Why is Boston unhurt by the atomic bombs?

I like the idea that the dutch ghost wrote in an other thread, that house being a graduate of MIT, installed a similar missile shield at his alma mater. The question is why didn't Bethesda create a log on a computer terminal some where stating that? Would that be that hard?
 
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I like the idea that the dutch ghost wrote in an other thread, that house being a graduate of MIT, installed a similar missile shield at his alma mater. The question is why didn't Bethesda create a log on a computer terminal some where stating that? Would that be that hard?

It acknowledges Fallout NV too much for them.
 
So Diamond City is the only and biggest settlement in the game?

Otherwise, there are only farmsteads... which is nice
Which would be perfectly appropriate if the game took place within a similar timeframe of say FO1, but considering it's been 200 years I can't help but have a certain part of me complain that realistically somebody should have started some sort of industry at this point instead of everyone still scavenging from the old world.

Also your name is extremely appropriate considering a certain FO4 companion
 
So Diamond City is the only and biggest settlement in the game?

Otherwise, there are only farmsteads... which is nice
Which would be perfectly appropriate if the game took place within a similar timeframe of say FO1, but considering it's been 200 years I can't help but have a certain part of me complain that realistically somebody should have started some sort of industry at this point instead of everyone still scavenging from the old world.

Also your name is extremely appropriate considering a certain FO4 companion

It's strange how most cities in Bethesda Fallout land rely on scavenging for centuries.
 
Which would be perfectly appropriate if the game took place within a similar timeframe of say FO1, but considering it's been 200 years I can't help but have a certain part of me complain that realistically somebody should have started some sort of industry at this point instead of everyone still scavenging from the old world.

Also your name is extremely appropriate considering a certain FO4 companion
Nick Valentine tells you that at one point the various settlements of the Commonwealth DID try to come together to form a nation, however The Institute sent a synth to the meeting and killed everyone. The Institute has been sabotaging people's ability to advance for ages, they don't want any power to form that could possibly hinder their plans.

Also, there WERE several other larger settlements, like University Point, and Quincy, but those got wiped out by Synths and Gunners respectively.
 
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Nick Valentine tells you that at one point the various settlements of the Commonwealth DID try to come together to form a nation, however The Institute sent a synth to the meeting and killed everyone. The Institute has been sabotaging people's ability to advance for ages, they don't want any power to form that could possibly hinder their plans.

Also, there WERE several other larger settlements, like University Point, and Quincy, but those got wiped out by Synths and Gunners respectively.

That makes some sense, still it seems like a bit of an excuse to allow their game to take place in a Mad Max-esque anarchic world, but still it's MUCH better world building then FO3 ever had.
 
So Diamond City is the only and biggest settlement in the game?

Otherwise, there are only farmsteads... which is nice
Which would be perfectly appropriate if the game took place within a similar timeframe of say FO1, but considering it's been 200 years I can't help but have a certain part of me complain that realistically somebody should have started some sort of industry at this point instead of everyone still scavenging from the old world.

Also your name is extremely appropriate considering a certain FO4 companion

I was really psyched when we saw a certain android in a trench coat in the trailer. It appears I was prescient.
 
That makes some sense, still it seems like a bit of an excuse to allow their game to take place in a Mad Max-esque anarchic world, but still it's MUCH better world building then FO3 ever had.
Also, there are other semi large settlements in the game
-Goodneighbor
-Bunker Hill
-Vault 81

Its not JUST Diamond city and some farms out in the wasteland.
 
That makes some sense, still it seems like a bit of an excuse to allow their game to take place in a Mad Max-esque anarchic world, but still it's MUCH better world building then FO3 ever had.
Also, there are other semi large settlements in the game
-Goodneighbor
-Bunker Hill
-Vault 81

Its not JUST Diamond city and some farms out in the wasteland.

Semi-large. Another word for 12 people, two of which you can talk to.
 
Also, the Glowing Sea can be explained- there's a derelict power plant sitting there.
Which after 200 centuries spews out atomic waste?

Uranium does have a half life of four billion years...

Yeah but the ocean is massive and that radiation has to keep going somewhere.

Pits a sea, first off. Second off, what do you mean? It leaks radioactivity into the surrounding area, which is carried by local winds a certain distance before they settle. It's nothing compared to, say, the contamination zone of Cheronobyl had we not contained it.
 
That makes some sense, still it seems like a bit of an excuse to allow their game to take place in a Mad Max-esque anarchic world, but still it's MUCH better world building then FO3 ever had.
Also, there are other semi large settlements in the game
-Goodneighbor
-Bunker Hill
-Vault 81

Its not JUST Diamond city and some farms out in the wasteland.

Semi-large. Another word for 12 people, two of which you can talk to.

Bunker Hill doesn't count.
 
Also, the Glowing Sea can be explained- there's a derelict power plant sitting there.
Which after 200 centuries spews out atomic waste?

Uranium does have a half life of four billion years...

Yeah but the ocean is massive and that radiation has to keep going somewhere.

Pits a sea, first off. Second off, what do you mean? It leaks radioactivity into the surrounding area, which is carried by local winds a certain distance before they settle. It's nothing compared to, say, the contamination zone of Cheronobyl had we not contained it.

Ahh... but if the radiation is in the water then why doesn't it move further, but as you say it was in the air then fair enough.
 
Let's not compare Fallout 2 in which it was divided into areas and still felt busy to Fallout 3/4/NV where you can see everything.
 
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