you reminded me of even more that sucks about this game. pixel hunting when enemy bodies are on top of each other to click on one of the bodies is annoying and would be easily solved by removing looted corpses either automatically or through a command.
Fallout 2 has the arrows... When there are bodies on top of eachother there are two arrows (left and right) that appear on the loot window that we can click to go to the next body that is under the one we clicked. We can loot everyone that just died over eachother very easily like that.
Fallout 1 didn't have the arrow buttons so it was a chore to try and get all the loot.
I noticed you made a lot of assumptions, like how you thought Narg was the obvious choice for a player for the first time, how you don't like to change default settings and then complain about combat being slow, how you complain about attack and damage, how you complain about no level scaled enemies, how you complain about combat being only healing or attacking and many more things (like the looting bodies over each other I mentioned above) but most of these things are because you assumed or refused to change things... Basically its complaining that an Android tablet does not download things from Apple Store.
Fallout 2 is a typical P&P inspired cRPG (it follows the P&P formula since the first RPG was created in the 70's and continued through the 80's and 90's and so on but adapted to computer and had to deal with technology limitations). It follows the P&P systems quite well and if someone is expecting something else (even though anyplace you can buy the game from has a description of the game and what it is) then it is the players fault for not reading what the game is.
Games back in the days had something "mythical" called Manuals, the manual would tell you and explain most things about the game and it's mechanics. It is not like today, back then you needed to read the manual to learn things
before you played the game. The manual explains everything about leveling, XP, combat, characters, skills, how to make a character oriented to your playstyle, companions, etc.
Many of your complaints, assumptions and confusion are addressed in the manual and if you had read that you would have had much less problems playing the game. You also seem unexperienced with P&P inspired cRPG although you mention Baldur's Gate games (even in Baldur's Gate games you can only heal and attack enemies in combat so I don't understand your criticism about it in Fallout 2, it was also like that in Fallout 1 too and in pretty much any cRPG from 2 decades ago. You can cast spells but those are usually also just for damage the enemies or healing your party members).
What confuses me is that the game system and ruleset used by Fallout 2 is exactly the same as Fallout 1 and you seem to criticize Fallout 2 for it but not Fallout 1.