Spoilers Ahead
Fallout-3 will be remembered for what it might have been and wasn't.
Sadly it could have been a lot better with very little effort on the part of the developers. For me the worst part was the beginning a tiresome exercise in concentrated tripe to be sure. I found myself hating all the characters that I encountered all through the game because they were so one dimensional. And most of the missions/quests were tiresome and little better than ultra linear fallout tactics variety.
Body Types
Would it have been that hard for the developers to create a world with a variety of characters with different body types?
Such as:
Male Characters: thin, Average, Athletic, Heavily Muscled,
Fem Characters: Thin, Average, Athletic, Amazonian,
No it would have just been a matter of a few different 3D models. And the engine was completely capable of handling characters that ranged in height from .85 (5ft )---1.0(6ft)---1.2(7ft) in size (I've tested that). And to have those body types dictate the physical components of S. P. E. C. I. A. L. for both PCs an s NPCs to some degree; particularly S. E. A. would have been very easy. And where in the hell were human NPCs like Gizmo and Vic?
Health & Injury
Getting injured should carry with it 'crippling effect' if the wound is serious enough. Having stimpacks be a magic cure all was lame. You should carry a cripple until you can get to a wasteland surgeon and pay big bucks to get cured. An there should have been a possibility to end up with a game leg (-A) reduced vision (-P) or some other mild but permanent bogie. A bogie that might be correctable with prosthesis such as a powered leg brace or pair of glasses.
The Weapons
The base line weapon in the game is the 10mm pistol imagine a weapon that takes a whole magazine to dispatch a mole-rat...lame. In my mind a pistol firing 10mm slugs (.40cal) should do more than a souped up BB gun. There were a lot of problems with the damage the weapons did or didn't do. A death Claw is pretty nasty in all the games but I dare say that a few bursts with a mini-gun should have a devastating effect on a death claw or on the PC. But I did like how nasty the Death claws were in F-3.
Carry Weight
The carry weights were absurdly high. A character shouldn't be able to pack that much not even half that much. It would have been very possible for players to have the option to purchase a pack animal to pack around their excess gear and trade goods such as a jack ass or Brahmin that can be killed or could run off if frightened or injured.
Food & Water
Food & water should be required to maintain your characters strength and endurance. You don't eat or drink you get weaker and slower. That would have required a single test within the game algorithm.
NPC (side kicks)
In a word F-3's side kicks were boring, lame, not fun at all and that you could only have one sucked. Seriously the dynamics between Myron and Cassidy were pretty cool in F-2 and the F-3 NPC's would blow any sneak you intended. Not worth having. With the exception of the rabid Mister Gutsy who was amusing.
This post is getting to the TLDR length so I'll stop there.Yes, it could have been much more than it was with a mild amount of effort.
Fallout-3 will be remembered for what it might have been and wasn't.
Sadly it could have been a lot better with very little effort on the part of the developers. For me the worst part was the beginning a tiresome exercise in concentrated tripe to be sure. I found myself hating all the characters that I encountered all through the game because they were so one dimensional. And most of the missions/quests were tiresome and little better than ultra linear fallout tactics variety.
Body Types
Would it have been that hard for the developers to create a world with a variety of characters with different body types?
Such as:
Male Characters: thin, Average, Athletic, Heavily Muscled,
Fem Characters: Thin, Average, Athletic, Amazonian,
No it would have just been a matter of a few different 3D models. And the engine was completely capable of handling characters that ranged in height from .85 (5ft )---1.0(6ft)---1.2(7ft) in size (I've tested that). And to have those body types dictate the physical components of S. P. E. C. I. A. L. for both PCs an s NPCs to some degree; particularly S. E. A. would have been very easy. And where in the hell were human NPCs like Gizmo and Vic?
Health & Injury
Getting injured should carry with it 'crippling effect' if the wound is serious enough. Having stimpacks be a magic cure all was lame. You should carry a cripple until you can get to a wasteland surgeon and pay big bucks to get cured. An there should have been a possibility to end up with a game leg (-A) reduced vision (-P) or some other mild but permanent bogie. A bogie that might be correctable with prosthesis such as a powered leg brace or pair of glasses.
The Weapons
The base line weapon in the game is the 10mm pistol imagine a weapon that takes a whole magazine to dispatch a mole-rat...lame. In my mind a pistol firing 10mm slugs (.40cal) should do more than a souped up BB gun. There were a lot of problems with the damage the weapons did or didn't do. A death Claw is pretty nasty in all the games but I dare say that a few bursts with a mini-gun should have a devastating effect on a death claw or on the PC. But I did like how nasty the Death claws were in F-3.
Carry Weight
The carry weights were absurdly high. A character shouldn't be able to pack that much not even half that much. It would have been very possible for players to have the option to purchase a pack animal to pack around their excess gear and trade goods such as a jack ass or Brahmin that can be killed or could run off if frightened or injured.
Food & Water
Food & water should be required to maintain your characters strength and endurance. You don't eat or drink you get weaker and slower. That would have required a single test within the game algorithm.
NPC (side kicks)
In a word F-3's side kicks were boring, lame, not fun at all and that you could only have one sucked. Seriously the dynamics between Myron and Cassidy were pretty cool in F-2 and the F-3 NPC's would blow any sneak you intended. Not worth having. With the exception of the rabid Mister Gutsy who was amusing.
This post is getting to the TLDR length so I'll stop there.Yes, it could have been much more than it was with a mild amount of effort.