Why do you think a crossbow was never added?

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Crni Vuk said:
But I guess it cant be much more difficult to get a bolt for a crossbow then to get a shell casing, gun powder, a bullet and machines/knowledge to get them all together as working ammunition. Safe ammunition to say that.

A crossbow bolt has to be perfectly straight and strong enough not to break, at least not if you don't want to lose a limb. It's already established in the Fallout universe that ammo is literally everywhere, there's no need to manufacture your own.

Also. I don't remember that it is mentioned in the Fallout world that ammunition is extremely common. Logically I would assume that in some places it is while in others not. A big trading town for example yes. A community of farmers somewhere deep in the wasteland maybe not.

It doesn't have to explicitly state it, you can see it with your own eyes by playing the game. In every Fallout starting from the original ammo is extremely common. It's not entirely illogical to assume that it was common practice for people living before the war to stockpile weaponry and ammunition.

Edit: Hell, even tribals have access to seemingly unlimited supplies of weapons. A crossbow is kind of obsolete when you have a .45 Thompson SMG.
 
Only if you're in the very beginning of the game, or limit the amount of ammo you'll carry, you'll never have ammo problems unless you feel the need to shoot every molerat who looks at you funny with a rocketlauncher.
 
Courier said:
... It's already established in the Fallout universe that ammo is literally everywhere, there's no need to manufacture your own.
From where ? Who is telling you that ? Because the player is swimming in ammunition at the end. You also can easily get 50 000 bottle caps. Does it mean its a common good everywhere ?

lets not be ridiculous here. I had no trouble with energy weapons. Does it mean Arroyo was full of it ?

Why is it so difficult for you to accept that a crossbow is just as viable for a weapon like a bow or spear ? I do even agree with with you that guns are the preferred choice. But I get the feeling you people just argue for the sake of arguing. Not becaues the weapon itself is bad but because you somehow are biased and simply dont like it.
 
Crni Vuk said:
Courier said:
... It's already established in the Fallout universe that ammo is literally everywhere, there's no need to manufacture your own.
From where ? Who is telling you that ? Because the player is swimming in ammunition at the end. You also can easily get 50 000 bottle caps. Does it mean its a common good everywhere ?

lets not be ridiculous here. I had no trouble with energy weapons. Does it mean Arroyo was full of it ?

Why is it so difficult for you to accept that a crossbow is just as viable for a weapon like a bow or spear ? I do even agree with with you that guns are the preferred choice. But I get the feeling you people just argue for the sake of arguing. Not becaues the weapon itself is bad but because you somehow are biased and simply dont like it.

This.

It's so funny how some of the people are trying their hardest to make a goddamn crossbow implausible for a game that is build on spoofs, pop references, goofy pseudo-science and some of the most ridicilous and cartoony weapons/characters/situations/factions in gaming in general.

A crossbow is more realistic and plausible then about 90% of the content from every Fallout game ever made.

So, please, pull that Yao Guai paw out of your ass, put it on your hand and go fight a mutated talking chameleon while your zombie companion is riding on your cyborg dog. :lol:
 
:::SILUS::: said:
It's so funny how some of the people are trying their hardest to make a goddamn crossbow implausible for a game that is build on spoofs, pop references, goofy pseudo-science and some of the most ridicilous and cartoony weapons/characters/situations/factions in gaming in general.

A crossbow is more realistic and plausible then about 90% of the content from every Fallout game ever made.

So, please, pull that Yao Guai paw out of your ass, put it on your hand and go fight a mutated talking chameleon while your zombie companion is riding on your cyborg dog. :lol:

If Fallout is so implausible and un-realistic - not that the majority of arguements are rendered null by this fact - why are you trying to use realistic arguements for why a crossbow should exist?
 
because people are doing the same to completely rule out the possibility of it

fair is fair. If you pull out an argument from one side you have to accept it that people will use the other one. That is just natural. And the truth is there is just as much speaking FOR a crossbow like AGAINST it.

