why fallout 2 sucks (spoilers) (no I don't like fo3-4)

I could accept those if they were Easter Eggs like the Tardis in Fallout 1, not actual canon.

When I played Fallout 2 I'd usually make a more speech-orientated character, so often I'd avoid/run away from combat situations. Once I got Enclave power armour though it was easier to fight.
eh... easter eggs are random encounters. Melchior is tied into redding and Seymour has an entire wuest dedicated to him. they're cannon. and the psychic molerat plays heavily into Klamath as he's the reason no ones goes into the mall... and his brother the brain... has a large part to play when it comes to vault city. easter eggs don't tie this heavily into other parts of the game.
 
My biggest issue with Fallout 2 is actually a weird one.
It's that it kind of wears out it's welcome after about 20 or so hours.

Actually, I'd love for these games to have some kind of clock to tell you how long you've been playing.
b/c new reno is the only interesting place? beyond that (and I suppose redding, vault city, and ncr can be grouped with it only b/c they interact with it), it takes a nose dive to rock bottom but starts to slowly climb again (even if it never comes close to reaching those heights again). if only b/c upgrades allow for more encounters to be won, which means less time is wasted and loading is less necessary.

Ohhh boy, FO2's combat is a bit more than 'click and nothing else'


Also, if it's that easy, why you complaining it's too hard you big old Narg?
1. I would never say this game is hard. I have an index finger. clicking isn't hard.
2. the combat consists entirely of waiting for your turn, at which point you can either heal a party member (click an ally) or attack an enemy (click on an enemy). did you play the game? it's clicking, and nothing else. b/c there are commonly 6+ enemies and I have 3 other party members, it's my action less than 10% of the time, making my actions somewhat negligible, especially since they're in the hands of the RNG gods. but then again so is every other aspect of the joke of combat.

EDIT: actually, I make much less than 10% of the actions during combat b/c everyone else acts 3+ times but after I attack or heal there aren't enough action points to do anything but walk. except I can't walk b/c I need to stay close to whoever is taking most damage so I can heal them.
 
easier. of course. how? fo2's gameplay consists of clicking and nothing else. maybe typing a number when you're in a menu, but that's not even necessary. you might occasionally hold down the shift key to run if you don't have it set to always run. actions per minute required for completing this game isn't even a thing. not even for completing it faster than anyone's ever done it. how can clicking be hard when time is frozen whenever it matters? you clearly don't even know what it means for something to be hard.
:lol:
Good shit, keep it up.
 
eh... easter eggs are random encounters. Melchior is tied into redding and Seymour has an entire wuest dedicated to him. they're cannon. and the psychic molerat plays heavily into Klamath as he's the reason no ones goes into the mall... and his brother the brain... has a large part to play when it comes to vault city. easter eggs don't tie this heavily into other parts of the game.

Yeah I know. What I'm saying is having a mutant magician, psychic molerats and talking plants as Easter Eggs you wouldn't always find on a play through would've been better than having them as canon story elements. They don't kill it though so I'm not too fussed about them.


At least they're not Cabot House or Kid in a Fridge.
 
The whole game is interesting, it just feels too stretched out and thus loses focus.

Also, turn based combat is again, a staple of the genre.
I play a tabletop rpg and that usually consists of turn based combat where you get a single mine.

It's all about tactics and where you put your skills.
It also depends on your companions and what weapons they have.
Yes it's clicking, but there's a lot of stuff that happens where you have to plan out a bit.

I recommend you giving a table top RPG a try, you may appreciate fallout 2 a bit more.
 
The whole game is interesting, it just feels too stretched out and thus loses focus.

Also, turn based combat is again, a staple of the genre.
I play a tabletop rpg and that usually consists of turn based combat where you get a single mine.

It's all about tactics and where you put your skills.
It also depends on your companions and what weapons they have.
Yes it's clicking, but there's a lot of stuff that happens where you have to plan out a bit.

