Iprovidelittlepianos
Vault Senior Citizen
It’s either blow up a bunch of kids on an oil rig, or let literally everyone on the planet outside the oil rig die a slow, painful death. The choice is obvious, but it would be cool to show like a kindergarten class or something on the oil rig, to add a slight moral dilemma to the final mission. Do you warn the Enclave of the impending destruction of the oil rig, allowing them to save as many of their people as they can (and inadvertently allowing many of the guilty to go free, and possibly restart elsewhere)? Or do you silently destroy the rig, wiping out the Enclave but killing innocents in the process. Of course, in the base game you can’t help but set alarms off to blow the rig up. Maybe this is the kind of thing they would have had at the end of the game, had the developers had more time.
This choice could be expanded on in the ending slides.
1. Blow up the rig, save the children: “Thanks to you, the innocents aboard the oil rig were able to escape a fiery death. However, much of the Enclave leadership was able to escape with them. Though they have suffered a crippling blow, the Enclave remnants continue to terrorize the wasteland for years to come.
2. Blow up the rig, killing the children: “You destroyed the oil rig and everything on it, including innocent women and children. The Enclave is wiped out, save a few small outposts on the mainland, and they never recover. If you have any semblance of a conscience, the ghosts of the dead will haunt your dreams for the rest of your life.”
This choice could be expanded on in the ending slides.
1. Blow up the rig, save the children: “Thanks to you, the innocents aboard the oil rig were able to escape a fiery death. However, much of the Enclave leadership was able to escape with them. Though they have suffered a crippling blow, the Enclave remnants continue to terrorize the wasteland for years to come.
2. Blow up the rig, killing the children: “You destroyed the oil rig and everything on it, including innocent women and children. The Enclave is wiped out, save a few small outposts on the mainland, and they never recover. If you have any semblance of a conscience, the ghosts of the dead will haunt your dreams for the rest of your life.”
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