And yet. People talk about it like a spear is much more viable when in fact both weapons have their advantage and disadvantage. So a crossbow is not more unlikely then a spear for example. Sure it does not mean it HAS to be there. Just that it COULD be there.

I am rather neutral on the subject so I don't care if it is absent. But I understand the logic behind it when people explain it as viable weapon.
 
Well I don't see a fault with adding one especially in the Tribal or more primitive areas, totally useless agenst anything other than small game like Rats, and lizards etc. Possibly even people if not waring Armour, but it would be totally pants when it goes up against anything more than a leather jacket.

I wouldnt like to see one made from scraps of cars like leaf springs etc maybe use the door panels to make bolts etc and brake cable for serious bows etc but it would be a strictly low level weapon only.

Taking on Frank horigan, a death claw or a BOS paladin would be nearly the definition of suicide and add a little chlorine to the post apocalyptic geanpool.
 
As I already said earlier, the entire discussion is pointless. If the devs want some item/weapon/armor etc. they think they find cool and the assets are made, they're gonna implement it. No matter how many people like here are arguing for arguing sake (like Crni wrote), they wouldn't give a shit if it simply adds fun and variety to the game. There are so many wacky/unrealistic things in the game, but for sure a crossbow would totally ruin it! For sure every single weapon findable in the Mojave Wasteland makes 100% sense!

And on the over-presence of Ammo/Guns: It's a game. :roll: If it would be "realistic" then you would die after the first gunshot, wouldn't find much ammo, not even speaking of guns etc. Surely that sounds like fun eh? You come up with wild guesses for why there is thing X or Y - it is simply there because it adds fun and variety to a game.
 
Surf Solar said:
If it would be "realistic" then you would die after the first gunshot, wouldn't find much ammo, not even speaking of guns etc. Surely that sounds like fun eh?

Actually, that does sound pretty fun.
 
RRBM said:
Surf Solar said:
If it would be "realistic" then you would die after the first gunshot, wouldn't find much ammo, not even speaking of guns etc. Surely that sounds like fun eh?

Actually, that does sound pretty fun.

For me too, hence I am doing my mod. But that isn't compatible with mainstream "OMFG SHITLOADZ OF GUNZ!11 xDD" target audiences.
 
RRBM said:
Surf Solar said:
If it would be "realistic" then you would die after the first gunshot, wouldn't find much ammo, not even speaking of guns etc. Surely that sounds like fun eh?

Actually, that does sound pretty fun.
I absolutely H A T E melee combat in Fallout 3 and Vegas. Does not mean I want it out of the game though as I know many others love it.
 
Some people just don't want to admit it's a fairly plausable idea for one person on the entire planet to construct a crossbow or crossbow like device within the time frame of several hundered years.
 
Threepwood said:
Some people just don't want to admit it's a fairly plausable idea for one person on the entire planet to construct a crossbow or crossbow like device within the time frame of several hundered years.
It'd be likely in a place other than the US.

If they did a fallout game that took place outside the remains of the US, then it might be much more plausible.
 
Wintermind said:
I'd fucking kill somebody for a good Fallout mod of Jagged Alliance 2. Or 7.62 if I ever get to lay my hands on it.
A combination between Jagged Alliance 2s game play and some Fallout game with a few improvements here and there (imagine what we could do if most of the hardware is used for the AI and NPC simulation) would be absolutely awesome.

I see many times revolutions in the visuals of games. Yet I think the improvements over the years to the rather hidden characteristics have been almost completely neglected. I even think the exaggerated focus on fully voiced NPC lines even limits the development of new ways.

What I mean would be dynamic changes of the world and more important the NPC reactions to the players choices and actions. This would eventually make a "reputation" or even "karma" system somewhat redundant as the NPCs would now decide on the individual basis what to "think" and how to "react" toward the character. Much of the hardware goes in to visuals. Though I think they should spend time on the AI of the games. particularly with RPGs.