I recommend you giving a table top RPG a try, you may appreciate fallout 2 a bit more.
in a table top rpg, wouldn't you pick perks that helped you level up faster in the beginning? wouldn't you expect that to pay for itself eventually? not so in fallout 2, b/c before your 6th perk is chosen the game is won. that's dumb, sorry.
 
Nope, game systems work in different ways.
I play Edge of the Empire where you don't level up, but you spend experience points.
So perks cost like 10 ex points. But you would get like 30 ex a session, so it helps to conserve it for a number of sessions.
 
in a table top rpg, wouldn't you pick perks that helped you level up faster in the beginning? wouldn't you expect that to pay for itself eventually? not so in fallout 2, b/c before your 6th perk is chosen the game is won. that's dumb, sorry.
EDIT: oh and modoc is interesting? temple of trials? klamath? the mayor of NCR really shouldn't even believe that you're the "chosen one," why isn't that a joke to her like it is to every other npc? just b/c she had a run in with the last one? shouldn't that just confirm that narg isn't the chosen one as this is generations after the world was already saved? as soon as I get to most of the towns I want to leave, I hate going around talking to every single npc and picking up useless items just in case I'll need them. and eventually they're all needed unless they're a literal joke like tragic cards or the richard nixon doll. the "choice" is essentially whether or not you want the npc to be friendly towards you or you want to end up killing them. it's really not much of a choice. "you can either help these stupid assholes and be hated or you can help the resourceful good guys and be loved, make your choice!" as someone who's on a quest to save his village by default, it only makes sense to be narg and more importantly it makes no sense to try and gain rank in the mob or become a porn star/boxer. it's only in character to help ncr and the only reason to go the other route is if you're replaying the game and you want to see just how different an outcome you can reach. congrats on your alternate dialogue, hero, pat yourself on the back for wasting 30 more hours replaying this game!

EDIT: this isn't what I replied to. I'm sure of it. I guess it put the post down here though b/c the thread had been updated since?
 
no one in their right mind would ever choose a pre-built character. unless they didn't want to bother to learn the mechanics. in which case why are you playing the game then?
 
no one in their right mind would ever choose a pre-built character. unless they didn't want to bother to learn the mechanics. in which case why are you playing the game then?

I think they are good for starting characters. I mean Albert is good for starting out.
 
:lol:
Good shit, keep it up.
no, really, what's there to do except heal an ally or attack an enemy during combat? I suppose you could attack, get out of range, rinse repeat after he steps forward? so that he gets one less shot it? this isn't even viable with party members though. if I play through this again it will be solo, that's for sure, party just causes me to wait longer and heal them. for some reason I can't just let them die.

EDIT: I guess take rad x before fighting aliens but radiation does NOTHING to narg so it's pointless for my char. besides that, yeah you just click, sorry.

no one in their right mind would ever choose a pre-built character. unless they didn't want to bother to learn the mechanics. in which case why are you playing the game then?

I should know that the devs were just trying to trick ppl into making dumb characters when their stats determine the outcome of everything, silly me. "let's make a really dumb character and when a player starts the game, it'll be the first one he sees. he'll have a hell of a time with this one, he won't even get to see all the work we put into dialogue! he'll be like a rat in a maze without any cheese! we'll get loads of angry emails, it'll be hilarious!"
 
I think they are good for starting characters. I mean Albert is good for starting out.
no. I've never chosen a pre-built character. the best way to start the game is to grasp the mechanics and what variables affect each other and the best way to do that is to fiddle around in special and create your own character.
 
no. I've never chosen a pre-built character. the best way to start the game is to grasp the mechanics and what variables affect each other and the best way to do that is to fiddle around in special and create your own character.

