Why is Skyrim so liked and what is there even to do?

Yeah @ThatZenoGuy that is really a part with Bethesda and about their shitty designs. At some point you become the unbeatable demigod of the Bethesda world ... except ... when the plot demands it - very obvious in story line of the thief guild quest in Skyrim. Then you're captured, paralyzed, wounded, what ever. Of course, only once and they never ever have such a second super weapon, arrow, grenade, spell available to finish you off.

Is it wrong I was really disappointed there wasn't DLC which allowed you to become High King with a build-up to becoming Emperor? Because I thought that's where the story was going. The Dragonborn should be the next Emperor, lore-wise.
Hmm? What's wrong? Why don't you just pretend to be the Emperor. No need for a DLC mate.
 
Next Elder Scrolls you become a Divine and then you become the leader of the Divines.

I may be joking but i honestly wouldn't be surprised if it happened.
 
Because of course you should. And the Emperor would run around and do errands, while grinding Smithing.
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Emperor, another settlement needs your help.
 
I only played Skyrim how it was 'supposed' to be played once. In every other playtrough, I simply cheat my character to lvl 100 in every skill. The game really feels like some online-grinding-fest at this point ... so why bother? There are no skill checks anyway ... it doesn't change a fuck.
 
You become Sheogorath in Oblivion.

Also, bluntly, part of what makes Elder Scrolls awesome is it is a kind of God of War. "You can kill the gods" gameworld.
And it was extremely idiotic in Oblivion. Apparently becoming a Daedra is just as easy as filling a job application.

Not to mention how Jyggalag is hyped up as this super strong Daedra among the Daedra and a regular ass dude with no unique powers or anything can just beat him in battle in an one on one. God, Bethesda's writting can get so idiotic a lot of the times.
 
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Skyrim has wide appeal for people:
-High Fantasy with magic & shit
-Dragons
-Large OpenWorld
-Crafting
I mean it's not good in those aspects, but it sells for a generic fellow who would try out games.
 
And it was extremely idiotic in Oblivion. Apparently becoming a Daedra is just as easy as filling a job application.

Not to mention how Jyggalag is hyped up as this super strong Daedra among the Daedra and a regular ass dude with no unique powers or anything can just beat him in battle in an one on one. God, Bethesda's writting can get so idiotic a lot of the times.

Well, you're being empowered by Sheogorath to take his place but it's not exactly heroic if you're not fighting him one-on-one.

Better than the bullshit of letting Martin defeat the Main Boss for you.

Not in Skyrim/Oblivion no ... unless it's part of the plot ... you're talking about Morrowind.

You can kill Jyggalag in the Shivering Isles. but yes, part of why I liked Skyrim was it returned to the "hero of legend...or are you?" business of Morrowind while you were just the sidekick in Oblivion.
 
Better than the bullshit of letting Martin defeat the Main Boss for you.
If the game allowed you to kill Dagon instead of Martin, the game would be going from mediocre to outright terrible. I'm glad the ending was handled the way it was instead of allowing us to kill one of the strongest Daedra who's by the way like, 20 times taller and larger than you.

Not to mention it would make a Dagon a complete pussy who allows himself to be defeated by regular mortals.
 
If the game allowed you to kill Dagon instead of Martin, the game would be going from mediocre to outright terrible. I'm glad the ending was handled the way it was instead of allowing us to kill one of the strongest Daedra who's by the way like, 20 times taller and larger than you.

Not to mention it would make a Dagon a complete pussy who allows himself to be defeated by regular mortals.

Then don't make the MC a mortal or the main villain a god.
 
You can kill Jyggalag in the Shivering Isles. but yes, part of why I liked Skyrim was it returned to the "hero of legend...or are you?" business of Morrowind while you were just the sidekick in Oblivion.
No, what I mean is that you can't kill anyone unless the plot demands it from you - not talking about random NPCs here, which is a huge difference to Morrowind which allowed you to really kill ANYONE indiscriminately if you've been powerfull enough, including Vivec. Albeit killing Vivec was not an easy task to do. Dagoth Ur was also unkillable unless you had the correct items with you. But, outside of that, the game really gave you no restictions here.

Oblivion and Skyrim on the other hand ... can you say unkillable NPCs? That's simply very shitty writing and world building in my opinion.
 
No, what I mean is that you can't kill anyone unless the plot demands it from you - not talking about random NPCs here, which is a huge difference to Morrowind which allowed you to really kill ANYONE indiscriminately if you've been powerfull enough, including Vivec. Albeit killing Vivec was not an easy task to do. Dagoth Ur was also unkillable unless you had the correct items with you. But, outside of that, the game really gave you no restictions here.

Oblivion and Skyrim on the other hand ... can you say unkillable NPCs? That's simply very shitty writing and world building in my opinion.

Yeah, I think the whole "You can kill anything" desire is dumb. You can't argue "Oh roleplaying should require restrictions on you" then say "and then you can do anything you want."
 
Isn't that the way the quests should go for a good character?

No, because you cannot logically capture an enemy who punches gods to death with his bare hands, who constnatly wears armour which makes him all but invulnerable, and is such a powerful wizard he can summon demons from HELL.
 
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