspective that I've seen in an RPG.
 
Well, a main quest should be its own questline which New Vegas doesn't really have save for the Securitron vault, Kimball, and the Hoover Dam battle. (I may be forgetting some stuff) if those quests gave you decent loot then I'd like them more but generally I still wouldn't care for them because they aren't that fun to play.

To name a few, RDR, Metro, and Wolfenstein.

I think we can agree to disagree on the Pitt, I think it's morally grey because I can see both sides and while one is better than the other, neither option is good.
 
For an RPG New Vegas wipes its ass with Fallout 3 and then some. But like I've mentioned before, to me, Vault 87 is more fun to play for me more than most of New Vegas' quests even if they have multiple choices.
 
This is the GECK.

Let's break it to make a water filter that doesn't work.

This is just one of many reasons Fallout 3's story is complete trash.

I've seen Star Trek II, you can't compare Federation technology to Vault-Tec. And, to my knowledge, didn't they use the G.E.C.K. to make a city?
 
I can aim down the sights in New Vegas thus improving the gameplay. Fallout 3 simply can't compete with the better gameplay of New Vegas.
 
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