I really hoped in the past to have one day a game where you for example visit a village, use mines to lure bad guys in to a trap, leave the area just to return later and hear that a child walked in to some explosives and now the villagers are trying to find out what happened. All in real time. Without any scripts.
 
Crni Vuk said:
Wintermind said:
I'd fucking kill somebody for a good Fallout mod of Jagged Alliance 2. Or 7.62 if I ever get to lay my hands on it.
A combination between Jagged Alliance 2s game play and some Fallout game with a few improvements here and there (imagine what we could do if most of the hardware is used for the AI and NPC simulation) would be absolutely awesome.

I see many times revolutions in the visuals of games. Yet I think the improvements over the years to the rather hidden characteristics have been almost completely neglected. I even think the exaggerated focus on fully voiced NPC lines even limits the development of new ways.

What I mean would be dynamic changes of the world and more important the NPC reactions to the players choices and actions. This would eventually make a "reputation" or even "karma" system somewhat redundant as the NPCs would now decide on the individual basis what to "think" and how to "react" toward the character. Much of the hardware goes in to visuals. Though I think they should spend time on the AI of the games. particularly with RPGs.

I really hoped in the past to have one day a game where you for example visit a village, use mines to lure bad guys in to a trap, leave the area just to return later and hear that a child walked in to some explosives and now the villagers are trying to find out what happened. All in real time. Without any scripts.

If I had the free time, I'd totally start work on one for JA2, right now. Or 7.62mm, if I had the game/a machine that could run it.

While immediately trying to simulate a lot of mental activity would possibly be difficult (Not really familiar with the state of AI at the moment), I think that stuff like that could be done fairly simply. Basically have NPCs generated at the creation of a new game, and when they are, have them automatically go through a very fast 'life' that would instill in them certain feelings that could be applied to see how they feel about the players actions.

Start with factions they might support, and apply those factions to them, then apply things they might've learned from their life and decide how conflicts should result. IE, they may become religious and feel that any bloodshed is a waste; so they may never be fond of you, and won't help you or may actively mislead you. Though this may benefit you, as if should you kill someone close to them, they won't seek revenge in some way.

On the otherhand, they may not love bloodshed, but feel it's a perfectly acceptable way to solve problems. Should you wrong them they may come after you, or even gather up a posse to come after you. But if you don't wrong them they may respect your militaristic ways and offer tactical advice (which may be good or bad depending on how smart they are or how skilled they actually are) or information about whatever you're asking for.

Likewise, a person who is direct, and prefers a direct approach might both give you advice to attack a place head on, or that you just go and shoot someone, etc. Someone who prefers an indirect approach might recommend/give information about a sneakier or at least subtler way to handle something. Doing direct/indirect actions would increase/decrease your respect with such people.

I'd keep a reputation stat, but rather than it just reflecting how a town feels about you, it would affect how quickly people heard about you, and a certain point your reputation would precede you and when people realized who you were, their disposition would change rapidly. Eventually you'd have trouble trying to be someone else because people would recognize you, thus requiring more and more cunning disguises.
 
Faceless Stranger said:
I think throwing rocks are a better alternative to guns because it's easier to learn how to throw rocks than shoot guns, and rocks are silent and there are rocks easily available everywhere and rocks were the first weapon so obviously they work. They should just be used as a niche weapon by a small group of rock throwing assassins as rocks are heavier than bullets therefore do more damage. They could even implement a rock skill to determine the effectiveness of thrown rocks and how much damage the rocks do.

:drummer:

:::SILUS::: said:
Wow, now he's not even trying to argument and camouphlage the trolling.

Notice the numbered bullet points in my posts refuting every single thing you said in your posts that you thought was actually a point.

With that in mind, do you really think you are going to be able to bullshit people into thinking that I am not arguing or debating, and instead that I am just trolling?

Perhaps while you look up nuance and niche, you can look up "numbskull" and "hypocrite".

PS: Trying to claim that someone is trolling because you can't refute a thing they said means you lost hard. Son.
 
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