I agree, but for someone who wants to try them out, they are pretty good. I'm also sure the dumb characters are just there to troll new players and for experienced players.
 
no, really, what's there to do except heal an ally or attack an enemy during combat? I suppose you could attack, get out of range, rinse repeat after he steps forward? so that he gets one less shot it? this isn't even viable with party members though. if I play through this again it will be solo, that's for sure, party just causes me to wait longer and heal them. for some reason I can't just let them die.

EDIT: I guess take rad x before fighting aliens but radiation does NOTHING to narg so it's pointless for my char. besides that, yeah you just click, sorry.
1. they're called wannamingos. not aliens
2. bottom line, dude, no one anywhere ever played a turn-based cRPG for the combat. they play them to experience the story, appreciate the detail that went into the worldbuilding, or experience the characters. ill grant that fallout 2 certainly missed the first mark but c'mon you're criticizing the game, harshly, for something no one here cares about. the combat does its job and it does its job as intended and it does it well. and yes it can be slow. if its that big a problem for you you can have the game play at 1000x the speed. you just edit ddraw.dll file.
 
no one in their right mind would ever choose a pre-built character. unless they didn't want to bother to learn the mechanics. in which case why are you playing the game then?
no. I've never chosen a pre-built character. the best way to start the game is to grasp the mechanics and what variables affect each other and the best way to do that is to fiddle around in special and create your own character.
but b4 you've played the game you don't really know how your allocation is going to work out. you're guessing. you don't know that this is a game that won't require you to ever kill anything or if you'll need speech at XX% to complete certain quests. how do I know that speech won't just allow for a couple extra options that effectively just unlock unnecessary bonuses or help me get better prices at merchants?
1. they're called wannamingos. not aliens
2. bottom line, dude, no one anywhere ever played a turn-based cRPG for the combat. they play them to experience the story, appreciate the detail that went into the worldbuilding, or experience the characters. ill grant that fallout 2 certainly missed the first mark but c'mon you're criticizing the game, harshly, for something no one here cares about. the combat does its job and it does its job as intended and it does it well. and yes it can be slow. if its that big a problem for you you can have the game play at 1000x the speed. you just edit ddraw.dll file.
I believe a long while back there was a wannamingo mine full of them, but the text box on the bottom left refers to them as "aliens" or "tough aliens."

Did you edit an unedited post twice?
actually, the way I'm hitting reply and then cutting from the bottom and clicking edit on my most recent post and pasting the msgs I cut, I suppose something could have been replaced instead of added to.
 
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how do I know that speech won't just allow for a couple extra options that effectively just unlock unnecessary bonuses or help me get better prices at merchants?
because we're talking about fallout 2. a game whose most well known quality is catering to every play-style. a game touted as one of the best rpgs of all time doesn't get there by forcing you to do anything.
 
but b4 you've played the game you don't really know how your allocation is going to work out. you're guessing. you don't know that this is a game that won't require you to ever kill anything or if you'll need speech at XX% to complete certain quests. how do I know that speech won't just allow for a couple extra options that effectively just unlock unnecessary bonuses or help me get better prices at merchants?

Because game.

"How am I supposed to win chess, if I have to keep guessing what my opponent will do!?"
 
no, really, what's there to do except heal an ally or attack an enemy during combat?
Ah, but what you wrote was that there's no such thing as a game being difficult when "all you do is click" and there's no requirement of twitch skill or APM, which is funny in light of the fact that you're incredibly bad at this game and seem to think it's hard and you have no options.
Here's a tip: If you give your allies some healing supplies, they will heal themselves when necessary depending on how you have set their combat AI and their personality.
Here's another tip: You can change weapon and/or ammo to deal with enemy damage resistances.
AND ANOTHER ONE: Grenades exist.

no one anywhere ever played a turn-based cRPG for the combat
Pfft, go back to console trash, peasant.


edit:
Because game.

"How am I supposed to win chess, if I have to keep guessing what my opponent will do!?"
"Chess is so easy, you don't even need to run fast or kick a ball, you can just pick white every time and capture the king in the first round by moving your king to its spot!"
 
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