del_diablo
First time out of the vault
Crni Vuk said:well its not like that Fallout 1 is that old that all its gamers died suddenly from senility. And now as the market is biger then ever (when it comes to numbers of players) its just fair to say that a game with the same complexity and interesting story like Fallout 1 definetly would at least make the same kind of success as it did back then.
And with the right visuals like really good graphics I would assume it could attract a lot of gamers even.
Lets take a look at Oblivion shall we? The game sucks shitloads, but it got its own religion of worthship for being a great game. Why is that? Its because of the age/decade we are in. Everybody is making medicore game X, and medicore FPS 3. Then Oblivion comes along, with its suckyness. Its ages over most games and people start worthshipping it, BUT anybody who got into Morrowind would join the people who agree that Oblivion are shit.
Fallout 3, is a step over Oblivion but it is far below Morrowind. As an RPG game, it fails still. I can mention F3 got a "best story of the year" award, which pretty much points at the problem. This decades game sucks ass, thus when you finaly make something medicore it will get praised.
On the other end of the rod: Fallout is pretty much the height of RPG, if we get to the RP part. Nr1 suffers a few minor flaws, which they fixed into nr2. Both games are separate games, but they are still in the same series and story.
The reason its selling like hot bread, is because partly of F3. People think its good, but they notice the nr 3 and thus there must be 2 other games and maybe a heap of spinoffs. The word about the actually good games then spread and it sells like fresh bread out of the oven. Which hits the causal markeds nail, also reffered to as critial hit.
The only real weakness Fallout 1+2 got, is when you fight a BIG crowd of enemies. 1 moves, then 1 moves, then another moves, continues for a minute if your lucky. That us just minorly annoying.
Which is easy to fix, just make sure that that groups move at the same time instead of 1 and then 1 actor.